User:Exosquad: Difference between revisions
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[[Image:Resolute 1 side.jpg]] |
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== PROGRESS MAY |
== PROGRESS MAY 18, 2008 == |
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'''PHAETON''' |
'''PHAETON''' |
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[[Image:Phaeton |
[[Image:Phaeton Texturing.jpg]] |
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The mesh is almost done and textures are being mapped and drawn up. |
The mesh is almost done and textures are being mapped and drawn up. |
Revision as of 00:26, 19 May 2008
ABOUT ME
I'm 28 I was a Student a Leeward Community College I Graduated with a AS Degree in Digital Media, Specializing in Motion graphics / Motion graphic design
HISTORY OF EXO-SQUAD FAN REVIVAL
Why 3D?
As much as I love the 2D animation and art form, an animated series such as EXO Squad, if it were to be reborn could benefit from 3D. Some current 2D animation utilizes 3D for things like buildings or vehicles that would be too time consuming to animate, however the characters themselves remain 2D. Rendering shaders know as toon paint or cell shade can allow for 3D models to look like 2D drawings but the results are far from the intricacies of hand drawn art.
Where would I like to see 3D in Exo Squad? Nowhere really. I would think however 3D could be used greatly to improve the detail of the E-Frames and ships, and improve the number of E-Frames or ships present on the screen in a single frame as well as increase the options of camera angles and such for the director. Whereas 2D animation falls into a pattern of recycling backgrounds and character shots, 3D can help reduce the monotony.
PROGRESS MARCH 20, 2008
RESOLUTE 1
PROGRESS MAY 18, 2008
PHAETON
The mesh is almost done and textures are being mapped and drawn up.