Jump to content

Glossary of magic (illusion): Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
mNo edit summary
Krash (talk | contribs)
format and stuff
Line 1: Line 1:
List of terms used by [[magic (illusion)|magicians]].
----
----
{{magic-spoiler}}
{{magic-spoiler}}


*'''Angles''' - People sitting at certain position in the audience can spot the secret. Usually extreme left or right or behind. If a trick is "angley" it can only be done with limited audience viewpoints. Example: The Balducci Levitation which can only be viewed a 45 degrees view between side and behind angles.

*'''Bikes''' - USPCC Bicycle pattern cards commonly used by card magicians.
'''Ambitious Card Routine (ACR)''' - Card effect where a chosen card keeps on returning to the top of the pack.
*'''Black Art''' - It's difficult to see black on black which is usfeul for secret compartments or secret hiding places on stage or any situation where the outline of an opening needs to be concealed.

*'''Copper and Silver''' (C/S) - Effect with coins using different metal coins which change places.
'''Angles''' - People sitting at certain position in the audience can spot the secret. Usually extreme left or right or behind. If a trick is "angley" it can only be done with limited audience viewpoints. Example: The Balducci Levitation which can only be viewed a 45 degrees view between side and behind angles.
*'''Centre tear''' - Special way of tearing up paper used in [[mentalism]] so that the centre piece with the message is retained by the magician.

'''Bikes''' - USPCC Bicycle pattern cards commonly used by card magicians.
*'''Chop''' - Code word for a magnet (eg. in a ring or in a cup)
*'''Chop Cup'''- Cup with secret magnet used with a magnetic ball which can be made to vanish or appear at will using the magnet.

*'''Cold (deck)''' - Switching in a stacked deck. (''see'' Stacked)
'''Black Art''' - It's difficult to see black on black which is usfeul for secret compartments or secret hiding places on stage or any situation where the outline of an opening needs to be concealed.
*'''Confederate''' (also '''Stooge''', '''Shill''')- Audience member who is actually planted as part of the act to act in a cooperative manner.

*'''Change''' - Changing one card (or object) for another.
'''Bobo's''' - Bobo's modern coin magic. 20th C Book reckoned to be one of the most comprehensive on coin magic.
*'''[[Charlier Cut]]''' - One handed flourish cut or pass.

*'''Clean''' - A hand which is empty or the condition achieved at the end of an effect where the magician has no supposedly vanished objects or gimmicked items in her hands. (''see'' Dirty)
'''C/S''' - Copper and Silver. Effect with coins using different metal coins which change places.
*'''Crimp''' - A bend in a card or cards which is used to locate them later. A gamblers move which can be used in magic, there are many different types.

*'''Deal''' - To take cards off the top of the deck. Deal seconds (take the second card looking like the top) Deal Middles (take a middle card looking like the top) Deal Bottoms (take the bottom card looking like the top)
'''Centre tear''' - Special way of tearing up paper so that the centre piece with the message is retained by the magician. (Prediction/menatlism)
*'''Dirty''' - A hand which is contains an object the audience should not know about or the condition at some point where the magician has "vanished" objetcs or gimmicked items hidden in her hands. (''see'' Clean)

*'''Double lift''' ('''DL''') - Lifting two cards as one.
'''Chop''' - Code word for a magnet (eg in a ring or in a cup)
*'''Egg Bag''' - Utility bag often made of black velvet with extra compartment which can be turned inside out to vanish an object (egg) or change one object for another.

*'''Elmsley Count''' - A false count (often done with 4 cards) where two cards are counted as one while a card already counted is taken back so effectively one card is not seen at all in the count. Can be used to hide from view a face up card or a chosen card. Invented by [[Alex Elmsley]].
'''Chop Cup'''- Cup with secret magnet used with a magnetic ball which can be made to vanish or appear at will using the magnet.
*'''False transfer''' - An object appears to be taken into one hand while actually being retained in the other. (''see'' Pass)

*'''False Shuffle/Cut''' - The deck is apparently mixed but in reality, the orginal order is retained.
'''Cold (deck)''' - Switching in a stacked deck.
*'''Faro''' - A skilfull shuffle similar to the riffle where the cards mesh perfectly. Can be done as an in or out faro depending on the position of the top card.

'''Change''' - Changing one card (or object) for another.
*'''Flash''' - To expose an object or part of an object momentarily during a secret move.
*'''[[Flourish]]''' - A showy move which displays handling skills.

*'''[[French drop]]''' (also '''Tourniquet''') - A take false transfer with a coin or small object.
'''Charlier''' - One handed flourish cut or pass.
*'''Force''' - Where a card or other object is made to be selected by the spectator even though there appears to a free choice.

*'''Glimpse''' - To get a secret view of a card or object. (eg. To glimpse at the bottom card or sight the top one while looking through the pack to find another card. The top card may also be sighted by lifting slightly with the left thumb while misdirecting in some other way.)
'''Classic force''' - Making a spectator choose a card by fanning them and timing the force card to land under their fingers.
*'''Glide''' - Secretly pulling back the bottom card so the second from bottom can be dealt.

'''Classic palm''' - Holding an object in the centre of the palm, gripped by the palm muscles lightly eg A coin.
*'''Gimmick/Gaffe''' - Secret part or object used to make the trick work.
*'''Invisible thread''' (''IT'') - Thin nylon thread that cannot be seen; used to levitate objects.

*'''Impromptu''' - A trick that can be performed at a moments notice, usually with everyday objects and little or no preparation.
'''Clean''' - A hand which is empty or the condition achieved at the end of an effect where the magician has no supposedly vanished objects or gimmicked items in her hands.
*'''Key/Key Card''' - Known card used to locate another.

*'''Lapping''' - Dropping an object into one's lap to vanish it (done while seated).
'''Crimp''' - A bend in a card or cards which is used to locate them later. A gamblers move which can be used in magic, there are many different types.
*'''Load''' - To secretly put an object into a location (eg. to place a ball under a cup or a rabbit into a hat)

*'''Loaded''' - A [[dice|die]] which comes up the same number or an object which secretey contains another object ready for production.
'''CC/MC-''' Conjorer's/Magician's choice where an object is forced on a spectator by deciding if he takes or discards the objects selected.
*'''Locator''' - Similar to a key, a card which can be found in some way. It may be long, short, thick, rough, smooth, crimped, daubed, marked, reversed, or simply known.

*'''M5'''- Powerful Neomidium magnet used for PK effects, balences, stopping watches, and vanishes.
'''Daub''' - Conjorer's wax. Used to stick things together temporarily.
*'''Magic Dust''' (also Woofle dust, Fairy dust, etc.) - Invisible substance stored in magician's pocket that supposedly makes tricks work. Excuse for going to a pocket to get rid of a vanished item. (''see'' [[Misdirection]])

*'''Magician's choice''' (also '''Conjuror's choice''', '''MC''', '''CC''') where an object is forced on a spectator by deciding if he takes or discards the objects selected.
'''Deal''' - To take cards off the top of the deck. Deal seconds (take the second card looking like the top) Deal Middles (take a middle card looking like the top) Deal Bottoms (take the bottom card looking like the top)
*'''Magician's wax''' (also '''Daub''') - Wax used to stick things together temporarily.

*'''Manipulator''' - A magician with a showy sleight of hand act, often set to music, who produces cards/coins etc or multiplies balls in the air.
'''Dirty''' - A hand which is contains an object the audience should not know about or the condition at some point where the magician has "vanished" objetcs or gimmicked items hidden in her hands.
*'''Mark''' - Non-magician or subject for a con game.

*'''Mechanic''' - An operator who is very skilled at sleight of hand (usually with cards).
'''DL''' - Double lift. Lifting two cards as one.
*'''Mechanic's grip''' - A way of holding the pack in the left hand ready for dealing. The fore finger is on the front of the deck to help square the pack and control the cards. A lay person will hold the deck with the fingers all underneath or down the side.

