Nelanther Isles: Difference between revisions
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'''This article is about [[Faerûn]], a fictional continent, the primary setting of [[Forgotten Realms]]''' |
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“Pirate isles, a maze of them, with wash rocks everywhere that'll rip the bottom out of your boat if you're not careful. The pirates know the channels, but even they stay put or down sail and drift when the fogs come in. That happens often, and there's nowhere decent to winter over. The biggest isles have ridges and peaks and a few tiny wooded vales hiding away on their flanks, but the salt and the damp get into everything, and the ancient stone hill tombs are the only buildings that last for long. Not to mention that every third pace takes you over some pirate's buried treasure cache, and if he's still alive he'll be wanting your skull to drink out of for straying too close to his fortune.” [http://www.wizards.com/default.asp?x=dnd/fr/20010509b source] |
“Pirate isles, a maze of them, with wash rocks everywhere that'll rip the bottom out of your boat if you're not careful. The pirates know the channels, but even they stay put or down sail and drift when the fogs come in. That happens often, and there's nowhere decent to winter over. The biggest isles have ridges and peaks and a few tiny wooded vales hiding away on their flanks, but the salt and the damp get into everything, and the ancient stone hill tombs are the only buildings that last for long. Not to mention that every third pace takes you over some pirate's buried treasure cache, and if he's still alive he'll be wanting your skull to drink out of for straying too close to his fortune.” [http://www.wizards.com/default.asp?x=dnd/fr/20010509b source] |
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*''Capitol city'': (c. hab.) |
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*''Economy'': |
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[[Category:Forgotten Realms places]] |
Revision as of 23:31, 26 July 2005
This article is about Faerûn, a fictional continent, the primary setting of Forgotten Realms
“Pirate isles, a maze of them, with wash rocks everywhere that'll rip the bottom out of your boat if you're not careful. The pirates know the channels, but even they stay put or down sail and drift when the fogs come in. That happens often, and there's nowhere decent to winter over. The biggest isles have ridges and peaks and a few tiny wooded vales hiding away on their flanks, but the salt and the damp get into everything, and the ancient stone hill tombs are the only buildings that last for long. Not to mention that every third pace takes you over some pirate's buried treasure cache, and if he's still alive he'll be wanting your skull to drink out of for straying too close to his fortune.” source
- Capitol city: (c. hab.)
- Economy: