Need for Speed: Undercover: Difference between revisions
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== Development == |
== Development == |
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The game will feature international movie star [[Maggie Q]],<ref name="gamertell">{{cite web |url=http://www.gamertell.com/gaming/comment/gamertell-exclusive-need-for-speed-undercover-videos-photos-and-audio/ |title=Gamertell Exclusive: Need for Speed Undercover videos, photos and audio |date=2008-08-20 |author=Janine Dong |publisher=[[Gamertell]] |accessdate=2008-08-21 }}</ref> as detective Chase Linh, one of the lead characters of the game, and also singer and actress, [[Christina Milian]], as Carmen. The live-action sequences from [[Need for Speed: Carbon|''Carbon'']] and [[Need for Speed: Most Wanted|''Most Wanted'']] will return in ''Undercover'', but won't be in the traditional "[[CGI]]". Police chases from previous installments will also return, as well a new ''Highway Battle'' mode. |
The game will feature international movie star [[Maggie Q]],<ref name="gamertell">{{cite web |url=http://www.gamertell.com/gaming/comment/gamertell-exclusive-need-for-speed-undercover-videos-photos-and-audio/ |title=Gamertell Exclusive: Need for Speed Undercover videos, photos and audio |date=2008-08-20 |author=Janine Dong |publisher=[[Gamertell]] |accessdate=2008-08-21 }}</ref> as detective Chase Linh, one of the lead characters of the game, and also singer and actress, [[Christina Milian]], as Carmen. The live-action sequences from [[Need for Speed: Carbon|''Carbon'']] and [[Need for Speed: Most Wanted|''Most Wanted'']] will return in ''Undercover'', but won't be in the traditional "[[CGI]]". Police chases from previous installments will also return, as well a new ''Highway Battle'' mode. |
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[[Image:Needforspeedundercoverporsche911gt3.jpg|left|thumb|400px|A Porsche 911 GT3 RS in Need for Speed Undercover.]] |
[[Image:Needforspeedundercoverporsche911gt3.jpg|left|thumb|400px|A [[Porsche 911 GT3 RS]] in Need for Speed Undercover.]] |
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Electronic Arts [[Chief executive officer|CEO]] [[John Riccitiello]] has stated that the previous release in the series, [[Need for Speed: ProStreet|''ProStreet'']], was "an okay game... It's not good".<ref name="Riccitiello1" /> and that ''Undercover'' will bring better innovations and gameplay. He has stated ''Undercover'' has a considerably longer [[Software development process|development cycle]] than its predecessors since the ''Need for Speed'' development team is now split up into two teams, both of which will work on a 2 year development cycle with future titles, alternating releases between them. Riccitiello has stated he was "torturing" the development team with a tight development cycle in the past. When this change was implemented in mid-summer 2007, one team started working on ''Undercover'' (giving it only a 16.5 month development cycle), while the other team finished ''ProStreet'' and then started working on the next title. |
Electronic Arts [[Chief executive officer|CEO]] [[John Riccitiello]] has stated that the previous release in the series, [[Need for Speed: ProStreet|''ProStreet'']], was "an okay game... It's not good".<ref name="Riccitiello1" /> and that ''Undercover'' will bring better innovations and gameplay. He has stated ''Undercover'' has a considerably longer [[Software development process|development cycle]] than its predecessors since the ''Need for Speed'' development team is now split up into two teams, both of which will work on a 2 year development cycle with future titles, alternating releases between them. Riccitiello has stated he was "torturing" the development team with a tight development cycle in the past. When this change was implemented in mid-summer 2007, one team started working on ''Undercover'' (giving it only a 16.5 month development cycle), while the other team finished ''ProStreet'' and then started working on the next title. |
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Riccitiello also stated ''Undercover'' is taking inspiration from [[action film]]s such as ''[[The Transporter]]'', with a large embedded [[narrative]].<ref name="Riccitiello1" /><ref name="Riccitiello2" /> |
Riccitiello also stated ''Undercover'' is taking inspiration from [[action film]]s such as ''[[The Transporter]]'', with a large embedded [[narrative]].<ref name="Riccitiello1" /><ref name="Riccitiello2" /> |
Revision as of 01:14, 3 November 2008
