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===Ending 9===
===Ending 9===
Fox is grieved over losing the things he held dear. Falco comes with an idea of joining racing which Fox happily agrees too. They become racing legends winning race after race, soon forgetting of their earlier adventures.
Fox is grieved over losing the things he held dear. Falco comes with an idea of joining racing which Fox happily agrees too. They become racing legends winning race after race, soon forgetting of their earlier adventures. This ending is also a referrence to F-Zero.


==Development==
==Development==

Revision as of 20:50, 17 September 2008

Star Fox Command
North American box art
Developer(s)Q-Games, Nintendo EAD
Publisher(s)Nintendo
Designer(s)Takaya Imamura (producer), Dylan Cuthbert (director), Hajime Wakai (composer)
Platform(s)Nintendo DS
Release


Genre(s)3D shooter, scrolling shooter
Mode(s)Single player, multiplayer, online multiplayer

Star Fox Command (スターフォックス コマンド, Sutā Fokkusu Komando) is the fifth game in Nintendo's Star Fox series which was published by Nintendo for the Nintendo DS in 2006.[1] Released in Japan on August 3, 2006[2] and in North America on August 28, 2006,[3] it was first announced at the E3 2006 conference, under the name Star Fox DS.[4] Command is the first Star Fox game for a handheld, and supports the Nintendo Wi-Fi Connection,[1] making it the first online Star Fox game. Star Fox Command returns the series to its roots as an air-combat game.[5] It has achieved an average score of 76% from Game Rankings, a reviews aggregate.[6]

Gameplay

File:Scr 049.jpg

A behind ship perspective was used in the game. The barrel roll was noted to be difficult to control on the Nintendo DS. Star Fox Command has two types of play within the single player game; a strategic map mode, and a battle mode.[7] The overworld-like map mode is where the player takes command of several ships. This mode is used to get ships into the battle mode and is essentially a simple turn-based strategy game. Up to four ships can be maneuvered at a time. The object of this mode is to prevent enemy ships from reaching the Great Fox.[7] This mode also allows players to fire missiles from the Great Fox that they have picked up from exploring in this mode, or from meeting certain conditions in the battle mode (usually destroying all enemies). When a craft that is controlled by the player encounters an enemy group or missile in this mode, the gameplay switches to the battle mode.[7] Battle mode is similar to the "all-range mode" employed in Star Fox 64 for some bosses and levels. Like the cancelled Star Fox 2 the game is completely all-range, as opposed to the "on-rails" levels featured in most other Star Fox games (however, the game will sometimes force the player to engage in classic "chase" missions in order to complete an objective). The usual objectives are to destroy a base ship, destroy all enemies, or collect a number of cores to complete the battle mode.[7] Once the battle mode is completed, the game returns to the map mode.As players progress through the game, they will be able to choose to go different routes upon completing certain levels. Each route has its own character dialogue to accompany it, and players will be able to visit differing planets depending on what routes they choose. The game features 9 different endings altogether, and gamers can access all of them by playing the game multiple times, selecting different routes each time. Instead of merely giving different perspectives on what happens to the Star Fox team, each ending is unique — the characters go in various directions depending on what ending is watched. Star Fox Command does not feature traditional voice acting. Instead it outputs gibberish akin to the "voices" in Star Fox for the SNES, or the "Lylat speech" present in Lylat Wars (but not Star Fox 64). Players can also record their own voices into the game’s "gibberish generator" using the built-in DS microphone where it is converted into the garbled speech of the various characters.[7]

Multiplayer

Star Fox Command supports 6-player local wireless for multiplayer matches[8] via DS Download Play. Up to four players on the Nintendo Wi-Fi Connection are supported.[8] In Nintendo Wi-Fi Connection matches, only the Arwing II is available. Players score not by killing opponents, but by collecting stars from them when they have been destroyed.[7] It is also possible to collect a star from an opponent not killed by the player. This is a modified version of the mode from Star Fox 64/Lylat Wars.Nintendo WiFi uses a ranking system based on rankings of the alphebet with Z being the lowest and A being the highest. Players work their way up from Z by collecting wins (it could be based on points). For every win a player gains a certain amount of percent and once they reach 100% they move to the next letter. The highest rank a player can get is 100% of the A rank.