*'''[[Misdirection]]''' - Getting the spectators to cocentrate elsewhere when a move takes place.
'''Effect''' - A magical happening. The proper word for a trick. Beginners do tricks. Magicians perform effects. Note the word perform.
*'''[[Three card monte|Monte]]''' - Famous con game where three cards are thrown down and the mark has to follow a chosen card. Due to sleight of hand, he never wins.

*'''[[Billet reading|One Ahead]]''' - Principle often used in mentalism where the magician uses previously obtained information to stay one step ahead of the audience to supposedly make accurate predictions/guesses.
'''Egg Bag''' - Utility bag oten made o black velvet with extra compartment which can be turned inside out to vanish an object or change one object for another.
*'''Out''' - An ending to a trick that the magician uses if the trick goes wrong.

*'''Overhand shuffle''' - A shuffle where the cards are dropped from one hand into the other in small random groups.
'''Elmsley Count''' - A false count (often done with 4 cards) where two cards are counted as one while a card already counted is taken back so effectively one card is not seen at all in the count. Can be used to hide from view a face up card or a chosen card.
*'''Palm''' - To hold an object in the hand secretly.

**'''Back Palm''' (BP) - Held on back of the hand, especially a playing card.
'''False transfer(pass)''' - An object is put or taken into one hand while being retained in the other.
**'''Finger Palm''' (FP) - Held in the fingers.

**'''Classic Palm''' (CP) - Held in centre of the hand.
'''False Shuffle/Cut''' - The deck is apparently mixed but in reality, the orginal order is retained.
**'''Thumb Palm''' (TP) - Held in the crotch of the thumb.

'''Faro''' - A skilfull shuffle similar to the riffle where the cards mesh perfectly. Can be done as an in or out faro depending on the position of the top card.
*'''Pass''' - Secret move to transpose the halves of a pack. (eg. to bring a card to the top of the pack)
*'''Patter''' - The words magicians use in their act, often for misinformation and misdirection.

'''Flashing''' - Exposing an object or part of an object momentarily during a secret move.
*'''Peek''' - Similar to a glimpse. To obtain a secret look at a card or object.
*'''Profonde/Pochettes''' - Large pockets in tail coats which can be used for vanishes/productions etc. Not a popular method today sue to fashion trends.

*'''Pinch''' - Vanish done by snapping coin from lengthways in the finger tips to edgeways, incorparating a ROV element. Also a vanish used by carring a sponge ball from pinched between fingers to a palm.
'''Flourish''' - A showy move which displays handling skills.
*'''PK''' - Psychokenesis. Moving things using supposed supernatural powers. Usually accomplished with threads or strong magnets.

*'''Pull''' - Device of elastic which pulls object up sleeve or under jacket. (''see'' [[Vanishing bird cage]])
'''French drop''' - A take false transfer with a coin or small object.
*'''Pull through''' - Concluding move to a riffle shuffle where the two halfs are pulled through each other and not mixe at all.

*'''Routine''' - Combination of moves in an effect or effects in an act which blends the magic and can help to mislead an audience by the sequence of events with appropriate misdirections.
'''Force''' - Where a card or object is made to be selected even though there appears to a free choice.
*'''ROV''' - Retention of vision vanish. Put vanish for a coin.

*'''Raven''' - Magnetic Pull device used to vanish a small coin or magnetic object
'''Glimpse''' - To get a secret view of a card or object. Eg the bottom card or sight the top one while looking through the pack to find another card. The top card may also be sighted by lifting slightly with the left thumb while misdirecting in some other way.
*'''Readers/paper''' - Marked cards which can be read from their backs.

*'''Riffle''' - To let cards come of the hand creating a noise. Also a riffle shuffle. (''see'' Shuffle)
'''Glide''' - Pulling back the bottom card so the second from bottom can be dealt.
*'''R/S''' - The use of rough or smooth compounds on cards which makes them stick or slide easily.

