Resident Evil Zero: Difference between revisions
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{{Infobox VG |
{{Infobox VG |
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|title = Resident Evil Zero |
|title = Resident Evil Zero |
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|image = [[Image:Rezerobox.jpg| |
|image = [[Image:Rezerobox.jpg|256px|North American box cover art]] |
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|caption= American cover with protagonists Rebecca Chambers and Billy Coen. |
|caption = North American cover art with protagonists Rebecca Chambers and Billy Coen. |
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|developer = [[Capcom Production Studio|Capcom Production Studio 3]]<br />[[Flagship (company)|Flagship]] (scenario) |
|developer = [[Capcom Production Studio|Capcom Production Studio 3]]<br />[[TOSE Software]]<br />[[Flagship (company)|Flagship]] (scenario) |
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|publisher = [[Capcom]] <br> ([[Europe|EUR]]) [[Virgin Interactive]] |
|publisher = [[Capcom]] <br> ([[Europe|EUR]]) [[Virgin Interactive]] |
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⚫ | |||
|designer = |
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⚫ | |||
|released = {{collapsible list |
|released = {{collapsible list |
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|title= |
|title= November 12, 2002 |
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|'''GameCube'''<br />{{vgrelease|NA=November 12, 2002}}{{vgrelease|JP=November 21, 2002|AUS=February 28, 2003}}{{vgrelease|EU=March 7, 2003}} |
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|1='''GameCube (Japanese version comes with a 59 block memory card, two Biohazard stickers for the memory card and a Capcom paper which advertises an URL from Capcom) (German release had cut and uncut versions)''':<br />November 12,2002<br />{{flagicon|Argentina}} [[Image:Flag of Brazil.svg|22px|Brazil]] [[Image:Flag of Canada.svg|22px|Canada]] [[Image:Flag of Mexico.svg|22px|Mexico]] [[Image:Flag of the United States.svg|22px|United States]]<br />[[Image:Flag of Japan.svg|22px|Japan]] November 21,2002<br />[[Image:Flag of Australia.svg|22px|Australia]] February 28,2003<br />[[Image:Flag of Aaland.svg|22px|Aaland]] [[Image:Flag of Denmark.svg|22px|Denmark]] [[Image:Flag of the Faroe Islands.svg|22px|Faroe Islands]] [[Image:Flag of Finland.svg|22px|Finland]] [[Image:Flag of France.svg|22px|France]] [[Image:Flag of Germany.svg|22px|Germany]] [[Image:Flag of Greenland.svg|22px|Greenland]] [[Image:Flag of Iceland.svg|22px|Iceland]] [[Image:Flag of Italy.svg|22px|Italy]] [[Image:Flag of the Netherlands.svg|22px|The Netherlands]] [[Image:Flag of Norway.svg|22px|Norway]] [[Image:Flag of Spain.svg|22px|Spain]] [[Image:Flag of Sweden.svg|22px|Sweden]] [[Image:Flag of United Kingdom.svg|22px|UK]] [[Image:Flag of Europe.svg|22px|Europe]] March 7,2003 or 2003<br />'''GameCube (Part of BioHazard: Collector's Box)''':<br />[[Image:Flag of Japan.svg|22px|Japan]] August 7,2003<br />'''GameCube [Player's Choice] (German release is uncut only)''':<br />[[Image:Flag of Argentina.svg|22px|Argentina]] [[Image:Flag of Brazil.svg|22px|Brazil]] [[Image:Flag of Canada.svg|22px|Canada]] [[Image:Flag of France.svg|22px|France]] [[Image:Flag of Germany.svg|22px|Germany]] [[Image:Flag of Mexico.svg|22px|Mexico]] [[Image:Flag of Spain.svg|22px|Spain]] [[Image:Flag of the United States.svg|22px|United States]] [[Image:Flag of United Kingdom.svg|22px|United Kingdom]] [[Image:Flag of Europe.svg|22px|Europe]] 2003<br />'''GameCube (Part of BioHazard: Double Feature/Pure Evil 2-Pack)''':<br />[[Image:Flag of Japan.svg|22px|Japan]] 2003 or December 17,2004<br />[[Image:Flag of the United States.svg|22px|United States]] December 22,2004<br />'''GameCube (Part of Resident Evil: 10th Anniversary Collection)''':<br />[[Image:Flag of the United States.svg|22px|United States]] October 24,2006<br />'''Wii (Part of the Resident Evil Classics series in Europe & North America)''':<br />[[Image:Flag of Japan.svg|22px|Japan]] July 10,2008<br />[[Image:Flag of the United States.svg|22px|United States]] [[Image:Flag of Canada.svg|22px|Canada]] [[Image:Flag of Europe.svg|22px|Europe]] TBA 2009<br />*Besides the game & game manual most pack-in extras included in the releases like obis,registration forms, ads, survey cards,cleaning products like sponges,safety guidelines manuals,stickers,demoes,videos,etc. are not mentioned here unless noted.}} |
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'''Wii'''<br />{{vgrelease|JP=July 10, 2008|NA=2009}}}} |
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|genre = [[Survival horror]] |
|genre = [[Survival horror]] |
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|modes = [[Single |
|modes = [[Single-player]] |
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|ratings = {{vgratings|ESRB=M|BBFC=15|PEGI=16+|CERO=15+|OFLCA=MA15+}} |
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|ratings = [[Entertainment Software Rating Board|ESRB]]: M (Mature)<br />[[British Board of Film Classification|BBFC]]: 15 |
