X-Moto: Difference between revisions
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{{dated prod|concern = This game does not appear to have received substantial, reliable, independent coverage as required by the notability guidelines ([[WP:N]])|month = June|day = 20|year = 2008|time = 16:12|timestamp = 20080620161242}} |
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{{Infobox VG |
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|title = X-Moto |
|title = X-Moto |
Revision as of 00:49, 23 June 2008
X-Moto | |
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Developer(s) | Nicolas Adenis-Lamarre (Rasmus Teislev Neckelmann) |
Platform(s) | Linux, FreeBSD, Mac OS X and Microsoft Windows |
Release | 18 March 2008 |
Genre(s) | Platform |
X-Moto is a free and open source 2D motocross platform game developed for Linux, FreeBSD, Mac OS X and Microsoft Windows, where physics play an all important role in the gameplay. The basic gameplay clones that of Elasto Mania, but the simulated physics are subtly different. The project was started in 2005. [1]
Gameplay
The player starts in a level, and is then required to collect all strawberries in the level. When this is done the player should touch the flower to complete the level. Obstacles to this goal are challenging terrain features and "wrecker" objects which should not be touched; in most levels there are no moving objects (only scripted levels may have them). The driver is not harmed directly by falling, only by hitting his head on rock or hitting his head or wheels on a wrecker object. If this happens the level is lost.
Differences from Elasto Mania
Notable differences from Elasto Mania are the free software license, with the resulting portability, the different physics allowing for even more "far-out" stunts, and the extensibility provided with the possibility for scripted levels.
Graphics and sound
Graphics are simple. The game is completely 2D, although 3D acceleration is used for a faster rendering. Sound is sparse. The game features only engine sounds and level lost/won sounds, while the main menu features a single soundtrack. Levels can feature their own music.
Features
- High resolution 2D graphics, using 3D hardware acceleration (OpenGL) for faster rendering.
- Extensible with custom levels, external levels can be automatically downloaded.
- Levels are created using Inkscape with the Inksmoto extension. [2]
- Uses the Open Dynamics Engine for physical simulation.
- Levels scriptable with the Lua programming language, allowing for moving objects, variable gravity and adding additional player controls.
- Replays
- Online high scores (world record and private rooms), including replays of the level's top run
- Skinnable
- Ghost driver — showing a previous replay in parallel to gameplay.
Appraisals
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