Plot and setting

Setting and characters

This installment of the Star Fox series is once again in the Lylat system, using a similar map as Star Fox 64 to switch between each area. However, not all the planets seen in Star Fox 64 are visited, such as Zoness and Macbeth, and do not appear on the map. Papetoon, only seen in the Nintendo Power Star Fox comic, is mentioned in one of the endings.[9]Command has the largest number of playable characters in any Star Fox game, with a total of fourteen, which include Fox McCloud, Falco Lombardi, Krystal, Slippy Toad, Peppy Hare, Wolf O'Donnell, Panther Caroso, Leon Powalski, Amanda (Slippy's fianceé), Lucy Hare (Peppy's daughter), Bill Grey, Katt Monroe, Dash Bowman (Andross' grandson), and James McCloud.[7]Andrew Oikonny is one of the game's bosses. Beltino Toad makes an appearance during a mission briefing. ROB 64 is not playable, but pilots the Great Fox when on the map screen. Pigma Dengar appears as a boss in two of Falco's stories. The ghost of Andross, possessing a different bioweapon (Monarch Dodra, Grunner, Killer Bee, or Dune Worm) depending on the mission, appears as a boss on Titania.[10] Octoman, an F-Zero racer, appears as a boss in certain Aquas and Venom missions.

Story

The planet Venom's forces were all but destroyed, and there is thought to be peace. This is not to be, however, as a race of beings known as the Anglar rise from the acidic oceans of Venom, thought to be unable to support life.[11] The leader of the Anglar plans on destroying the Lylat system, which Fox McCloud and crew set out to save once again. The Star Fox team has broken up, but re-assembles to fight this new threat. Peppy is made the General of the Cornerian Army, replacing Pepper. Fox flew around the Lylat system with ROB on patrol, and Krystal broke off her relationship with Fox after he forced her off the team, because he was afraid she'd get hurt and it would affect him. Slippy finds love with a frog named Amanda, and thus spends less time with the team. Falco left the team and went around on solo missions (as he has done before in Star Fox Adventures). There are nine endings depending on paths chosen by the player, though the player is required to finish the game before having the options. Designers have hinted that a possible Star Fox game in the future may begin in the middle of Star Fox Command, revealing a 'true' ending. Some have also hinted though, that the game is non-canonical, due to the fact that there are 8 alternate endings that you unlock after beating the true ending.[12]

Translation errors

There are some minor translation errors in the game. For instance, Octoman refers to Slippy and Amanda as "humans". Panther's last name is spelled as Caruso (whereas in Star Fox: Assault and in Super Smash Bros. Brawl it is spelled as Caroso). Also, on the second ending 'Good-bye Fox', after the mission, ROB indicates that Krystal is on Sauria, while after the dialogue, the Great Fox land on Corneria on the top screen instead.

Endings

There are multiple endings to the game. Here are short descriptions of them.

Ending 1

The team returns to Amanda, Slippy's Fiance who decides to join the team. Meanwhile, The planet Venom has changed into a fertile planet. Andross' grandson Dash looks to build a new empire with him as leader.

Ending 2

The team disbands and Fox decides to spend a quiet life with Krystal. Their son, Marcus becomes a great pilot and enlists Slippy's Son, Peppy's Granddaughter, and Falco to form a new Star Fox team.

Ending 3

Krystal tells Fox that she is going with Panther and joining Star Wolf. Fox tries to change her mind, but fails. Krystal, on the other hand starts a new life in Star Wolf.

Ending 4

Similar to the start of ending 3, where Krystal joins Star Wolf. She is ridiculed and called 'traitor' finally deciding to leave the Lylat System, changing her name to Kursed. Fox runs into her on planet Kew on a job and doesn't recognize her.

Ending 5

The team celebrates its victory. Peppy and his daughter Lucy reminsce about Peppy's deceased wife Vivian. Meanwhile, Fox and Krystal talk to each other for the first time in a while where she tells him she is rejoining Star Fox.

Ending 6

This ending focuses on Dash. Venom is turned into a habitable planet, equaling it to Corneria. Dash makes a speech saying that Corneria is done, it is Venom's time to rule. This leads to conflict and Venom becomes a threat to the galaxy (again).

Ending 7

This ending focuses on Slippy. He and Amanda marry and have a 'army' of kids (as referred to in the game). He tells them stories of his times in Star Fox. Decades later, he is an old man still telling stories and thinking of his friends and if they still fight evil.

Ending 8

Falco becomes angry at the Star Fox team. One day, his old friend Katt calls and tells him to "Dump these losers" which Falco agrees too. He, Katt, and Dash form Star Falco, which becomes a rival to Star Fox.

Ending 9

Fox is grieved over losing the things he held dear. Falco comes with an idea of joining racing which Fox happily agrees too. They become racing legends winning race after race, soon forgetting of their earlier adventures. This ending is also a referrence to F-Zero.

