SuperTux: Difference between revisions
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===Version 0.3.0=== |
===Version 0.3.0=== |
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This version was Milestone 1.9 and was released on December 17, 2006. It's a development version leading into '' |
This version was Milestone 1.9 and was released on December 17, 2006. It's a development version leading into ''Super Tux'' 0.4, aka Milestone 2. Some of its new features include: |
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* Rewritten collision system |
* Rewritten collision system |
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* Forest [[tileset]] |
* Forest [[tileset]] |
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* Translation and UTF-8 support |
* Translation and UTF-8 support |
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* [[Squirrel (programming language)|Squirrel]] scripting engine (used e.g. to implement [[Boss (video games)|Boss]] functionality) |
* [[Squirrel (programming language)|Squirrel]] scripting engine (used e.g. to implement [[Boss (video games)|Boss]] functionality) |
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===Gravity not supported in 0.3.0 but supported in 0.3.1=== |
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How was the gravity not supported in 0.3.0 but worked in 0.3.1? |
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===Version 0.3.1=== |
===Version 0.3.1=== |
Revision as of 22:13, 7 November 2008
SuperTux | |
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Developer(s) | SuperTux Development Team & Blizzard Entertainment |
Platform(s) | Cross-platform |
Release | April 2003, December 2007 |
Genre(s) | Platform game |
Mode(s) | Single player |
SuperTux is a free software, classic style 2D jump and run game inspired by the Nintendo Super Mario series. It was originally created by Bill Kendrick and is currently maintained by the SuperTux Development Team & Blizzard Entertainment for additional contributions.
Instead of Mario, the hero in this game is Tux, the mascot of the Linux kernel, albeit the game's only reference to Linux. Many of the in-game graphics were created by Ingo Ruhnke, creator of Pingus.
Releases
Version 0.0.4
SuperTux was released in April 2003. Due to interest caused by happypenguin.org's Game of the Month award in March 2004, SuperTux reached its first milestone, an entire playable world with gameplay similar to Super Mario Bros., on May 2nd, 2004.
Version 0.0.5
Released on December 29, 2003. The main feature of this version was the introduction of a menu, as well as coding clean-ups and improved graphics.
Version 0.0.6
Released on March 15, 2004. This version featured an editor, which allowed users to create their own levels. New fonts were used, and was OpenGL enabled.
Version 0.1.0
Milestone 1 for SuperTux. It featured a worldmap, new graphics and many new levels.
Version 0.1.1
This version reintroduced the editor which had been removed in 0.1.0.
Version 0.1.2
This version featured a new bonus WorldMap, had a new enemy and new tiles were introduced.
Version 0.1.3
First released on July 9, 2005. It includes one main world (26 levels), and two bonus islands (22 and 28 levels, respectively), which includes both official and fan-made levels. Currently, the source code, and Linux, Windows, and Mac OS X binary packages are available for this release right now. Binaries for other operating systems should follow up soon. There is Alpha version of SuperTux for the Game Boy Advance. The intro.txt can be modified by clearing the text and pasting the text.
Version 0.1.3 introduction mods
- Still Alive song, included in portal, used it in super burger world.
Version 0.3.0
This version was Milestone 1.9 and was released on December 17, 2006. It's a development version leading into Super Tux 0.4, aka Milestone 2. Some of its new features include:
- Rewritten collision system
- Forest tileset
- 800 × 600 resolution
- Translation and UTF-8 support
- Squirrel scripting engine (used e.g. to implement Boss functionality)
Gravity not supported in 0.3.0 but supported in 0.3.1
How was the gravity not supported in 0.3.0 but worked in 0.3.1?
Version 0.3.1
This release featured four new levels, plus minor graphic changes such as a new design for Mr Ice Block, and see-through point blocks.
System Requirements
SuperTux runs on Linux, Windows, and Mac OS X. Ports to other platforms (FreeBSD, BeOS, etc.) are also available. The game has also been ported to GP2X and Pocket PC and the Playstation Portable and the Game Boy Advance, though the Game Boy version only lets you move and jump; it's an Alpha version.[1]
SuperTux is released under the GNU General Public License with most data files being dual-licensed under the Creative Commons "CC-by-sa" license.
Emulate Super Tux in a PSP emulator
- VirtualPSP, works in best.
- jcpsp, didn't work.
Image gallery
Below is a list of enemies to Tux. These are the enemies that are seen in the MileStone 1 version.
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Bouncing Snowball
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Fish
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Flying Snowball
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Jumpy
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Mr. Bomb
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Mr. Ice Block
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Snowball
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Spiky
References
- ^ Johansen, Jomar. "SuperTux PSP Edition". Retrieved 2006-09-17.