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[[Image:S11 Video GameCube kl.PNG|thumb|The [[Nintendo GameCube]] is an example of a current generation video game console.]]
[[Image:S11 Video GameCube kl.PNG|thumb|The [[Nintendo GameCube]] is an example of a current generation video game console.]]
A '''video game console''' is a dedicated [[electronic]] device designed to play [[video game]]s. Often the output device is a separate [[television]] or a [[computer monitor]]. The main input device is a [[Game controller|controller]]. There was a time when video game consoles were easily distinguishable from [[personal computers]]: consoles used a standard [[television]] for display, and did not support standard PC accessories such as [[alphanumeric keyboard|keyboard]]s or [[modem]]s. However, as consoles have become more enhanced, the distinction has blurred: some consoles can have full [[Linux]] [[operating system]]s running with [[hard drive]]s and keyboards (like the [[Sega Dreamcast]] or [[Nintendo GameCube]]) One [[university]] has even created a [[Beowulf cluster]] of [[PlayStation 2]] consoles.
A '''video game console''' is a dedicated [[electronic]] device designed to play [[video game]]s. Often the output device is a separate [[television]] or a [[computer monitor]]. The main input device is a [[Game controller|controller]]. There was a time when video game consoles were easily distinguishable from [[personal computers]]: consoles used a standard [[television]] for display, and did not support standard PC accessories such as [[alphanumeric keyboard|keyboard]]s or [[modem]]s. However, as consoles have become more enhanced, the distinction has blurred: some consoles can have full [[Linux]] [[operating system]]s running with [[hard drive]]s and keyboards (like the [[Sega Dreamcast]] or [[Nintendo GameCube]]). One [[university]] has even created a [[Beowulf cluster]] of [[PlayStation 2]] consoles.


The console market has steadily developed from simple one-off games, such as ''[[PONG]]'', to fully featured general purpose games systems.
The console market has steadily developed from simple one-off games, such as ''[[PONG]]'', to fully featured general purpose games systems.

Revision as of 22:47, 6 October 2005

File:S11 Video GameCube kl.PNG
The Nintendo GameCube is an example of a current generation video game console.

A video game console is a dedicated electronic device designed to play video games. Often the output device is a separate television or a computer monitor. The main input device is a controller. There was a time when video game consoles were easily distinguishable from personal computers: consoles used a standard television for display, and did not support standard PC accessories such as keyboards or modems. However, as consoles have become more enhanced, the distinction has blurred: some consoles can have full Linux operating systems running with hard drives and keyboards (like the Sega Dreamcast or Nintendo GameCube). One university has even created a Beowulf cluster of PlayStation 2 consoles.

The console market has steadily developed from simple one-off games, such as PONG, to fully featured general purpose games systems.

Older game consoles and their software now live on in emulators as they are no longer supported by their manufacturers. However, console makers try to prevent their games from being played on emulators using copyright-like exclusive rights in mask works and a protection of encrypted media created by the United States' Digital Millennium Copyright Act and foreign counterparts.

Note that the advertised "bitness" of post-32-bit consoles were in large part created by the console makers' marketing departments and may have little to do with the actual architecture or processing power of the systems.

Video game consoles have created a whole self-supporting market for thousands of different video game accessory manufacturers who would otherwise not be able to produce their own video game consoles. These manufacturers have expanded upon the original uses for the game consoles and have even created entirely new ways to both play and use some of the most popular video game systems.

Timeline

Note: This is an abridged timeline of video game consoles in North America.

Xbox 360XboxPlayStation 3PlayStation 2PlayStationSega DreamcastSega SaturnSega GenesisSega Master SystemNintendo RevolutionNintendo GameCubeNintendo 64TurboDuoIntellivisionTurboGrafx-16Magnavox Odyssey 2Super NESColecovisionNESAtari 7800Atari 5200Atari JaguarAtari 2600

Note: This is an abridged timeline of video game consoles in Japan.

Xbox 360XboxPlayStation 3PlayStation 2PlayStationSega DreamcastSega SaturnSega MegadriveSG-1000 Mark IIINintendo RevolutionNintendo GameCubeNintendo 64SG-1000PC FXPC EngineSuper NESNES

Note: This is an abridged timeline of video game consoles in Europe.

Xbox 360XboxPlayStation 3PlayStationSega DreamcastSega GenesisNintendo GameCubeSuper NESNintendo RevolutionNintendo 64

See also

Books

. ISBN 3-00-015359-4. {{cite book}}: Missing or empty |title= (help); Unknown parameter |Author= ignored (|author= suggested) (help); Unknown parameter |Publisher= ignored (|publisher= suggested) (help); Unknown parameter |Title= ignored (|title= suggested) (help); Unknown parameter |Year= ignored (|year= suggested) (help) [1]