Global Conflicts: Palestine: Difference between revisions
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|designer = Simon Egenfeldt-Nielsen, Nick Price & Nicholas Franics |
|designer = Simon Egenfeldt-Nielsen, Nick Price & Nicholas Franics |
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|engine = [[Unity (game engine)|Unity]] |
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|released = [[5 July]] [[2007]] |
|released = [[5 July]] [[2007]] |
Revision as of 19:33, 1 December 2008
This article contains promotional content. (December 2007) |
Global Conflicts: Palestine | |
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Developer(s) | Serious Games Interactive |
Designer(s) | Simon Egenfeldt-Nielsen, Nick Price & Nicholas Franics |
Engine | Unity |
Platform(s) | Mac OS X, Windows |
Release | 5 July 2007 |
Genre(s) | Adventure - Roleplaying |
Mode(s) | Single player |
Global Conflicts: Palestine is a serious game. It was developed by Serious Games Interactive for Mac OS X and Microsoft Windows.
The player assumes the role of a freelance journalist who has just arrived in Jerusalem facing challenges. The goal is to create and get an article published for a newspaper by collecting quotes from the dialog in the game. The player can either get information by building up trust with each side or take a more confrontational approach to dig out information. In the end, the story with the most news-value will get the best exposure. The player must be careful what they submit for print, because it will affect their standings with both sides.
The game attempts to challenge the player's beliefs and ideas about the conflict. The game has support for educational use with features like an encyclopedia, primary sources, assessment and a teacher's manual.