Mega Man 9: Difference between revisions
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{{Infobox VG |
{{Infobox VG |
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| title = Mega Man 9 |
| title = Mega Man 9 |
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| image = [[Image:MegaMan9PromoArt.JPG|200px]] |
| image = [[Image:MegaMan9PromoArt.JPG|200px]] |
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| caption = Promotional art for Mega Man 9 in |
| caption = Promotional art for Mega Man 9 in America |
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| developer = [[Inti Creates]], |
| developer = [[Inti Creates]], Capcom Japan |
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| publisher = [[ |
| publisher = [[Capcom]] |
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| engine = |
| engine = |
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⚫ | |||
| released = {{vgrelease|NA= December 21, 2012 (Wii)<br />December 21, 2012 |
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| genre = [[Platform game|Platform]], [[Action]]<ref>{{cite web|url=http://www.gamepro.com/news.cfm?article_id=206373|title=Mega Man 9 Page|publisher=[[GamePro]]|accessdate=2008-08-06}}</ref> |
| genre = [[Platform game|Platform]], [[Action]]<ref>{{cite web|url=http://www.gamepro.com/news.cfm?article_id=206373|title=Mega Man 9 Page|publisher=[[GamePro]]|accessdate=2008-08-06}}</ref> |
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| modes = [[Single-player]] |
| modes = [[Single-player]] |
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'''''Mega Man 9''''', known as {{nihongo|'''''Rockman 9: The Ambition's Revival!!'''''|ロックマン9 野望の復活!!|Rokkuman Nain Yabō no Fukkatsu!!}} in Japan, is an upcoming video game by [[Capcom]]. It is the latest game in the [[Mega Man (original series)|original ''Mega Man'' series]], and the first numbered entry since {{vgy|1996}}'s ''[[Mega Man 8]]''. Its existence was first hinted through the Australian [[Office of Film and Literature Classification (Australia)|OFLC]] ratings board, which listed the title on the site and classified it as multi-platform.<ref name="oflc_rating">{{cite web|url=http://www.classification.gov.au/special.html?n=46&p=156&sTitle=mega+man+9&sMediaFilm=1&sMediaPublications=1&sMediaGames=1&sDateFromM=1&sDateFromY=1970&sDateToM=6&sDateToY=2008&record=228120|title=Mega Man 9 classification|publisher=[[Office of Film and Literature Classification (Australia)|Australian OFLC]]|date=2008-06-13|accessdate=2008-08-29}}</ref> Official details were first confirmed via [[Nintendo Power]], revealing that the title will be appearing on the [[Wii]]'s [[WiiWare]] service.<ref name="NintendoPower">{{cite journal |last= Hoffman |first= Chris |authorlink= |coauthors= |year= |month= |title= True Blue |journal= [[Nintendo Power]] |volume= 231 |issue= August 2008 |pages= p. 20-22|id= |url= |accessdate=2008-06-30 |quote= }}</ref> It was initially slated "for WiiWare only", with earlier reports of [[Xbox Live Arcade]] and [[PlayStation Network]] versions being confirmed as false, according to Capcom.<ref>{{cite web|url=http://videogameplayerz.net/content/mega-man-9-wiiware-exclusive|title=Mega Man 9 is WiiWare Exclusive|author=Ned Fetterhoff|publisher=Video Game Plyerz|date=2008-06-30|accessdate=2008-08-29}}</ref><ref name="ArsTechnica">{{cite web | author=Frank Caron | date=2008-06-27 | title=Retro-themed Megaman 9 to hit WiiWare | url=http://arstechnica.com/journals/thumbs.ars/2008/06/27/megaman-9-to-be-the-first-game-to-hit-wiiware-xbla-and-psn | publisher=[[Ars Technica]] | accessdate=2008-06-27}}</ref> However, gaming site IGN.com later confirmed it would be coming out for PSN and XBLA,<ref>{{cite web|url=http://wii.ign.com/articles/888/888041p1.html|title=Pre-E3 2008: Mega Man 9 Trailer and Details|author=Matt Casamassina|publisher=[[IGN]]|date=2008-07-10|accessdate= |