Need for Speed: Undercover | |
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File:Nfsuc-win-cover.jpg | |
Developer(s) | EA Black Box |
Publisher(s) | Electronic Arts |
Series | Need for Speed |
Engine | Heroic Driving Engine (PS3, 360, PC)[3] |
Platform(s) | Microsoft Windows, PlayStation 2, PlayStation 3, PlayStation Portable, Nintendo DS, N-Gage 2.0[4], Wii, Xbox 360, Mobile phone,[2] iPod Touch [5] , iPhone[6] |
Genre(s) | Racing |
Mode(s) | Single-player, Multi-player |
Need for Speed: Undercover is the twelfth installment of the popular racing video game series Need for Speed, developed by EA Black Box and published by Electronic Arts. It is set for release on the PlayStation 2, PlayStation 3, Xbox 360, Nintendo DS, Wii, Microsoft Windows, PlayStation Portable, iPod Touch, iPhone, N-Gage 2.0[4] and mobile phone on 18 November 2008.[8][9][10]
Gameplay
There will be the return of many ways of racing in Need for Speed Undercover. Sprint, Circuit, Highway Battles (a new mode involving racing on a highway with heavy civilian and police traffic)[11], missions (where the player performs specific missions usually involving the Tri-City Police Department).[12] , the "Cops and Robbers" mode, and a new gameplay mode called "The Heist"[13].
Map
Undercover will feature a new "open-world" map consisting of over a hundred miles of road and a large highway system making it the largest need for speed open world environment EA has ever created. The map is of a fictional city based on the American West Coast cities. The city is called Tri-City, and consists of four boroughs called Palm Harbor, Port Cresent, Gold Coast Mountains, and Sunset Hills.
Police
A considerable amount of information has been released about Undercover's police system, and it has been confirmed by EA that the police vehicles will include helicopters. The police vehicles will be drivable by the player namely in certain campaign missions. EA also confirmed that "there are some modes which give you access to the range of police cars. They're a lot of fun to drive and they have sirens." It has also been mentioned that, "The police are much tougher this time around, they will now perform PIT maneuvers".[14]
One named police officer is Lt. Keller, [15]and another is a federal marshal played by Maggie Q called Chase Linh who keeps in contact throughout the game.
Online
EA has confirmed that there will be a new online mode by the name "Cops and Robbers" where eight players are split into two teams of four. One team, the robbers will have to deliver a package to a drop point numerous times while another team, the cops will try to stop the transportation of that package. Each team will take it in turns to be both cops and robbers. There will also be regular racing online modes from previous NFS games such as sprint, circuit and point to point along with the brand new Highway Battle mode. Another new mode is called "Cost to state" which has players attempting to destroy as much property as possible.
Plot
The game's story mode sets the player in the story as a police officer going undercover into the criminal underground of Tri-City, a fictional city where the game is set. Players will take on dangerous jobs and compete in races in order to infiltrate and take down a ruthless international crime smuggling syndicate of street racers and car thieves. The player's only contact to the police is federal handler Chase Linh, played by Maggie Q.
Recently EA revealed some new plot details of Undercover. A video shows the player evading capture from the Tri-City Police Department (TCPD). The player was aided by detective Chase Linh.[16] As well, six criminal characters named Carmen, played by Christina Milian, Chau Wu, "G-Mac" (a defector from the TCPD), Hector Maio, "Nickel", and Zack Maio have been introduced. There are three other characters to note: Jonathon Cross is listed as an acquaintance to "G-Mac", yet not much is known about him at this time; and Isabel "Izzy" Diaz, one of the "Blacklist" members in Most Wanted, and Caleb Reece, the main antagonist in Underground 2, are listed as acquaintances to Hector Maio.[17]
Development
The game will feature international movie star Maggie Q,[18] as detective Chase Linh, one of the lead characters of the game, and also singer and actress, Christina Milian, as Carmen. The live-action sequences from Carbon and Most Wanted will return in Undercover, but won't be in the traditional "CGI". Police chases from previous installments will also return, as well a new Highway Battle mode.
