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*2.0 [[Gigabyte|GB]] free [[Hard disk drive|HD]] space
*2.0 [[Gigabyte|GB]] free [[Hard disk drive|HD]] space
*128 kbit/s [[Asymmetric Digital Subscriber Line|ADSL]] or equivalent
*128 kbit/s [[Asymmetric Digital Subscriber Line|ADSL]] or equivalent
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'''Recommended'''
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*2.0 [[Gigabyte|GB]] free [[Hard disk drive|HD]] space
*2.0 [[Gigabyte|GB]] free [[Hard disk drive|HD]] space
*128 kbit/s [[Asymmetric Digital Subscriber Line|ADSL]] or equivalent
*128 kbit/s [[Asymmetric Digital Subscriber Line|ADSL]] or equivalent
*Live in [[North America]], [[South America]] or [[Oceania]]
| input = [[Keyboard (computing)|Keyboard]], [[Mouse (computing)|Mouse]]
| input = [[Keyboard (computing)|Keyboard]], [[Mouse (computing)|Mouse]]
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Revision as of 23:46, 4 August 2008

Combat Arms
Developer(s)Doobic Studios
Publisher(s)Nexon
EngineLithtech
Platform(s)Microsoft Windows
Genre(s)First-person shooter
Mode(s)Multiplayer

Combat Arms is a free-to-play multiplayer first-person shooter developed by South Korea based developer Doobic Studios and published by Nexon[1].

History

The closed beta started on May 30, 2008 exclusively through FilePlanet and ran for one week. It ended on June 6th.[2] This beta was limited to users from North America, South America and Oceania. In the closed beta, 4 maps and 30 weapons were available. On June 26, Combat Arms went into in Pre-Open Beta Phase, whereby the game was open to the public, but it was still being tested and changed to prepare for Open Beta.[3] Pre-Open Beta was also limited to users from North America, South America and Oceania. The Official Launch of Combat Arms started on the 11th July, 2008.

Gameplay

Combat Arms is entirely a multiplayer game with no single-player mode, and contains 4 game modes: Elimination (Team Deathmatch), One Man Army (Deathmatch), Search & Destroy (Bomb mode), and Capture the Flag, and as of now consists of 6 maps: Warhead (factory), Pump Jack (oil station in a desert), Snow Valley, (a missile launch site in the middle of snow-covered mountains), Gray Hammer (factory), Junk Flea (desert junkyard) and Cold Seed (snow-covered mine). Players who start a room, (known as the Room Master) are able to choose the map, game mode, set score and time limits, and controls the weapons other players can use or not use, (for example, Melee only, or No sniper rifles allowed). Players are able to obtain in-game money (GP) and experience after a match, allowing them to rank up and buy new weapons and equipment, such as armor, uniforms, and backpacks for their persistent characters. There is a rental system of equipment instead of actual purchases of the weapons and gear. The rental periods are 1 day, 7 days, 30 days, and 90 days, each rental period costing more in-game money. This rental period has caused much criticism to the game as players are upset that they cannot own weapons that they buy forever and that they have to keep playing to make up for the GP they used to purchase weapons and gear. The game design was based on a game known as Heat Project, a game made in Korea. The game also uses a customizations system where players can buy silencers, larger magazines, and different types of scopes.

File:Combatarms1.jpg
A screenshot from Combat Arms.

References

  1. ^ "Combat Arms Explored". IGN. 2008-05-22. Retrieved 2008-06-01. {{cite web}}: Check date values in: |date= (help)
  2. ^ "Nexon Announces Combat Arms Open Beta". Kotaku. 2008-02-23. Retrieved 2008-06-01. {{cite web}}: Check date values in: |date= (help)
  3. ^ "Welcome to Pre-Open Beta". 2008-06-26. Retrieved 2008-06-26. {{cite web}}: Check date values in: |date= (help)