'''''Mega Man 9''''', known as {{nihongo|'''''Rockman 9: The Ambition's Revival!!'''''|ロックマン9 野望の復活!!|Rokkuman Nain Yabō no Fukkatsu!!}} in Japan, is an upcoming video game by [[Capcom]]. It is the latest game in the [[Mega Man (original series)|original ''Mega Man'' series]], and the first numbered entry since {{vgy|1996}}'s ''[[Mega Man 8]]''. Its existence was first hinted through the Australian [[Office of Film and Literature Classification (Australia)|OFLC]] ratings board, which listed the title on the site and classified it as multi-platform.<ref name="oflc_rating">{{cite web|url=http://www.classification.gov.au/special.html?n=46&p=156&sTitle=mega+man+9&sMediaFilm=1&sMediaPublications=1&sMediaGames=1&sDateFromM=1&sDateFromY=1970&sDateToM=6&sDateToY=2008&record=228120|title=Mega Man 9 classification|publisher=[[Office of Film and Literature Classification (Australia)|Australian OFLC]]|date=2008-06-13|accessdate=2008-08-29}}</ref> Official details were first confirmed via [[Nintendo Power]], revealing that the title will be appearing on the [[Wii]]'s [[WiiWare]] service.<ref name="NintendoPower">{{cite journal |last= Hoffman |first= Chris |authorlink= |coauthors= |year= |month= |title= True Blue |journal= [[Nintendo Power]] |volume= 231 |issue= August 2008 |pages= p. 20-22|id= |url= |accessdate=2008-06-30 |quote= }}</ref> It was initially slated "for WiiWare only", with earlier reports of [[Xbox Live Arcade]] and [[PlayStation Network]] versions being confirmed as false, according to Capcom.<ref>{{cite web|url=http://videogameplayerz.net/content/mega-man-9-wiiware-exclusive|title=Mega Man 9 is WiiWare Exclusive|author=Ned Fetterhoff|publisher=Video Game Plyerz|date=2008-06-30|accessdate=2008-08-29}}</ref><ref name="ArsTechnica">{{cite web | author=Frank Caron | date=2008-06-27 | title=Retro-themed Megaman 9 to hit WiiWare | url=http://arstechnica.com/journals/thumbs.ars/2008/06/27/megaman-9-to-be-the-first-game-to-hit-wiiware-xbla-and-psn | publisher=[[Ars Technica]] | accessdate=2008-06-27}}</ref> However, gaming site IGN.com later confirmed it would be coming out for PSN and XBLA,<ref>{{cite web|url=http://wii.ign.com/articles/888/888041p1.html|title=Pre-E3 2008: Mega Man 9 Trailer and Details|author=Matt Casamassina|publisher=[[IGN]]|date=2008-07-10|accessdate=2008-08-29}}</ref> and has since been reconfirmed by Capcom of America on July 15. |
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== Story == |
== Story == |
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The game is currently being developed by [[Inti Creates]], a company known for developing games in the [[Mega Man Zero series|''Mega Man Zero'']] and [[Mega Man ZX series|''Mega Man ZX'' series]].<ref name="NintendoPower" /> Much of the staff previously worked in Capcom, and developed several [[Nintendo Entertainment System]] titles, including the ''Mega Man'' games. |
The game is currently being developed by [[Inti Creates]], a company known for developing games in the [[Mega Man Zero series|''Mega Man Zero'']] and [[Mega Man ZX series|''Mega Man ZX'' series]].<ref name="NintendoPower" /> Much of the staff previously worked in Capcom, and developed several [[Nintendo Entertainment System]] titles, including the ''Mega Man'' games. |
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The game itself is a return to the series' roots, as the graphics and music resemble how their original games looked and sounded on the [[Nintendo Entertainment System]]'s hardware. The WiiWare version will be controlled using the [[Wii |
