Specular reflection: Difference between revisions
Specular reflection key to "scratch holograms" |
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[[Image:Reflection.png|frame|Diagram of specular reflection]] |
[[Image:Reflection.png|frame|Diagram of specular reflection]] |
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'''Specular reflection''' is the perfect, mirror-like [[reflection (physics)|reflection]] of light from a surface, in which light from a single incoming direction is reflected onto a single outgoing direction. Such behaviour is described by the ''law of reflection'', which states that the direction of outgoing reflected light and the direction of incoming light make the same angle with respect to the [[surface normal]]; this is commonly stated as <math>\theta _i = \theta _r</math>. |
'''Specular reflection''' is the perfect, [[mirror]]-like [[reflection (physics)|reflection]] of light from a surface, in which light from a single incoming direction is reflected onto a single outgoing direction. Such behaviour is described by the ''law of reflection'', which states that the direction of outgoing reflected light and the direction of incoming light make the same angle with respect to the [[surface normal]]; this is commonly stated as <math>\theta _i = \theta _r</math>. |
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This is in contrast to [[diffuse reflection]], where incoming light is reflected in all directions equally. The most familiar example of the distinction between specular and diffuse reflection would be [[matte]] and [[glossy]] [[paints]]. Matte paints have a higher proportion of diffuse reflection, while glossy paints have a greater proportion of specular reflection. |
This is in contrast to [[diffuse reflection]], where incoming light is reflected in all directions equally. The most familiar example of the distinction between specular and diffuse reflection would be [[matte]] and [[glossy]] [[paints]]. Matte paints have a higher proportion of diffuse reflection, while glossy paints have a greater proportion of specular reflection. |
Revision as of 08:32, 13 July 2005
Specular reflection is the perfect, mirror-like reflection of light from a surface, in which light from a single incoming direction is reflected onto a single outgoing direction. Such behaviour is described by the law of reflection, which states that the direction of outgoing reflected light and the direction of incoming light make the same angle with respect to the surface normal; this is commonly stated as .
This is in contrast to diffuse reflection, where incoming light is reflected in all directions equally. The most familiar example of the distinction between specular and diffuse reflection would be matte and glossy paints. Matte paints have a higher proportion of diffuse reflection, while glossy paints have a greater proportion of specular reflection.
Specular reflection and diffuse reflection are simply approximations. In reality, surfaces exhibit a continuum of modes of reflection between these two.
Specular reflection is very important for making good scratch holograms, which are optically similar to Benton Rainbow Holograms (AKA: "White Light Holograms"); see also SPIE article and the FAQ, and the main Wikipedia Holography entry.