Sonic Chaos: Difference between revisions
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→Music in the game: No, the background music is not a remix. The music sounds similar in a way, but not the same precisely. Therefore, not a remix at all. |
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==Music in the game== |
==Music in the game== |
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The background music for Mecha Green Hill Zone is a remix of the Green Hill Zone music in the previous 8-bit Sonic game, [[Sonic the Hedgehog 2 (8-bit)|Sonic 2]], which turned out to be the main theme of Sonic CD's original soundtrack (Sonic - You Can Do Anything). |
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[[Image:GGSonicChaosSE.png|thumb|right|250px|Sonic in the final level, Electric Egg zone.]] |
[[Image:GGSonicChaosSE.png|thumb|right|250px|Sonic in the final level, Electric Egg zone.]] |
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When accessing the Sound Test Feature in the game, "BGM#09BH" was a song that was never played through the entire game. Interestingly, it was later used in ''[[Sonic Triple Trouble]]'' as the Sunset Park Act 3 Song. Also, for some odd reason when this game was ported from the Sega Master System to the Game Gear, the original music for 'Gigapolis Zone' was replaced with what many fans consider to be a completely inferior track of music. |
When accessing the Sound Test Feature in the game, "BGM#09BH" was a song that was never played through the entire game. Interestingly, it was later used in ''[[Sonic Triple Trouble]]'' as the Sunset Park Act 3 Song. Also, for some odd reason when this game was ported from the Sega Master System to the Game Gear, the original music for 'Gigapolis Zone' was replaced with what many fans consider to be a completely inferior track of music. |
Revision as of 04:18, 1 June 2008
Sonic the Hedgehog Chaos | |
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Developer(s) | Aspect |
Publisher(s) | Sega |
Designer(s) | M. Shima (lead designer) |
Platform(s) | Sega Master System, Game Gear |
Release | Master System
Game Gear
|
Genre(s) | Platform game |
Mode(s) | Single player |
Sonic Chaos (known as Sonic & Tails in Japan and Sonic the Hedgehog Chaos in Europe) is a video game for the Sega Master System and Sega Game Gear, developed by Aspect and published by Sega in 1993. It was the last platform based Sonic game released for the Master System in Europe.
It was re-released in 2004 as an included game in Sonic Mega Collection Plus on the PlayStation 2, Xbox and PC, and is also included as an extra on Sonic Adventure DX: Director's Cut for the Nintendo GameCube and PC. To unlock the game, the player has to collect 60 emblems as all of the playable characters. All these re-releases are the Game Gear version.
Sonic Chaos is notable for the fact that it is the first 8-bit Sonic title to feature Tails as a playable character, and also the first in the series to allow the player to manually control his flight.
Storyline
The storyline to Sonic Chaos, like most Sonic stories, revolves around Dr. Robotnik and his quest for world domination via the use of the mysterious Chaos Emeralds to create nuclear weapons and lasers. (According the the U.S. version of the instruction manual.)
Robotnik has stolen the Red Chaos Emerald, causing the other emeralds to "lose balance" and be transported to a parallel universe. As a result, South Island is now sinking into the ocean, and it is up to Sonic and Tails to save the island and foil Robotnik's plans of world domination.
Gameplay
Overall, the gameplay is similar to previous 8-bit Sonic games. However, as stated above, players can control Tails as well as Sonic this time. Sonic now comes equipped with the Spin Dash attack, performed by holding the directional pad down to crouch and pressing action to gain stationary speed. When the down button is released he shoots forward curled in a ball, hurting any badniks that he comes in contact with while in this state (spikes and other obstacles do, however, still hurt).
By holding up instead of down, and then pressing action, Sonic will start running in place. By releasing up he will then zip forward in a running fashion, moving faster than the Spin Dash allows him to. This is called the Strike Dash, which is also in Sonic CD (known as the Super Peel Out in that game, and therefore this move is usually referred to under that title). However, Sonic will quickly stop unless the directional pad is held whichever way he was going. The big advantage to the strike dash is that he is invincible for a short distance, and "strikes" an enemy he passes through. However, one of the main disadvantages of the Strike Dash is that Sonic is vulnerable to enemy attacks after the brief invincibility wears off. Also, Sonic has more inertia while rolling, so he does not slow down as quickly, but rolling uphill is more difficult than running uphill. This means the faster way to go downhill is the Spin Dash, but the faster way to go uphill is the Strike Dash.
Sonic also has the job of finding the six Chaos Emeralds. Unlike other 8-bit Sonic games, the Chaos Emeralds are located in special stages. In order to enter a special stage, Sonic needs to collect 100 Rings in one act (you'll still be awarded the extra life for collecting 100 Rings). Sonic Chaos is also unique amongst all the Sonic games in that each of the special stages takes a completely different form to the others. Challenges include flying towards an Emerald on rocket boots, hopping up various platforms on a spring, and navigating through a maze of pipes. Successfully complete the Special Stage to get a Chaos Emerald, but lose the Special Stage and Sonic goes straight to the next stage in the game as normal, without the emerald. Robotnik himself holds the sixth Chaos Emerald, and you need to beat him in order to win it back.
Playing as Tails is slightly different but generally easier. Not only can Tails fly (performed in the same way as Sonic's Strike Dash), but he starts the game with more lives and continues. Additionally, the player can not collect the Chaos Emeralds when playing as Tails; when he has 100 rings, he simply earns an extra life and the level continues. Tails can perform the Spin Dash in the same way Sonic can, and when he finds an item box that would normally contain rocket shoes, he gains a speed boost instead.
Zones
In total there are six zones to complete, each one consisting of three acts of which the final act is a boss battle.
- Turquoise Hill
- Gigalopolis
- Sleeping Egg
- Mecha Green Hill
- Aqua Planet
- Electric Egg
Music in the game
When accessing the Sound Test Feature in the game, "BGM#09BH" was a song that was never played through the entire game. Interestingly, it was later used in Sonic Triple Trouble as the Sunset Park Act 3 Song. Also, for some odd reason when this game was ported from the Sega Master System to the Game Gear, the original music for 'Gigapolis Zone' was replaced with what many fans consider to be a completely inferior track of music.
Sequels
As a follow-up to Sonic the Hedgehog Chaos, Sega released Sonic Triple Trouble in 1994. The game was exclusive to the Game Gear console and entitled Sonic & Tails 2 in Japan.