The game itself is a return to the series' roots, as the graphics and music resemble how their original games looked and sounded on the [[Nintendo Entertainment System]]'s hardware. The WiiWare version will be controlled using the [[Wii Remote]] held sideways using the control pad and the "1" and "2" buttons.<ref name="NintendoPower" /> The game will run on a new, proprietary engine that emulates 8-bit video games, even going as far as including the option to add flicker and slowdown.<ref name="HironobuSpeaks">{{cite web | author=Christian Nutt | title=He Is 8-Bit: Capcom's Hironobu Takeshita Speaks | url=http://www.gamasutra.com/view/feature/3752/he_is_8bit_capcoms_hironobu_.php | publisher=[[Gamasutra]] | date=2008-08-04 | accessdate=2008-08-19}}</ref> |
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The advertising returned to its roots as well, with a faux boxart designed by Gerald de Jesus of [[i am 8-bit]] reminiscent of the U.S. boxart for [[Mega Man (video game)|Mega Man 1]]. According to Capcom employee Chris Kramer, the marketing group felt that if they were going to release a game that looked like it came from 1987, it would be best to run the entire marketing campaign as if they were working in the games industry then.<ref name="marketing">{{cite |
The advertising returned to its roots as well, with a faux boxart designed by Gerald de Jesus of [[i am 8-bit]] reminiscent of the U.S. boxart for [[Mega Man (video game)|Mega Man 1]]. According to Capcom employee Chris Kramer, the marketing group felt that if they were going to release a game that looked like it came from 1987, it would be best to run the entire marketing campaign as if they were working in the games industry then.<ref name="marketing">{{cite web | date=2008-07-22 | title=Mega Man 9 crazy "boxart" spotted in the wild at E3 | url=http://www.capcom-unity.com/kramez/blog/2008/07/22/mega_man_9_crazy_boxart_spotted_in_the_wild_at_e3 | author=Chris Kramer |publisher=[[Capcom]] | accessdate=2008-07-27}}</ref> |
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According to franchise creator [[Keiji Inafune]], the simple fun of a classic ''Mega Man'' game "doesn't fit into the grandiose and expansive world that the consumer gaming industry has become, and so you have to make games that match the current expectations." He said pushing for the creation of a ''Mega Man'' in the style of the original "would be quickly criticized for things like being simplistic, outdated, or too expensive", thus making it "too difficult" to develop such games in the "current climate." He then goes on to say that the rise of retrogame services like [[Nintendo]]'s [[Virtual Console]] allowed the development team to put together ''Mega Man 9''.<ref name="NintendoPower" /> |
According to franchise creator [[Keiji Inafune]], the simple fun of a classic ''Mega Man'' game "doesn't fit into the grandiose and expansive world that the consumer gaming industry has become, and so you have to make games that match the current expectations." He said pushing for the creation of a ''Mega Man'' in the style of the original "would be quickly criticized for things like being simplistic, outdated, or too expensive", thus making it "too difficult" to develop such games in the "current climate." He then goes on to say that the rise of retrogame services like [[Nintendo]]'s [[Virtual Console]] allowed the development team to put together ''Mega Man 9''.<ref name="NintendoPower" /> |
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=== Robot Masters === |
=== Robot Masters === |
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{{Copy to gaming wiki}} |
{{Copy to gaming wiki}} |
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Like most games in[[Mega Man (character)|Mega Man]] will face eight new [[Robot Masters]]. This lineup includes the first ever female boss character in the original series, Splash Woman.<ref name="NintendoPower" /> |
Like most games in the [[Mega Man (original series)|series]], [[Mega Man (character)|Mega Man]] will face eight new [[Robot Masters]]. This lineup includes the first ever female boss character in the original series, Splash Woman.<ref name="NintendoPower" /> |
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|'''Concrete Man''' (コンクリートマン) |
