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A hit circle is a circle with a number on it. There is an outer circle that closes in on the hit circle, and when it aligns with the outer edges of the hit circle, you click it. You get 300, 100 or 50 points, depending on the timing one has, multiplied with the player's current combo. Every time you hit a hit circle or an end circle, touch a slider tick, or clear a spinner, the combo is raised by 1, but if you miss, the combo is reset back to 0.
A hit circle is a circle with a number on it. There is an outer circle that closes in on the hit circle, and when it aligns with the outer edges of the hit circle, you click it. You get 300, 100 or 50 points, depending on the timing one has, multiplied with the player's current combo. Every time you hit a hit circle or an end circle, touch a slider tick, or clear a spinner, the combo is raised by 1, but if you miss, the combo is reset back to 0.

Sliders consist of a hit circle, an end circle, and an area in between these circles. When you click the hit circle, a ball appears, rolling from the hit circle to the end circle, and you have to keep the mouse button held down as you follow the ball with your cursor all the way to the end circle. There are tiny circles in the sliders, which increase your combo. These are called slider ticks.
Sliders consist of a hit circle, an end circle, and an area in between these circles. When you click the hit circle, a ball appears, rolling from the hit circle to the end circle, and you have to keep the mouse button held down as you follow the ball with your cursor all the way to the end circle. There are tiny circles in the sliders, which increase your combo. These are called slider ticks.

Spinners are huge circles covering the entire screen. You click on them, and keep the mouse button held down as you spin the circle as fast as you can. For each individual spin, 100 points are gained. A set of bars in the background light up, one by one, as you spin, and when you've managed to light all the bars, you clear the spinner. For every spin you make from that point, you get 1000 bonus points.
Spinners are huge circles covering the entire screen. You click on them, and keep the mouse button held down as you spin the circle as fast as you can. For each individual spin, 100 points are gained. A set of bars in the background light up, one by one, as you spin, and when you've managed to light all the bars, you clear the spinner. For every spin you make from that point, you get 1000 bonus points.



Revision as of 07:56, 2 March 2008

osu!
File:Osuungimped.png
Developer(s)peppy
Platform(s)Microsoft Windows
Release2007
Genre(s)Music
Mode(s)Single player

osu! is a rhythm video game for Microsoft Windows, based on the DS titles "Osu! Tatakae! Ouendan" and "Elite Beat Agents". The game can be downloaded for free at the game's official site.

Gameplay

The game is primarily played using a mouse to click 'beats' displayed on-screen in time with the music. This is analogous to tapping the beats on the Nintendo DS screen with a stylus. At the top of the screen, a health bar is present, which is constantly drained. If you hit/clear a beat, the health meter at the top of the screen gets filled up a small bit. If you miss a beat, a large part of the meter is drained, and if it gets completely empty, you fail the song. There are three types of beats in the game: Hit circles, sliders and spinners.

A hit circle is a circle with a number on it. There is an outer circle that closes in on the hit circle, and when it aligns with the outer edges of the hit circle, you click it. You get 300, 100 or 50 points, depending on the timing one has, multiplied with the player's current combo. Every time you hit a hit circle or an end circle, touch a slider tick, or clear a spinner, the combo is raised by 1, but if you miss, the combo is reset back to 0.

Sliders consist of a hit circle, an end circle, and an area in between these circles. When you click the hit circle, a ball appears, rolling from the hit circle to the end circle, and you have to keep the mouse button held down as you follow the ball with your cursor all the way to the end circle. There are tiny circles in the sliders, which increase your combo. These are called slider ticks.

Spinners are huge circles covering the entire screen. You click on them, and keep the mouse button held down as you spin the circle as fast as you can. For each individual spin, 100 points are gained. A set of bars in the background light up, one by one, as you spin, and when you've managed to light all the bars, you clear the spinner. For every spin you make from that point, you get 1000 bonus points.

Beatmaps

The game uses player designed "beatmaps", which are basically the files with the actual gameplay-data, created using an in-game editor, which allows the user to pick any song they like. Beatmaps can then be shared for specific songs through an in-game uploader directly linked to the main site. Moderators then modify and give comments to beatmaps. After the moderators are happy with the beatmap, they approve it for ranking. Statistics for each quality approved beatmap, known as "ranked" beatmaps, are maintained on the osu! website. Scores for each ranked beatmap are totaled to determine a player's ranked score, which determines a player's ranking in the community.

Community

As of March 2nd, there are currently 6847 members in the community. This number grows as more people joins.

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