CyberStorm 2: Corporate Wars: Difference between revisions
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The player would progress through a selection of random missions with some "special missions" becoming available from time to time. The special missions were specially written scenarios and tended to be quite profitable. The eventual goal was to take over the entire system by destroying every single competing company in military action. |
The player would progress through a selection of random missions with some "special missions" becoming available from time to time. The special missions were specially written scenarios and tended to be quite profitable. The eventual goal was to take over the entire system by destroying every single competing company in military action. |
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Cyberstorm 2 introduced new levels of gameplay over |
Cyberstorm 2 introduced new levels of gameplay over its predecessor. The player was now responsible for maintaining everything, from research allocation (needed to create new weapons, defenses, and other technologies), to base construction and defenses (quite important considering all the other corporations were out to destroy the player as well). |
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Revision as of 06:00, 15 January 2008
Cyberstorm 2: Corporate Wars | |
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Developer(s) | Dynamix |
Publisher(s) | Sierra Entertainment |
Platform(s) | Microsoft Windows |
Release | 1998 |
Genre(s) | Turn-based tactics |
Mode(s) | Single-player, multiplayer |
Cyberstorm 2: Corporate Wars is a top-down strategy game developed by Dynamix as a sequel to the Cyberstorm game. It was published in 1998 by Sierra Entertainment.
Plot
Cyberstorm 2 takes place a significantly long time after the first game. The Cybrids are no longer a major threat.
A "jumpgate" was discovered in the Typheous system, and eight corporations want to control it. Each starts up a branch in the Typheous system, and begin to battle it out with the latest in military technology.
Gameplay
The game was played in a top-down isometric view, using many of the same sprites as MissionForce: CyberStorm, and in some respects is quite similar. However, several changes had been made in the sequel.
The game had two modes of play: "turn-based" and "real-time." The player began by choosing which corporation he or she wanted to work for, each of which had it's own strengths and weaknesses in different areas such as finances, engineering capability, military capability, end bioengineering capability.
The player would progress through a selection of random missions with some "special missions" becoming available from time to time. The special missions were specially written scenarios and tended to be quite profitable. The eventual goal was to take over the entire system by destroying every single competing company in military action.
Cyberstorm 2 introduced new levels of gameplay over its predecessor. The player was now responsible for maintaining everything, from research allocation (needed to create new weapons, defenses, and other technologies), to base construction and defenses (quite important considering all the other corporations were out to destroy the player as well).