Development

Developer Q-Games was working on a puzzle game called Digidrive for Nintendo when they were approached to do a mock up of the game demo. After three months, using the original Star Fox, it was shown to Takaya Imamura at Nintendo who said that they would redesign it for better compatibility with the Nintendo DS and add some ideas from Star Fox 2.[12]

Reception

Star Fox Command debuted on the Japanese best seller list as number 14, selling over 20,000 copies on the first day.[13][14] In the United States, it was the 5th best seller in the first week.[15]Star Fox Command has received mostly favorable reviews. IGN gave it an 8.0, or "Impressive", calling it a "surprisingly rich and faithful action game" that had similar game play to Star Fox and Star Fox 64.[16] Star Fox Command received IGN DS's August 2006 Game of the Month Award for capturing "the fun and essence of what made the series so significant."[17] Famitsu gave a 32/40, and was cited as an influence for the games large initial sales.[18] It received a 4 out of 5 star rating on G4's X-Play. "Fox is finally back in the Arwing -- where he belongs, Stylus control is mostly excellent, Strategy elements work well" [19] The Associated Press noted the game for having developed the game to work well with the DS controls, but had mixed feelings about the turn-based sections of gameplay.[20] Electronic Gaming Monthly claimed that while the game has its own charm, it lacks the original gameplay from Star Fox and Star Fox 64 and becomes repetitive.[21] UK website Mansized gave Command a three out of five stars, stating that "Star Fox Command can’t hold a candle to previous games in the series."[22] Command was nominated in three categories in Nintendo Power's annual vote-in awards, although it did not win in any of them.

Notes

  1. ^ a b Nintendo.com site staff. "Star Fox Command". Nintendo.com. Retrieved 08 October. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  2. ^ Nintendo Japan. "SoftInfo". Retrieved 11 May. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  3. ^ IGN site staff. "Game Details for Star Fox Command". IGN. Retrieved 08 October. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  4. ^ Craig Harris (May 26, 2006). "Star Fox Renamed". IGN.com. Retrieved 2006-09-17.
  5. ^ Anderson, Francis. "Star Fox franchise should go back to its roots". Upstatelink. Retrieved 08 October. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  6. ^ "Star Fox Command Reviews". Game Rankings. Retrieved 2007-02-08.
  7. ^ a b c d e f g Q-Games, ed. (2006). Star Fox Command Instruction Booklet. Nintendo of America. pp. 06, 20, 27, 28, 43, 37, 44–47.
  8. ^ a b Slagle, Matt (2006). "Star Fox Command brings sci-fi series to DS". Daily Herald. Retrieved 08 October. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  9. ^ Fox: ...Say, Falco? There's a... a nice little shop on the planet of Papetoon. (Star Fox Command)
  10. ^ Andross: I am the ghost of Andross...I protect this place with my bioweapon! (Star Fox Command)
  11. ^ Their headquarters were located in the toxic Venom Sea, a vast ocean so inhospitable that it was believed no living thing could survive there. (Star Fox Command)
  12. ^ a b Craig Harris (September 6, 2006). "Nintendo DS Game of the Month: August 2006". IGN.com. Retrieved 2006-09-17. Cite error: The named reference "command" was defined multiple times with different content (see the help page).
  13. ^ Maricar V. (August 7, 2006). "Star Fox Command Sells Like Hotcakes". QJ.net. Retrieved 2006-09-26.
  14. ^ Walt Wyman (August 11, 2006). "Japan game charts: July 31-August 6". Gamespot.com. Retrieved 2006-09-26.
  15. ^ Tim Surette (September 6, 2006). "US console charts: August 28-September 4". Gamespot.com. Retrieved 2006-09-26.
  16. ^ Craig Harris (August 25, 2006). "IGN: Star Fox Command Review". IGN. Retrieved 2006-08-30.
  17. ^ Craig Harris (August 31, 2006). "Nintendo DS Game of the Month: August 2006". IGN.com. Retrieved 2006-09-17.
  18. ^ Timo K. (August 2, 2006). "Star Fox Command - New Screens". QJ.net. Retrieved 2006-09-26.
  19. ^ Justin Leeper (September 21, 2006). "Star Fox Command". G4TV.com. Retrieved 2006-09-21.
  20. ^ Matt Slagle (September 21, 2006). "Nintendo's 'Star Fox' for adults and children". The Associated Press. Retrieved 2006-09-21.
  21. ^ Electronic Gaming Monthly, ed. (2006). Star Fox Command. Ziff Davis Media Inc. p. 117.
  22. ^ Chris Pickering (January 21, 2007). "Star Fox Command". Mansized.co.uk. Retrieved 2006-02-08.

References