NScripter: Difference between revisions
m Removed category "Visual novel engine"; Quick-adding category "Visual novel engines" (using HotCat) |
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*[http://ogapee.at.infoseek.co.jp/onscripter.html ONScripter homepage] {{ja icon}} |
*[http://ogapee.at.infoseek.co.jp/onscripter.html ONScripter homepage] {{ja icon}} |
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*[http://nscripter.insani.org/index.html English support site for NScripter/ONScripter] |
*[http://nscripter.insani.org/index.html English support site for NScripter/ONScripter] |
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*[http://www.digital-haze.net/vnds.php ONScripter for the Nintendo DS] |
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[[Category:Game engines]] |
[[Category:Game engines]] |
Revision as of 09:18, 22 January 2009
NScripter is an engine for the creation of visual novels, written by Naoki Takahashi. Due to its simplicity and its liberal license (while it is not open source, royalty-free commercial use is permitted), it quickly became popular in Japan, and was used for a number of high-profile commercial and dōjin titles, such as HaniHani and Tsukihime.
Since the original NScripter is only available for Microsoft Windows, a number of clones have been written, of which the best-known is the free software implementation ONScripter: this is based on the SDL library, and can thus be used to play NScripter games on a number of other platforms, from Mac OS X, Linux, and Sega Dreamcast through to handhelds such as the Nintendo DS, PlayStation Portable and Apple iPhone.
ONScripter has also been modified to support English text, and as such has been used in a number of translations, such as the English versions of Narcissu and Tsukihime.