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Example: "WAS IST DAS DENN FÜR EIN GAZZE, WO HABEN SE DEN DENN HER?" - "What is that for a keeper? Where is he from?"
Example: "WAS IST DAS DENN FÜR EIN GAZZE, WO HABEN SE DEN DENN HER?" - "What is that for a keeper? Where is he from?"

== do not belive in wikipedia, this information projected here is all created by anyone so beware!!!!!!!!!!!!!!!!!1 ==

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[[Special:Contributions/59.92.184.131|59.92.184.131]] ([[User talk:59.92.184.131|talk]]) 17:22, 13 June 2008 (UTC)

Revision as of 17:22, 13 June 2008


Joseph Yen Mah

This request for creation has been declined. Please do not modify it.
This is an archived discussion. Please do not modify it.

low distortion unit

LOW DISTORTION UNIT is a french industrial band / sound designers group from France created by Thierry Th Desseaux in 2001 during the making of the video game "alone in the dark : the new nightmare". LOW DISTORTION UNIT specialized for a long time in the realization of soundtracks. Its music and sound design have appeared in short-films and video games, such as "alone in the dark : the new nightmare" (2001), "cold fear" (2005)...
LOW DISTORTION UNIT actually consists of Thierry Th Desseaux and Lucas_a (Lucas Albert).

Sources

MUSIC OF THE GAME ALONE IN THE DARK : THE NEW NIGHTMARE (43 tracks available on the band website)

EDGE - February 2000 - England - (PS One / Dreamcast versions)
Like all horror games, audio is a crucial role in Alone in the dark IV and the final stop on Edge's exploration of Darkworks is the music and sound effects department. Early versions of the soundtrack are somewhat surprising - despite the game's almost gothic milieu, it veers from the expected choral chants to industrial guitars redolent of Nine Inch Nails. The composers point to movies such as The Matrix, Scream, Nikita and Fight Club - all using non-symphonic backdrops to good effect. It's testament to the power of sound that where a monster mauling Edward in an out-of-context animation snippet merely provokes nods of admiration, the equivalent audio file has everyone recoiling in horror. All the samples are newly captured from the real world, wich the wide variety of locations in the game make especially difficult. Imagine recording enough samples for the hero's footsteps to cater for the wide variety of terrain. It must prove exhausting.

JOYPAD - April 2000 - France - (PS One version)
An extreme quality characterises the sound environment. "One of our goals was to create a totally original sound environment" says Thierry Desseaux (sound designer). Unusually, the sound staff didn't use any soundbank. With a DAT and two microphones, Thierry and Jean-Sébastien travelled to real locations with the same mood as used in the game. "It was a bit scary to find ourselves recording at moonlight in a cemetery, an old mortuary site or in a cave" confesses Thierry. The same technique has been used to simulate the weapons. Screams of different monsters were done through the mixing of real animal screams and human screams ! That part of the process took them six month to create all the in-game sound including something like 63 footsteps. You can't say that of Code Veronica ! Concerning the music, Thierry and Jean-Sébastien chose a renowned composer to add the sound track to the FMV and they kept the in-game tracks for their own. Our sound-designers opted for an industrial-gothic mix very oppressive, which recalls Nine Inch Nails. But again they avoided the easy-noisy-boring work (as in Silent Hill) in order to create the good mood in one hand, and in the other hand to keep players awake. It means that the music will be interactive. It will follow the actions of the hero toward the different locations in the game. Lastly, Thierry and Jean-Sébastien were inspired by movies like The Crow, Matrix, Seven, Fight Club… Seems to me that it could have been worse, doesn't it ! As you can feel all the elements have been put together in order to spook you in front of your screen.

TOTALVIDEOGAMES.COM - May 2001 - England - (PS One version)
http://www.totalvideogames.com/articles/Alone_In_The_Dark_The_New_Nightmare_14.htm
The Sound in the game is fantastic, and once again a pure work of genius ; I have mentioned this in my reviews before, and this is just another example of how sound in a game of this genre can really make it more complete. From the cracking of the lightning or the screaming of deadly creatures, you should have your TV set on high with the curtains closed for the ultimate spooky effect.

GAME POWER AUSTRALIA - June 2001 - Australia - (PS One version)
The game's audio is brilliant, the ambiance generated by the music is subtle, yet effective.
Sound : 8.5 / 10

PS2 FANTASY - February 2002 - USA - (Playstation 2 version)
Sounds are surely the best feature of Alone in the dark : the new nightmare. Sounds effects are varied, scary and are a strong support to the weak graphics of the game. From mysterious whispers to sinister groans, the developers created an excellent scary background for the adventure.
There are good orchestral themes that fit nicely the atmosphere of the game.
Sound : 8 / 10

77.204.68.134 (talk) 01:34, 13 June 2008 (UTC)[reply]

created This request for creation has been accepted. Please do not modify it.
This is an archived discussion. Please do not modify it.

Monkey Cloud

This request for creation has been declined. Please do not modify it.
This is an archived discussion. Please do not modify it.
created This request for creation has been accepted. Please do not modify it.
This is an archived discussion. Please do not modify it.

