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==Gameplay==
==Gameplay==
''Halo Wars'' is a [[real time strategy]] game that uses species and vehicles seen in previous ''Halo'' games as well as new units.<ref>{{cite web|url=http://www.halowars.com/forums/thread/56384.aspx|publisher=[[Ensemble Studios]]|title=Halo Wars Update 05.16.07|date=2007-05-16|accessdate=2008-01-14}}</ref><ref name=gametap>{{cite web|url=http://www.gametap.com/home/read/article/2656|title=Halo Wars Q&A|publisher=gametap.com|date=2007-12-21|accessdate=2008-01-11|first=Giancarlo|last=Varanini}}</ref> The controls use the [[Xbox 360 accessories#Controllers|A-button]] primarily for selecting via 3 methods; tap to select one unit, double tap a particular unit to select all units of that class on screen or "paint brush" which selects all units that the "brush" is dragged over.<ref name="e3 demo">{{cite video|title=E3 Demo Video|publisher=[[Ensemble Studios]]|date=[[2007-08-27]]|url=http://forums.halowars.com/Dwnloads/Movies.aspx|people=[[Graeme Devine]]|accessdate=2008-01-11}}</ref> Selecting a unit gives the player the option of commands and selecting certain buildings brings up a "circle menu", said to be the most important menu in the game<ref name="e3 demo" /> taking up the whole screen which is used for creating units and buildings.<ref name="e3 demo" /> The game's lead developer, [[Graeme Devine]], has said that the emphasis is more on combat than economy; it is necessary for the player to "manage a battle instead of watching it",<ref name=heaven /> and while resources are still present they also have alternative forms such as time and the number of units present.<ref name=gametap /><ref name=thunder2 /> Some campaign missions will take the focus off resources but skirmish and multiplayer matches still require some management of an economy.<ref name=thunder2 />
''Halo Wars'' is a [[real time strategy]] game that uses species and vehicles seen in previous ''Halo'' games as well as new units.<ref>{{cite web|url=http://www.halowars.com/forums/thread/56384.aspx|publisher=[[Ensemble Studios]]|title=Halo Wars Update 05.16.07|date=2007-05-16|accessdate=2008-01-14}}</ref><ref name=gametap>{{cite web|url=http://www.gametap.com/home/read/article/2656|title=Halo Wars Q&A|publisher=gametap.com|date=2007-12-21|accessdate=2008-01-11|first=Giancarlo|last=Varanini}}</ref> The controls use the [[Xbox 360 accessories#Controllers|A-button]] primarily for selecting via 3 methods; tap to select one unit, double tap a particular unit to select all units of that class on screen or "paint brush" which selects all units that the "brush" is dragged over.<ref name="e3 demo">{{cite video|title=E3 Demo Video|publisher=[[Ensemble Studios]]|date=[[2007-08-27]]|url=http://forums.halowars.com/Dwnloads/Movies.aspx|people=[[Graeme Devine]]|accessdate=2008-01-11}}</ref> Selecting a unit gives the player the option of commands and selecting certain buildings brings up a "circle menu", said to be the most important menu in the game<ref name="e3 demo" /> taking up the whole screen which is used for creating units and buildings.<ref name="e3 demo" /> The game's lead developer, [[Graeme Devine]], has said that the emphasis is more on combat than economy; it is necessary for the player to "manage a battle instead of watching it",<ref name=heaven /> and while resources are still present they also have alternative forms such as time and the number of units present.<ref name=gametap /><ref name=thunder2>{{cite web|url=http://www.bungie.net/fanclub/107773/group/news.aspx?type=news&cid=308883|publisher=Bungie.net group: Halo Wars RTS|title=Interview with 'Thunder' of Halo Wars, Part 2 when will the game come out
|date=2008-02-04|accessdate=2008-02-07|first=Graham|last=Somers}}</ref> Some campaign missions will take the focus off resources but skirmish and multiplayer matches still require some management of an economy.<ref name=thunder2 />





Revision as of 23:15, 30 July 2008

Template:Future game

Halo Wars
Developer(s)Ensemble Studios
Publisher(s)Microsoft Game Studios
Platform(s)Xbox 360
ReleaseSpring 2009 (Northern hemisphere)[1]
Genre(s)Sci-Fi Real-time strategy
Mode(s)Single-player, Multiplayer,
Co-op,[2] Xbox Live

Halo Wars is an upcoming real-time strategy video game that will take place in the fictional Halo universe. The game is being designed by Ensemble Studios for the Xbox 360, due to be released in Spring 2009.

Gameplay

Halo Wars is a real time strategy game that uses species and vehicles seen in previous Halo games as well as new units.[3][4] The controls use the A-button primarily for selecting via 3 methods; tap to select one unit, double tap a particular unit to select all units of that class on screen or "paint brush" which selects all units that the "brush" is dragged over.[5] Selecting a unit gives the player the option of commands and selecting certain buildings brings up a "circle menu", said to be the most important menu in the game[5] taking up the whole screen which is used for creating units and buildings.[5] The game's lead developer, Graeme Devine, has said that the emphasis is more on combat than economy; it is necessary for the player to "manage a battle instead of watching it",[2] and while resources are still present they also have alternative forms such as time and the number of units present.[4][6] Some campaign missions will take the focus off resources but skirmish and multiplayer matches still require some management of an economy.[6]


Critical Reception

As part of the Halo series, Halo Wars is highly anticipated by the gaming community. The IGN Xbox Team has ranked Halo Wars as their 7th most anticipated game of E3 2008 and Next Generation Magazine ranked it 5th.[7][8] PC World rated as one of the most anticipated titles of E3, though they stated they are concerned it isn't being made by Bungie.[9]

The trailer shown at X06 was listed as twenty-fifth of GameSpy's Top 25 Video Game Cinematic Moments for "[displaying] the world of Halo on a much grander scale".[10]

References

  1. ^ "Official Halo Wars Community Site". halowars.com. Retrieved 2008-10-01.
  2. ^ a b "Interview with Graeme Devine". heavengames.com. Retrieved 2008-01-11.
  3. ^ "Halo Wars Update 05.16.07". Ensemble Studios. 2007-05-16. Retrieved 2008-01-14.
  4. ^ a b Varanini, Giancarlo (2007-12-21). "Halo Wars Q&A". gametap.com. Retrieved 2008-01-11.
  5. ^ a b c Graeme Devine (2007-08-27). E3 Demo Video. Ensemble Studios. Retrieved 2008-01-11. {{cite AV media}}: Check date values in: |date= (help)
  6. ^ a b Somers, Graham (2008-02-04). "Interview with 'Thunder' of Halo Wars, Part 2 when will the game come out". Bungie.net group: Halo Wars RTS. Retrieved 2008-02-07.
  7. ^ "IGN Xbox's Most Anticipated Games of E3 2008". IGN. 2008-07-03. Retrieved 2008-07-13.
  8. ^ Keiser, Joe (2008-07-05). "Next-Gen's 30 Most Anticipated Games of E3". Next Generation Magazine. Retrieved 2008-07-13.
  9. ^ GamePro staff (2008-07-08). "Most anticipated games of E3 2008". PC World. Retrieved 2008-07-26.
  10. ^ "GameSpy's Top 25 Video Game Cinematic Moments". GameSpy. 2007-04-16. Retrieved 2008-01-14.