*'''Rough''' - Card or cards which have been treated with spraymount type glue so they stick together unless seperated quite firmly.
'''Gimmick/Gaffe''' - Secret part or object used to make the trick work.
*'''Run''' - Taking the cards off singly during an overhand shuffle which can be used to stack the deck.

*'''Servante''' - Secret shelf or compartment behind magicians table.
'''IT/ITR''' - Invisible thread, Invisible thread reel. Thin nylon thread that you can't see is used to levitate stuff.
*'''Silk''' - A silk handkerchief.

'''Impromptu''' - A trick that can be performed at a moments notice, usually with everyday objects and little or no preparation.
*'''Shell''' - A hollowed out coin or ball which fits over the real object allowing vanish and reproductions.
*'''Shell game''' - Con game with walnut shells and a pea where the mark has to guess the shell with the pea in. Due to sleight of hand he never wins.

*'''[[Shuffle]]''' - To randomize a deck of playing cards.
'''Invisible deck (brainwave deck)''' - Gimmicked roughed deck enabling the deck to be fanned and any card to be shown face up/face down.
*'''Sleeving''' - Dropping an object up a sleeve to vanish it.

'''Key/Key Card''' - Known card used to locate another.
*'''Sleight''' - A secret move.
*'''Slicks''' - A highly polished card or cards which are more slippery. Useful for flourishes.

*'''Slide''' - A tube to get an object to an impossible location. (eg. To load a marked coin into ball of wool or object inside nested boxes.)
'''Key Ring''' - Ring with a split in it as used in the linking rings efect.
*'''Slip''' - To retain top or bottom cards or both during an overhand shuffle

*'''Sphinx Principle''' - Two mirrors at 90 degrees and with their apex/join facing the audience can be used to relfect the side curtains/walls which are the same pattern as the back curtains/walls enabling an object to be hidden behind the mirrors.
'''Lapping''' - Dropping an object into one's lap to vanish it (done while seated).
*'''Sponge''' - A sponge ball.

*'''Stack''' - A prearranged deck or part of the deck of cards. Or to rearrange while overhand shuffling
'''Load''' - To secretly put an object into a location eg A ball under a cup or a rabbit into a hat.
*'''Steal''' - A sleight used to obtain an object secretly. (eg. Stealing a ball from under a cup or stealing a card from the pack)

*'''Stodart Egg''' - Hollow egg used in vanish or production of a silk.
'''Loaded''' - A Die which comes up the same number or an object which secretey contains another object ready for production.
*'''[[Stripper deck]]''' - cards are wider at one end, enabling a reversed card to be located. Also known as '''Biseauté cards'''.

*'''Sucker effect''' - A trick where the spectator is lead to believe he has worked it out, only to be proved very wrong.
'''Locator''' - Similar to a key, a card which can be found in some way. It may be long, short, thick, rough, smooth, crimped, daubed, marked, reversed, or simply known.
*'''[[Svengali deck]]''' - Gimmicked deck where every other card is the same and also short. Can be used for forcing and many other effects.

*'''Swami Gimmick''' - Small writing device used in [[mentalism]] that is hidden under the nail used to "predict" what a spectator says by writing it seceretly after it has been said.
'''M5'''- Powerful Neomidium magnet used for PK effects, balences, stopping watches, and vanishes.
*'''Switch''' - To change one object for another.

*'''Talking''' - The inadvertant noises made by the props which can give away the trick.
'''Manipulator''' - A magician with a showy sleight of hand act, often set to music, who produces cards/coins etc or multiplies balls in the air.
*'''Topit''' - Jacket with secret receptacle to vanish things. Often a large pocket sewn into lining.

*'''Torn and Restored''' (T&R) - The magician rips something up into many pieces (eg. playing card, paper, etc.) and then "restores" it. The method lies in switching in a new undamaged item.
'''Mechanic''' - An operator who is very skilled at sleight of hand (usually with cards).
*'''[[Thumb tip]]''' - Plastic thumb cover for vanishing and reproducing small objects. Can be used for small liquid/powder (eg salt) vanishes and appearences.

*'''Zombie''' - An effect with a floating ball. Zombie type/zombie gimmick - a secret rod to make an object float usually under cover of a cloth.
'''Mechanic's grip''' - A way of holding the pack in the left hand ready for dealing. The fore finger is on the front of the deck to help square the pack and control the cards. A lay person will hold the deck with the fingers all underneath or down the side.

'''Misdirection''' - Getting the spectators to cocentrate elsewhere when a move takes place.

'''Monte''' - Famous con game where three cards are thrown down and the mark has to find the queen/ace etc. Due to sleight of hand, he never wins.

'''Muggle/mark''' - Non magician or subject for a con game.

'''One Ahead''' - Principle often used in mentalism where the magician writes down the name of an item previously discovered instead of the current item he is trying to guess.

'''Out''' - An ending to a trick that the magician uses if the trick goes wrong.

'''OOTW''' - Out of this World. A popular self working card effect with a stunning finish.

'''Overhand shufle''' - A shule where the cards are dropped rom one hand into the other in small random groups.

'''Palm''' - To hold an object in the hand secretly.

BP - Back Palm (Held on back of the hand)
FP - Finger Palm (Held in the fingers)
CP - Classic Palm (Held in centre of the hand)
TP - Thumb Palm (Held in the crotch of the thumb)

'''Pass''' - Secret move to transpose the halves of a pack eg to bring a card to the top.

'''Patter''' - The words magicians use in their act, often for misinformation and misdirection.

'''Peek''' - Similar to a glimpse. To obtain a secret look at a card or object.

'''Profonde/Pochettes''' - Large pockets in tail coats which can be used for vanishes/productions etc. Not a popular method today.

'''Pinch''' - Vanish done by snapping coin from lengthways in the finger tips to edgeways, incorparating a ROV element. Also a vanish used by carring a sponge ball from pinched between fingers to a palm.

'''PK''' - Psychokenesis. Ie moving things around usually done with threads or strong magnets.

'''Pull''' - Device on elastic which pulls object up sleeve or under jacket.

'''Pull through''' - Concluding move to a riffle shuffle where the two halfs are pulled through each other and not mixe at all.

'''Routine''' - Combination of moves in an effect or effects in an act which blends the magic and can help to mislead an audience by the sequence of events with appropriate misdirections.

'''ROV''' - Retention of vision vanish. Put vanish for a coin.

'''Raven''' - Magnetic Pull device used to vanish a small coin or magnetic object

'''Readers/paper''' - Marked cards which can be read from their backs.

'''RRTCM''' - Royal Road to Card Magic. 20th C book by Jean Hugard often cited as the best text for beginning card magic.

'''Riffle''' - To let cards come of the hand creating a noise. Also riffle shuffle.

'''R/S''' - The use of rough or smooth compounds on cards which makes them stick or slide easily.

'''Rough''' - Card or cards which have been treated with spraymount type glue so they stick together unless seperated quite firmly.

'''Run''' - Taking the cards off singly during an overhand shuffle which can be used to stack the deck.

'''SAS''' - Scotch and Soda. Modern effect where a Centavo gimmick is magnetically locked in a shell dollar causing the disappearence of the Centavo.

'''Servante''' - Secret shelf or compartment behind magicians table.

'''Silk''' - A silk handkerchief.

'''Shell''' - A hollowed out coin or ball which fits over the real object allowing vanish and reproductions.

'''Shell game''' - Con game with walnut shells and a pea where the muggle has to guess the shell with the pea in. Due to sleight of hand he never wins.

'''Sleeving''' - Dropping an object up a sleeve to vanish it.

'''Sleight''' - A secret move.

'''Slicks''' - A highly polished card or cards which are more slippy.

'''Slide''' - A tube to get an object to an impossible location. Eg Marked coin to ball of wool or object inside nested boxes.

'''Slip''' - To retain top or bottom cards or both during an overhand shuffle

'''Sphinx Principle''' - Two mirrors at 90 degrees and with their apex/join facing the audience can be used to relfect the side curtains/walls which are the same pattern as the back curtains/walls enabling an object to be hidden behind the mirrors.