Harbor Busway

  1. REDIRECT Harbor Transitway

Sources

75.47.218.8 (talk) 04:16, 13 June 2008 (UTC)[reply]

El Monte Transitway

  1. REDIRECT El Monte Busway

Sources

75.47.218.8 (talk) 04:17, 13 June 2008 (UTC)[reply]

San Bernardino Transitway

  1. REDIRECT El Monte Busway

Sources

75.47.218.8 (talk) 04:19, 13 June 2008 (UTC)[reply]

San Bernardino Busway

  1. REDIRECT El Monte Busway

Sources

75.47.218.8 (talk) 04:19, 13 June 2008 (UTC)[reply]

Hurricane_Alex_(2004

  1. REDIRECT Hurricane_Alex_(2004)

Sources

68.48.96.154 (talk) 04:56, 13 June 2008 (UTC)[reply]

Hurricane Alex (2004

  1. REDIRECT Hurricane Alex (2004)


Sources

reason: final closed parenthesis sometimes not recognized in hyperlinks

68.48.96.154 (talk) 05:02, 13 June 2008 (UTC)[reply]

babaroga

babaroga
Company typePrivate
IndustryComputer and video game industry
Founded2001
HeadquartersChicago, Illinois
Websitewww.babargoa.com

The company was founded in 2001 by Andreja. They have dealt with Publishers such as EA, Jamdat, and Disney to a name a few. Not only have they have worked for some major players in the industry, but they also design and create their own in house concepts as well. A few of these games are starting to be a bit well know. Babaroga, LLC., provides expert engineering and design services to the video game industry. The company's focus is to create high quality content on mobile, hand-held and console platforms.[1] In 2006 babaroga took first place in the 2006//CODE:MOTO Code Challenge with its original concept "Konstruxis. [2] Another exciting project that babaroga had the pleasure of working on, is the development of Spore for the mobile platform.[3] The PC version is so highly anticipated, They were delighted to take on the task of cramming such an enormous game onto a mobile device.

Games

References

Sources


68.74.68.93 (talk) 05:05, 13 June 2008 (UTC)[reply]

Toni Llamaboots

Toni Llamaboots, originally from the country of the Dutch, was a world renown jungle ball player. He was the only recorded player to ever have a 7 bagger. Having only a leg to swing his bat with he would spin it quickly around his massive foot and hit double breaking balls off of Satchel Page. When playing defense Toni was forced to throw the ball with his foot that he used for all other daily activities as he had no hands or arms. When playing with the Aztecs he discovered that a tree was necessary to throw behind as the natives were quite fond of trying to hit Toni. The tree would later develop into what we now know as a L-screen, commonly used in baseball.

Sources

Nellyoo4 (talk) 07:23, 13 June 2008 (UTC)[reply]

Emi Hirota

This request for creation has been declined. Please do not modify it.
This is an archived discussion. Please do not modify it.

Guardia Lamblia

Overview

Guardia Lamblia is a disease linked to a single-celled intestinal parasite, generally contracted through the drinking of river or well-water that is contaminated by animal droppings. In early stages, it can cause gas. Untreated, it can cause severe diarrhea or malabsorption of nutrients. These can lead to dehydration or starvation deaths in extreme cases.

One popular rumor has it that actress Heather O'Rourke who played the young girl from Poltergeist died from Guardia Lamblia. This is not the case. Actually, she died from the toxicity released by a bowel obstruction caused by another kind of intestinal ailment called Crohn's Disease.

Sources

http://www.druginfonet.com/index.php?pageID=faq/new/DISEASE_FAQ/Gas.htm http://www.answerbag.com/q_view/174449 http://iai.asm.org/cgi/content/full/66/2/756 http://www.snopes.com/movies/films/poltergeist.asp

98.112.23.161 (talk) 10:07, 13 June 2008 (UTC)[reply]

Collages.net, Inc

Collages.net is an online posting service, professional photo lab, and product supplier based out of Langhorne, Pennsylvania. Founded in 1999 by Kevin Casey and Normand Racine, Collages.net initially focused its attention on online posting, but has since expanded into the printing, product, and marketing fields as well. Nowadays, Collages.net contains a client base of over 10,000 professional photographers across the United States and generates over 1.5 million different event website visits per month.

Company History

In 1999, Kevin Casey and Normand Racine launched the original model of Collages.net in Newtown, Pennsylvania, moving the company soon afterwards to a Langhorne, Pennsylvania office in 2000. With 2001 came the introduction of new event sites, with the ability for photographers to integrate their studio websites directly with Collages.net.

In 2003, Collages.net introduced MyLabPartner.net, a service that integrated outside professional photo labs across the U.S. with Collages.net through the use of ROES software. Although the integration dissolved with the establishment of Collages.net’s own color lab in 2006, this early alliance initiated Collages.net’s access into the printing industry.

Collages.net released its customizable event sites in 2005, and, from that point on, Collages.net evolved into a more multi-faceted service. 2006 brought the launch of its desktop software, collagesDesktop™, and its private partnership with a photo lab quickly resulted in the establishment of collagesColor™ in the same year.

In 2007, Collages.net initiated its Build Your Brand educational resource and began to concentrate heavily on product development. Four new products were launched in 2007 alone – gallery wraps, proof books, albums, and greeting cards.

Services include online posting, professional printing, products and educational resources.


Sources

www.collages.net/site http://www.ppmag.com/

12.15.113.66 (talk) 14:11, 13 June 2008 (UTC)[reply]

Gazze

Gazze

Gazze means "Keeper" in German and Japanese.

Example: "WAS IST DAS DENN FÜR EIN GAZZE, WO HABEN SE DEN DENN HER?" - "What is that for a keeper? Where is he from?"

do not belive in wikipedia, this information projected here is all created by anyone so beware!!!!!!!!!!!!!!!!!1

Sources

59.92.184.131 (talk) 17:22, 13 June 2008 (UTC)[reply]