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The first four stages are in random order, while the last four are sequential. Players collect weapon powerups, bombs, and gold bars for points. Each plane has a unique "supershot" which is charged by damaging enemies and fired by holding then releasing the fire button. Supershots can be stored, although the number varies from plane to plane. Using a Bomb results in a large friendly fighter swooping onto the screen and blocking shots while returning fire for a few seconds.
The first four stages are in random order, while the last four are sequential. Players collect weapon powerups, bombs, and gold bars for points. Each plane has a unique "supershot" which is charged by damaging enemies and fired by holding then releasing the fire button. Supershots can be stored, although the number varies from plane to plane. Using a Bomb results in a large friendly fighter swooping onto the screen and blocking shots while returning fire for a few seconds.


After the player beats the final boss, the game starts again from the beginning, albeit at a much higher difficulty level.
After the player beats the final boss, the game starts again from the beginning, albeit at a much higher difficulty level. All level are similar to the ones in [[Strikers 1945 II|Strikers 1945 II]]


==External links==
==External links==

Revision as of 19:09, 17 June 2008

Strikers 1945 Plus Strikers 1945 Plus Poster
Developer(s)Psikyo
Publisher(s)Japan Psikyo (Arcade)
Japan United States SNK
Platform(s)Neo Geo, PlayStation
ReleaseArcade
United States Japan Europe 1999
PlayStation
Japan Sometime in 1999
Genre(s)Scrolling shooter
Mode(s)Single player, 2 player Co Op
Arcade systemNeo Geo

Strikers 1945 Plus is a shoot 'em up for the Neo Geo MVS arcade System. A Small number of unauthorized home conversions were made by the company !Arcade!. This game is a remix of Strikers 1945 Part 1 and 2 on a horizontal screen.

Gameplay

After inserting quarters and hitting the Start button, the player chooses one of 6 planes (plus 1 hidden plane) or can opt for a random choice.

The available fighters are:

The first four stages are in random order, while the last four are sequential. Players collect weapon powerups, bombs, and gold bars for points. Each plane has a unique "supershot" which is charged by damaging enemies and fired by holding then releasing the fire button. Supershots can be stored, although the number varies from plane to plane. Using a Bomb results in a large friendly fighter swooping onto the screen and blocking shots while returning fire for a few seconds.

After the player beats the final boss, the game starts again from the beginning, albeit at a much higher difficulty level. All level are similar to the ones in Strikers 1945 II