|'''Concrete Man''' (コンクリートマン) |
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|Concrete Man was a robot who took charge in constructing dams. He greatly prided his craftsmanship, and berated any worker robots he discovered cutting corners.<ref name=3Bosses /> |
|Concrete Man was a robot who took charge in constructing dams. He greatly prided his craftsmanship, and berated any worker robots he discovered cutting corners.<ref name=3Bosses /> |
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|''Concrete Shot'' (コンクリートショット) |
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== References == |
== References == |
Revision as of 19:19, 11 September 2008
Mega Man 9 | |
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File:MegaMan9PromoArt.JPG | |
Developer(s) | Inti Creates, Capcom Japan |
Publisher(s) | Capcom |
Series | Mega Man |
Platform(s) | PlayStation 3, Wii, Xbox 360 |
Genre(s) | Platform, Action[2] |
Mode(s) | Single-player |
Mega Man 9, known as Rockman 9: The Ambition's Revival!! (ロックマン9 野望の復活!!, Rokkuman Nain Yabō no Fukkatsu!!) in Japan, is an upcoming video game by Capcom. It is the latest game in the original Mega Man series, and the first numbered entry since Template:Vgy's Mega Man 8. Its existence was first hinted through the Australian OFLC ratings board, which listed the title on the site and classified it as multi-platform.[3] Official details were first confirmed via Nintendo Power, revealing that the title will be appearing on the Wii's WiiWare service.[4] It was initially slated "for WiiWare only", with earlier reports of Xbox Live Arcade and PlayStation Network versions being confirmed as false, according to Capcom.[5][6] However, gaming site IGN.com later confirmed it would be coming out for PSN and XBLA,[7] and has since been reconfirmed by Capcom of America on July 15.
Story
Mega Man's creator Dr. Light is blamed for a robotic rampage and Dr. Wily himself has no apparent connection to it (even showing a video of Dr. Light declaring world domination and Dr. Wily refusing to follow him), announcing that he needs donations to complete the robots he created to combat those of Dr. Light. Mega Man must fight to prove his creator's innocence and expose Wily's true intentions.[4][8]
Development
The game is currently being developed by Inti Creates, a company known for developing games in the Mega Man Zero and Mega Man ZX series.[4] Much of the staff previously worked in Capcom, and developed several Nintendo Entertainment System titles, including the Mega Man games.
The game itself is a return to the series' roots, as the graphics and music resemble how their original games looked and sounded on the Nintendo Entertainment System's hardware. The WiiWare version will be controlled using the Wii Remote held sideways using the control pad and the "1" and "2" buttons.[4] The game will run on a new, proprietary engine that emulates 8-bit video games, even going as far as including the option to add flicker and slowdown.[9]
The advertising returned to its roots as well, with a faux boxart designed by Gerald de Jesus of i am 8-bit reminiscent of the U.S. boxart for Mega Man 1. According to Capcom employee Chris Kramer, the marketing group felt that if they were going to release a game that looked like it came from 1987, it would be best to run the entire marketing campaign as if they were working in the games industry then.[10]
According to franchise creator Keiji Inafune, the simple fun of a classic Mega Man game "doesn't fit into the grandiose and expansive world that the consumer gaming industry has become, and so you have to make games that match the current expectations." He said pushing for the creation of a Mega Man in the style of the original "would be quickly criticized for things like being simplistic, outdated, or too expensive", thus making it "too difficult" to develop such games in the "current climate." He then goes on to say that the rise of retrogame services like Nintendo's Virtual Console allowed the development team to put together Mega Man 9.[4]
