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|released = {{vgrelease|Japan|JP|April 2009}}<ref name="release">{{cite web | url=http://www.gamespot.com/news/6197909.html| title=King of Fighters XII knuckles up next year|publisher=[[GameSpot]]| accessdate=2008-09-19 | date=2008-09-18|author=Niizumi, Hirohiko}}</ref>
|released = {{vgrelease|Japan|JP|April 2009}}<ref name="release">{{cite web | url=http://www.gamespot.com/news/6197909.html| title=King of Fighters XII knuckles up next year|publisher=[[GameSpot]]| accessdate=2008-09-19 | date=2008-09-18|author=Niizumi, Hirohiko}}</ref>
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'''''The King of Fighters XII''''' (''KOF XII'') is to be the next installment of ''[[The King of Fighters]]'' series. [[SNK Playmore]] has announced that it is abandoning the [[Atomiswave]] system and is moving its most popular game franchises to the [[Taito Type X2]] arcade system. In addition to ''KOF XII'', ''KOF Maximum Impact: Regulation A'' and a new ''[[Samurai Shodown]]'' game in 3D will be released on the new arcade system. ''KOF XII'' is expected to conclude the current saga in ''The King of Fighters'' storyline. The game is currently around 70% complete and due to be unveiled to the public in the forth quarter of 2008.
'''''The King of Fighters XII''''' (''KOF XII'') is to be the next installment of ''[[The King of Fighters]]'' series. [[SNK Playmore]] has announced that it is abandoning the [[Atomiswave]] system and is moving its most popular game franchises to the [[Taito Type X2]] arcade system. In addition to ''KOF XII'', ''KOF Maximum Impact: Regulation A'' and a new ''[[Samurai Shodown]]'' game in 3D will be released on the new arcade system. ''KOF XII'' is expected to conclude the current saga in ''The King of Fighters'' storyline. The game is currently around 70% complete and due to be released in the second quarter of 2009.


==Game mechanics==
==Game mechanics==

Revision as of 21:42, 6 October 2008

Template:Future game

The King of Fighters XII
File:Kofxii-logo.gif
Developer(s)SNK Playmore
Publisher(s)SNK Playmore
Platform(s)Arcade, Xbox 360, PlayStation 3
Release
  • JP: April 2009
[1]
Genre(s)Fighting
Mode(s)Single-player, Multiplayer (2 players)
Arcade systemTaito Type X2

The King of Fighters XII (KOF XII) is to be the next installment of The King of Fighters series. SNK Playmore has announced that it is abandoning the Atomiswave system and is moving its most popular game franchises to the Taito Type X2 arcade system. In addition to KOF XII, KOF Maximum Impact: Regulation A and a new Samurai Shodown game in 3D will be released on the new arcade system. KOF XII is expected to conclude the current saga in The King of Fighters storyline. The game is currently around 70% complete and due to be released in the second quarter of 2009.

Game mechanics

KOF XII uses the usual 3-on-3 team system with each fight consisting on 5 rounds. However, the Tactical Shift System from King of Fighters 2003 has been removed. Players no longer have to use Power Stocks to pull off super special moves. Instead, they will now be executed in real-time. Some will take some time to charge, others can be pulled off instantly.

Development

It has been revealed that the game will undergo a complete graphical overhaul, confirmed by Nona, artist in charge of the art in the The King of Fighters XI endings. All the sprites used in previous games for over 10 years will be dropped and will be replaced with new high definition sprites. The programmers have stated their intention is to create the "ultimate 2D fighting game". Nona reaffirmed this once again in this year's The King Of Fighters Year End Party 2006 in Tokyo.[2]

File:Kofxii.jpg
Benimaru vs. Athena in The King of Fighters XII.

It was later revealed at AOU 2008 that KOF XII will use newly-drawn 2D sprites on detailed 2D backgrounds. Producer Masaaki Kukino informed Kotaku that the game is one hundred percent hand drawn, there being zero cel shading in the game.[3]

On February 14, 2008; the first gameplay footage was revealed to the world showcasing the new, much larger, higher-resolution pixel art sprites at the Arcade Operators Union Amusement Expo (AOU) 2008. The footage also revealed the presences of Benimaru Nikaido, Terry Bogard, Athena Asamiya and Kim Kaphwan in KOF XII.[4] The game is scheduled to make an appearance at the Tokyo Game Show which is running at the Makuhari Messe from October 9th to October 12th 2008. The SNK staff decided to create the new graphics during 2005 and 2006, and commented that they spent more than three times developing it than the previous game.[2] Due to the time demands of drawing such detailed frames of animation, as well as the decision not to incorporate older assets as previous games in the series have, there will be only 20 playable characters, the lowest number ever in a game from this series.[5]

Confirmed characters

The game will feature 20 characters, which is half the amount of characters in King of Fighters XI. 11 of them were playable in the AM show Japanese convention.[1]

References

  1. ^ a b c Niizumi, Hirohiko (2008-09-18). "King of Fighters XII knuckles up next year". GameSpot. Retrieved 2008-09-19.
  2. ^ a b c d "The King of Fighters XII Preview". 1UP.com. Retrieved 2008-08-16.
  3. ^ Exclusive: Holy Crap, King of Fighters XII Is 100 Percent Hand Drawn
  4. ^ a b c d e "『ザ・キング・オブ・ファイターズXII』がついにベールを脱ぐ!". Famitsu Official Homepage (in Japanese). Retrieved 2008-05-21. {{cite web}}: External link in |work= (help)
  5. ^ a b c d Niizumi, Hirohiko (2008-09-19). "King of Fighters XII Hands-On Impressions". GameSpot. Retrieved 2008-09-19.
  6. ^ Cite error: The named reference official japanese King Of Fighters XII website was invoked but never defined (see the help page).
  7. ^ "Cyberfanatix AM Show report". Cyberfanatix. Retrieved 2008-09-19.
  8. ^ a b c d "『ザ・キング・オブ・ファイターズXII』稼動時期が決定!". Famitsu Official Homepage (in Japanese). Retrieved 2008-09-17.