'''Sponge''' - A sponge ball.

'''Stack''' - A prearranged deck or part of the deck of cards. Or to rearrange while overhand shuffling

'''Steal''' - A sleight to obtain an object secretly eg Stealing a ball from under a cup or stealing a card from the pack.

'''Stodart Egg''' - Hollow egg used in vanish or production of a silk.

'''Strippers/Stripper deck''' - cards are wider at one end, enabling a reversed card to be located. Also known as Biseauté cards.

'''Stooge(or shill or stick)''' - Audience member who is actually planted as part of the act and who acts in a cooperative manner.

'''Sucker effect''' - A trick where the spectator is lead to believe he has worked it out, only to be proved very wrong.

'''Svengali/Svengali deck''' - Gimmicked deck where every other card is the same and also short. Can be used for forcing and many other effects.

'''Swami Gimmick''' - Small writing device hidden under the nail used to "predict" what a spectator says by writing it seceretly after she says it. (mentalism)

'''Switch''' - To change one object for another. Eg Bobo switch for coins or Gypsy switch which uses a silk handkerchief.

'''Talking''' - Not the words spoken, but an inadvertant noise made by the props which can give away the trick.

'''Topit''' - Jacket with secret receptacle to vanish things. Often a large pocket sewn into lining.

'''Tourniquet''' - Another term for a French drop

'''T&R''' - Torn and Restored. The magician rips something up into many pieces (eg playing card/paper etc) and then "restores" it. The method lies in switching in a new undamaged item.

'''TT''' - Thumb tip. Plastic thumb cover for vanishing and reproducing small objects. Can be used for small liquid/powder (eg salt) vanishes and appearences.

'''Woofle Dust/Magic Dust''' - Excuse for going to a pocket to get rid of a vanished item.

'''Zig Zag''' - Popular stage illusion where a girl contorts herself in a cabinet giving the illusion she has actually been cut into seperate pieces.

'''Zombie''' - An effect with a floating ball. Zombie type/zombie gimmick - a secret rod to make an object float usually under cover of a cloth.


----
----
Line 216: Line 104:


{{Magicbox}}
{{Magicbox}}

[[Category:Magic (illusion)]]

Revision as of 01:13, 16 October 2005

List of terms used by magicians.