Capcom of Japan announced the game on July 4. 11 days later, on July 15, Capcom of America formally announced the game in a press release. The July 18 issue of Weekly Famitsu has reported a September release for Japan.[11]
To help promote the game, a Rockman 9 Original Soundtrack will be released September 12th 2008, and Rockman 9 Arrange Album will be released in October 10th 2008 in Japan.[12] Also, sometime in August, an official E-Tank energy drink will be released, costing ¥137 each.[13]
Robot Masters
This article or section is a candidate to be copied to a gaming wiki. |
Like most games in the series, Mega Man will face eight new Robot Masters. This lineup includes the first ever female boss character in the original series, Splash Woman.[4]
Name | Short Description | Weapon |
Splash Woman (スプラッシュウーマン) | Splash Woman is the first female boss character to date. Her design is inspired by the appearance of a mermaid.[14] | ??? (???) |
Galaxy Man (ギャラクシーマン) | Nothing about this character has been revealed yet. | Black Hole Bomb[4] (ブラックホールボム) |
Plug Man (プラグマン) | Nothing about this character has been revealed yet. | ??? (???) |
Jewel Man (ジュエルマン) | Nothing about this character has been revealed yet. | ??? (???) |
Magma Man (マグママン) | Once a worker security robot at a geothermal power station, he can withstand magma thousands of degrees in temperature.[15] | Magma Bazooka (マグマバズーカ) |
Tornado Man (トルネードマン) | Originally a robot stationed in a weather control center. With the ability to create powerful tornadoes, he used them to offset the formation of typhoons.[15] | Tornado Blow (トルネードブロー) |
Hornet Man (ホーネットマン) | Nothing about this character has been revealed yet. His upper-body appears to be made of large, honeycomb-like structures.[14] | ??? (???) |
Concrete Man (コンクリートマン) | Concrete Man was a robot who took charge in constructing dams. He greatly prided his craftsmanship, and berated any worker robots he discovered cutting corners.[15] | Concrete Shot (コンクリートショット) |
References
- ^ . GameSpot http://www.gamespot.com/xbox360/action/megaman9/index.html?tag=result;title;0. Retrieved 2008-09-10.
{{cite web}}
: Missing or empty|title=
(help) - ^ "Mega Man 9 Page". GamePro. Retrieved 2008-08-06.
- ^ "Mega Man 9 classification". Australian OFLC. 2008-06-13. Retrieved 2008-08-29.
- ^ a b c d e f g Hoffman, Chris. "True Blue". Nintendo Power. 231 (August 2008): p. 20-22.
{{cite journal}}
:|access-date=
requires|url=
(help);|pages=
has extra text (help); Cite has empty unknown parameters:|month=
and|coauthors=
(help) - ^ Ned Fetterhoff (2008-06-30). "Mega Man 9 is WiiWare Exclusive". Video Game Plyerz. Retrieved 2008-08-29.
- ^ Frank Caron (2008-06-27). "Retro-themed Megaman 9 to hit WiiWare". Ars Technica. Retrieved 2008-06-27.
- ^ Matt Casamassina (2008-07-10). "Pre-E3 2008: Mega Man 9 Trailer and Details". IGN. Retrieved 2008-08-29.
- ^ "Mega Man 9 - E32008: Opening Cam Gameplay". GameTrailers. 2008-07-16. Retrieved 2008-07-16.
- ^ Christian Nutt (2008-08-04). "He Is 8-Bit: Capcom's Hironobu Takeshita Speaks". Gamasutra. Retrieved 2008-08-19.
- ^ Chris Kramer (2008-07-22). "Mega Man 9 crazy "boxart" spotted in the wild at E3". Capcom. Retrieved 2008-07-27.
- ^ "Weekly Famitsu": 232.
{{cite journal}}
:|article=
ignored (help); Cite journal requires|journal=
(help) - ^ Chris Greenhough (2008-08-08). "Mega Man 9 soundtrack to Rock(man) Japan soon". Wii Fanboy. Retrieved 2008-08-29.
- ^ Spencer (2008-08-15). "Mega Man energy tanks ready for real life consumption". Siliconera. Retrieved 2008-08-29.
- ^ a b Jason Young (2008-08-12). "Achievements For Mega Man 9 Reward the Hardcore". Inside MGC. Retrieved 2008-08-25.
- ^ a b c Matt Casamassina (2008-08-11). "The Bosses of Mega Man 9". IGN. Retrieved 2008-08-29.