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In [[3D computer graphics]], '''Schlick's approximation''' is a formula for approximating the [[BRDF]] of metallic surfaces. It was proposed by [[Christophe Schlick]] to approximate the contributions of Fresnel terms in the [[specular reflection]] of light from conducting surfaces. |
In [[3D computer graphics]], '''Schlick's approximation''' is a formula for approximating the [[BRDF]] of metallic surfaces. It was proposed by [[Christophe Schlick]] to approximate the contributions of Fresnel terms in the [[specular reflection]] of light from conducting surfaces. |
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Revision as of 04:15, 20 February 2009
In 3D computer graphics, Schlick's approximation is a formula for approximating the BRDF of metallic surfaces. It was proposed by Christophe Schlick to approximate the contributions of Fresnel terms in the specular reflection of light from conducting surfaces.
According to Schlick's model, the specular reflection coefficient R is given by
where is the incident angle (which equals the reflected angle for specular reflection) and is the reflectance at normal incidence.
See also
References
Christophe Schlick (1994). "An inexpensive BRDF model for physically-based rendering". Computer Graphics Forum. 13 (3): 233–246. doi:10.1111/1467-8659.1330233.