Template:Magic-spoiler

  • Angles - People sitting at certain position in the audience can spot the secret. Usually extreme left or right or behind. If a trick is "angley" it can only be done with limited audience viewpoints. Example: The Balducci Levitation which can only be viewed a 45 degrees view between side and behind angles.
  • Bikes - USPCC Bicycle pattern cards commonly used by card magicians.
  • Black Art - It's difficult to see black on black which is usfeul for secret compartments or secret hiding places on stage or any situation where the outline of an opening needs to be concealed.
  • Copper and Silver (C/S) - Effect with coins using different metal coins which change places.
  • Centre tear - Special way of tearing up paper used in mentalism so that the centre piece with the message is retained by the magician.
  • Chop - Code word for a magnet (eg. in a ring or in a cup)
  • Chop Cup- Cup with secret magnet used with a magnetic ball which can be made to vanish or appear at will using the magnet.
  • Cold (deck) - Switching in a stacked deck. (see Stacked)
  • Confederate (also Stooge, Shill)- Audience member who is actually planted as part of the act to act in a cooperative manner.
  • Change - Changing one card (or object) for another.
  • Charlier Cut - One handed flourish cut or pass.
  • Clean - A hand which is empty or the condition achieved at the end of an effect where the magician has no supposedly vanished objects or gimmicked items in her hands. (see Dirty)
  • Crimp - A bend in a card or cards which is used to locate them later. A gamblers move which can be used in magic, there are many different types.
  • Deal - To take cards off the top of the deck. Deal seconds (take the second card looking like the top) Deal Middles (take a middle card looking like the top) Deal Bottoms (take the bottom card looking like the top)
  • Dirty - A hand which is contains an object the audience should not know about or the condition at some point where the magician has "vanished" objetcs or gimmicked items hidden in her hands. (see Clean)
  • Double lift (DL) - Lifting two cards as one.
  • Egg Bag - Utility bag often made of black velvet with extra compartment which can be turned inside out to vanish an object (egg) or change one object for another.
  • Elmsley Count - A false count (often done with 4 cards) where two cards are counted as one while a card already counted is taken back so effectively one card is not seen at all in the count. Can be used to hide from view a face up card or a chosen card. Invented by Alex Elmsley.
  • False transfer - An object appears to be taken into one hand while actually being retained in the other. (see Pass)
  • False Shuffle/Cut - The deck is apparently mixed but in reality, the orginal order is retained.
  • Faro - A skilfull shuffle similar to the riffle where the cards mesh perfectly. Can be done as an in or out faro depending on the position of the top card.
  • Flash - To expose an object or part of an object momentarily during a secret move.
  • Flourish - A showy move which displays handling skills.
  • French drop (also Tourniquet) - A take false transfer with a coin or small object.
  • Force - Where a card or other object is made to be selected by the spectator even though there appears to a free choice.
  • Glimpse - To get a secret view of a card or object. (eg. To glimpse at the bottom card or sight the top one while looking through the pack to find another card. The top card may also be sighted by lifting slightly with the left thumb while misdirecting in some other way.)
  • Glide - Secretly pulling back the bottom card so the second from bottom can be dealt.
  • Gimmick/Gaffe - Secret part or object used to make the trick work.
  • Invisible thread (IT) - Thin nylon thread that cannot be seen; used to levitate objects.
  • Impromptu - A trick that can be performed at a moments notice, usually with everyday objects and little or no preparation.
  • Key/Key Card - Known card used to locate another.
  • Lapping - Dropping an object into one's lap to vanish it (done while seated).
  • Load - To secretly put an object into a location (eg. to place a ball under a cup or a rabbit into a hat)
  • Loaded - A die which comes up the same number or an object which secretey contains another object ready for production.
  • Locator - Similar to a key, a card which can be found in some way. It may be long, short, thick, rough, smooth, crimped, daubed, marked, reversed, or simply known.
  • M5- Powerful Neomidium magnet used for PK effects, balences, stopping watches, and vanishes.
  • Magic Dust (also Woofle dust, Fairy dust, etc.) - Invisible substance stored in magician's pocket that supposedly makes tricks work. Excuse for going to a pocket to get rid of a vanished item. (see Misdirection)
  • Magician's choice (also Conjuror's choice, MC, CC) where an object is forced on a spectator by deciding if he takes or discards the objects selected.
  • Magician's wax (also Daub) - Wax used to stick things together temporarily.
  • Manipulator - A magician with a showy sleight of hand act, often set to music, who produces cards/coins etc or multiplies balls in the air.
  • Mark - Non-magician or subject for a con game.
  • Mechanic - An operator who is very skilled at sleight of hand (usually with cards).
  • Mechanic's grip - A way of holding the pack in the left hand ready for dealing. The fore finger is on the front of the deck to help square the pack and control the cards. A lay person will hold the deck with the fingers all underneath or down the side.