Electronic Arts CEO John Riccitiello has stated that the previous release in the series, ProStreet, was "an okay game... It's not good".[8] and that Undercover will bring better innovations and gameplay. He has stated Undercover has a considerably longer development cycle than its predecessors since the Need for Speed development team is now split up into two teams, both of which will work on a 2 year development cycle with future titles, alternating releases between them. Riccitiello has stated he was "torturing" the development team with a tight development cycle in the past. When this change was implemented in mid-summer 2007, one team started working on Undercover (giving it only a 16.5 month development cycle), while the other team finished ProStreet and then started working on the next title. Riccitiello also stated Undercover is taking inspiration from action films such as The Transporter, with a large embedded narrative.[8][9]
Frank Gibeau (President of the EA Games label) has stated that due to the fact that the sales of ProStreet didn't live up to EA's hopes for the game, the Need for Speed franchise will go back to its roots (although Undercover has been in development before ProStreet, as stated before). John Doyle (Developer at EA Black Box) has hinted Undercover will feature a brand new game mechanic and a "Most Wanted-ish" sandbox style of gameplay. It will have an all new damage system.[10] Andy Blackmore, (Senior Vehicle Concept Artist at EA) explained how the Porsche 997 GT2 character car was "conceptualized" in the game and then brought to life for the game from a brief description to being approved by Porsche.[19]
References
- ^ Faylor, Chris (August 15, 2008). "Need for Speed Undercover Arrives November 18, Stars 'Box Office Sensation' Maggie Q". ShackNews. Retrieved 2008-08-15.
- ^ a b Fahey, Mike (August 15, 2008). "Maggie Q Spices Up Need For Speed Undercover". Kotaku. Retrieved 2008-08-15.
- ^ http://xbox360.ign.com/articles/911/911115p1.html
- ^ a b "The faces of innovation gather at annual Nokia Games Summit". Nokia. Retrieved 2008-10-29.
- ^ Chris Davies (2008-09-09). "Need For Speed: Undercover - Video Demo on new iPod touch". Slash Gear. Retrieved 2008-09-11.
- ^ Levi Buchanan (2008-07-14). "E3 2008: EA Announces Next iPhone Games". IGN. Retrieved 2008-07-19.
- ^ Minimum system requirements
- ^ a b c Ellie Gibson (2008-06-18). "New Need for Speed game unveiled". Eurogamer. Retrieved 2008-06-18.
- ^ a b Mark Androvich (2008-06-18). "Riccitiello: We were torturing Vancouver studio". Gamesindustry.biz. Retrieved 2008-06-18.
- ^ a b Avinash Bali (2008-03-08). "New NFS and Skate Announcements Soon?". Tech2.com India. Retrieved 2008-03-09.
- ^ "IGN Video: Need for Speed Undercover Xbox 360 Gameplay - Highway Battle Win - IGN".
{{cite web}}
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suggested) (help) - ^ Gord Goble (2008-10-22). "Need for Speed: Undercover Developer Q&A". 1UP.com. Retrieved 2008-10-23.
- ^ "Wii'd For Speed - EA's Tim Field talks Wiimotes and Wheels in Need for Speed: Undercover".
{{cite web}}
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{{cite web}}
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suggested) (help) - ^ "EA Channel Need For Speed Undercover - Welcome to Tri-City". EA Games.
{{cite web}}
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suggested) (help) - ^ http://xbox360.ign.com/articles/911/911115p1.html
- ^ http://www.needforspeed.com
- ^ Janine Dong (2008-08-20). "Gamertell Exclusive: Need for Speed Undercover videos, photos and audio". Gamertell. Retrieved 2008-08-21.
- ^ Andy Blackmore (2008-09-26). "NFS>> THE GT2 GOES UNDERCOVER". Speedhunters. Retrieved 2008-09-28.