Jump to content

Blood Money (video game): Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Megata Sanshiro (talk | contribs)
Undid revision 142008641 by F l a n k e r (talk) ---- what the...?
Line 17: Line 17:
|input = [[Joystick]], [[IBM PC keyboard|Keyboard (PC)]]
|input = [[Joystick]], [[IBM PC keyboard|Keyboard (PC)]]
}}
}}

{{quote|The biggest unanswered question is 'where is the money?'|Blood Money intro}}


'''''Blood Money''''' is a [[scrolling shooter]] game [[video game developer|developed]] by [[DMA Design]] for the [[Amiga]], [[Commodore 64]], [[Atari ST]] and [[IBM PC compatible|IBM PC compatibles]] ([[MS-DOS]]). It was released on [[January 6]] [[1989]] and [[video game publisher|published]] by [[Psygnosis]].
'''''Blood Money''''' is a [[scrolling shooter]] game [[video game developer|developed]] by [[DMA Design]] for the [[Amiga]], [[Commodore 64]], [[Atari ST]] and [[IBM PC compatible|IBM PC compatibles]] ([[MS-DOS]]). It was released on [[January 6]] [[1989]] and [[video game publisher|published]] by [[Psygnosis]].

Revision as of 12:53, 11 April 2008

Blood Money
Developer(s)DMA Design
Publisher(s)Psygnosis
Platform(s)Amiga, Commodore 64, Atari ST, PC (MS-DOS)
Release1989
Genre(s)Scrolling shooter
Mode(s)Single player

Blood Money is a scrolling shooter game developed by DMA Design for the Amiga, Commodore 64, Atari ST and IBM PC compatibles (MS-DOS). It was released on January 6 1989 and published by Psygnosis.

Gameplay

The game consists of four levels, each being a planet with a unique environment and a wide variety of unique enemies. The player uses a different type of attack craft on each level. There is a metal world (via helicopter), an ocean world (via submarine), an ice world (via spacesuit), and a red monster world (via jet fighter). The player can only select one of the first two worlds to start with, but after they have completed a level they can play on any of the three remaining planets in any order. At the end of world the player ultimately meets a boss. The player can upgrade their attack craft with Power-ups such as support missiles and neuron bombs by destroying enemies for their coins and then visiting one of the many shops scattered across each world.

The game has received praise for its music, which was composed by Ray Norrish, and for the spectacular introduction sequence that came with the Amiga version: the first 880KB floppy disk of the 2-disk set was completely devoted to space asteroids animation commented by hip-hop song.

Reviews