  • Misdirection - Getting the spectators to cocentrate elsewhere when a move takes place.
  • Monte - Famous con game where three cards are thrown down and the mark has to follow a chosen card. Due to sleight of hand, he never wins.
  • One Ahead - Principle often used in mentalism where the magician uses previously obtained information to stay one step ahead of the audience to supposedly make accurate predictions/guesses.
  • Out - An ending to a trick that the magician uses if the trick goes wrong.
  • Overhand shuffle - A shuffle where the cards are dropped from one hand into the other in small random groups.
  • Palm - To hold an object in the hand secretly.
    • Back Palm (BP) - Held on back of the hand, especially a playing card.
    • Finger Palm (FP) - Held in the fingers.
    • Classic Palm (CP) - Held in centre of the hand.
    • Thumb Palm (TP) - Held in the crotch of the thumb.
  • Pass - Secret move to transpose the halves of a pack. (eg. to bring a card to the top of the pack)
  • Patter - The words magicians use in their act, often for misinformation and misdirection.
  • Peek - Similar to a glimpse. To obtain a secret look at a card or object.
  • Profonde/Pochettes - Large pockets in tail coats which can be used for vanishes/productions etc. Not a popular method today sue to fashion trends.
  • Pinch - Vanish done by snapping coin from lengthways in the finger tips to edgeways, incorparating a ROV element. Also a vanish used by carring a sponge ball from pinched between fingers to a palm.
  • PK - Psychokenesis. Moving things using supposed supernatural powers. Usually accomplished with threads or strong magnets.
  • Pull - Device of elastic which pulls object up sleeve or under jacket. (see Vanishing bird cage)
  • Pull through - Concluding move to a riffle shuffle where the two halfs are pulled through each other and not mixe at all.
  • Routine - Combination of moves in an effect or effects in an act which blends the magic and can help to mislead an audience by the sequence of events with appropriate misdirections.
  • ROV - Retention of vision vanish. Put vanish for a coin.
  • Raven - Magnetic Pull device used to vanish a small coin or magnetic object
  • Readers/paper - Marked cards which can be read from their backs.
  • Riffle - To let cards come of the hand creating a noise. Also a riffle shuffle. (see Shuffle)
  • R/S - The use of rough or smooth compounds on cards which makes them stick or slide easily.
  • Rough - Card or cards which have been treated with spraymount type glue so they stick together unless seperated quite firmly.
  • Run - Taking the cards off singly during an overhand shuffle which can be used to stack the deck.
  • Servante - Secret shelf or compartment behind magicians table.
  • Silk - A silk handkerchief.
  • Shell - A hollowed out coin or ball which fits over the real object allowing vanish and reproductions.
  • Shell game - Con game with walnut shells and a pea where the mark has to guess the shell with the pea in. Due to sleight of hand he never wins.
  • Shuffle - To randomize a deck of playing cards.
  • Sleeving - Dropping an object up a sleeve to vanish it.
  • Sleight - A secret move.
  • Slicks - A highly polished card or cards which are more slippery. Useful for flourishes.
  • Slide - A tube to get an object to an impossible location. (eg. To load a marked coin into ball of wool or object inside nested boxes.)
  • Slip - To retain top or bottom cards or both during an overhand shuffle
  • Sphinx Principle - Two mirrors at 90 degrees and with their apex/join facing the audience can be used to relfect the side curtains/walls which are the same pattern as the back curtains/walls enabling an object to be hidden behind the mirrors.
  • Sponge - A sponge ball.
  • Stack - A prearranged deck or part of the deck of cards. Or to rearrange while overhand shuffling
  • Steal - A sleight used to obtain an object secretly. (eg. Stealing a ball from under a cup or stealing a card from the pack)
  • Stodart Egg - Hollow egg used in vanish or production of a silk.
  • Stripper deck - cards are wider at one end, enabling a reversed card to be located. Also known as Biseauté cards.
  • Sucker effect - A trick where the spectator is lead to believe he has worked it out, only to be proved very wrong.
  • Svengali deck - Gimmicked deck where every other card is the same and also short. Can be used for forcing and many other effects.
  • Swami Gimmick - Small writing device used in mentalism that is hidden under the nail used to "predict" what a spectator says by writing it seceretly after it has been said.
  • Switch - To change one object for another.
  • Talking - The inadvertant noises made by the props which can give away the trick.
  • Topit - Jacket with secret receptacle to vanish things. Often a large pocket sewn into lining.
  • Torn and Restored (T&R) - The magician rips something up into many pieces (eg. playing card, paper, etc.) and then "restores" it. The method lies in switching in a new undamaged item.
  • Thumb tip - Plastic thumb cover for vanishing and reproducing small objects. Can be used for small liquid/powder (eg salt) vanishes and appearences.
  • Zombie - An effect with a floating ball. Zombie type/zombie gimmick - a secret rod to make an object float usually under cover of a cloth.


Template:Magicbox