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The '''Electron engine''', developed by [[Obsidian Entertainment]], is a [[3D computer graphics|3D]] video game engine, based on [[BioWare]]'s [[Aurora Engine]]. It's used in Obsidian's ''[[Neverwinter Nights 2]]''. It features faster graphics and pixel-based shading technology, and was rumored to be very efficient. However, once Neverwinter Nights 2 was released, the engine was criticized by many for its lack of optimization, running sluggishly on many machines. This engine, unlike its predecessor, has no support for platforms other than Windows.
The '''Electron engine''', developed by [[Obsidian Entertainment]], is a [[3D computer graphics|3D]] video game engine, based on [[BioWare]]'s [[Aurora Engine]]. It's used in Obsidian's ''[[Neverwinter Nights 2]]''. It features faster graphics and pixel-based shading technology, and was rumored to be very efficient. However, once Neverwinter Nights 2 was released, the engine was criticized by many for its lack of optimization, running sluggishly on many machines. This engine, unlike its predecessor, has no support for platforms other than Windows.
The device utilized in the engine speaks of its predecessor in its case

==Games using the Electron engine==
==Games using the Electron engine==



Revision as of 20:56, 3 March 2008

Electron Engine
Developer(s)Obsidian Entertainment
Stable release
1.03 / October 2006
Operating systemMicrosoft Windows
Typegame engine

The Electron engine, developed by Obsidian Entertainment, is a 3D video game engine, based on BioWare's Aurora Engine. It's used in Obsidian's Neverwinter Nights 2. It features faster graphics and pixel-based shading technology, and was rumored to be very efficient. However, once Neverwinter Nights 2 was released, the engine was criticized by many for its lack of optimization, running sluggishly on many machines. This engine, unlike its predecessor, has no support for platforms other than Windows. The device utilized in the engine speaks of its predecessor in its case

Games using the Electron engine