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|platforms = [[Nintendo GameCube|GameCube]] |
|platforms = [[Nintendo GameCube|GameCube]], [[Wii]] |
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|media = 2 × [[Nintendo optical |
|media = 2 × [[Nintendo optical disc|GameCube Game Disc]]<br />1 × [[Nintendo optical disc|Wii Game Disc]] |
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|requirements = |
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|input = [[Game controller|Controller]] |
|input = [[Game controller|Controller]] |
||
|players = 1 |
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}} |
}} |
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'''''Resident Evil Zero''''', known in Japan as {{nihongo|'''''Biohazard 0'''''|バイオハザード0|Baiohazādo Zero}}, is a [[survival horror game]] that was [[video game developer|developed]] and [[video game publisher|published]] by [[Capcom]] for the [[Nintendo GameCube]] and released in |
'''''Resident Evil Zero''''', known in Japan as {{nihongo|'''''Biohazard 0'''''|バイオハザード0|Baiohazādo Zero}}, is a [[survival horror game]] that was [[video game developer|developed]] and [[video game publisher|published]] by [[Capcom]] for the [[Nintendo GameCube]] and released in {{vgy|2002}}. It is the fifth game in the main [[Resident Evil|''Resident Evil'' series]] by release order (not counting the GameCube version of the original ''[[Resident Evil (video game)|Resident Evil]]'' as a separate game) and was the last of the main titles to use the original ''Resident Evil'' gameplay system prior to the release of ''[[Resident Evil 4]]''. |
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The game's storyline serves as a prequel to |
The game's storyline serves as a prequel to ''Resident Evil'', covering [[List of characters in the Resident Evil series#Rebecca Chambers|Rebecca Chambers]]' ordeal a day prior. The game was released on November 10, 2002 in North America, November 21, 2002 in Japan, February 28, 2003 in Australia and March 7, 2003 in Europe. |
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==Gameplay== |
==Gameplay== |
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As the train begins speeding out of control towards a cliff, the two manage to apply the brakes and divert its course towards an abandoned research and training centre. They investigate the underground facility, being forced to defeat the Umbrella Corporation's experiments: mutated insects, spiders and primates. During their navigation, Billy Coen reveals that his unit was forced to kill the innocent civilians of an African village in the midst of a civil war against his wishes, and he soon found that their actions were based on false information. |
As the train begins speeding out of control towards a cliff, the two manage to apply the brakes and divert its course towards an abandoned research and training centre. They investigate the underground facility, being forced to defeat the Umbrella Corporation's experiments: mutated insects, spiders and primates. During their navigation, Billy Coen reveals that his unit was forced to kill the innocent civilians of an African village in the midst of a civil war against his wishes, and he soon found that their actions were based on false information. |
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They discover that the former operator of the facility [[List of characters in the Resident Evil series#James Marcus|James Marcus]], along with Ozwell E. Spencer and Edward Ashford, discovered a virus (called the Progenitor or "mother virus") which, when combined with the [[ebola]] virus, created a strain that, despite being photosensitive, caused rapid mutations. Ashford originally wanted to use the virus to help the handicapped through its regenerative effects, but after his death Spencer and Marcus began research on its applications for bio-weapons, combining it with leech DNA which eventually led to the formation of the |
They discover that the former operator of the facility [[List of characters in the Resident Evil series#James Marcus|James Marcus]], along with Ozwell E. Spencer and Edward Ashford, discovered a virus (called the Progenitor or "mother virus") which, when combined with the [[ebola]] virus, created a strain that, despite being photosensitive, caused rapid mutations. Ashford originally wanted to use the virus to help the handicapped through its regenerative effects, but after his death Spencer and Marcus began research on its applications for bio-weapons, combining it with leech DNA which eventually led to the formation of the t-Virus. After a showdown with a gigantic bat inside a church outside the facility grounds, Billy is attacked by an t-virus infected primate and becomes lost inside an underground laboratory. While searching for him, Rebecca briefly meets Enrico Marini and then fights a released Tyrant before finally finding him washed up on a walkway. After fighting the Tyrant together, the two eventually meet Marcus. It is revealed that both Wesker and William Birkin were oblivious to the cause of the outbreak in both the Ecliptic Express and the Spencer Mansion, and that the real culprit was Marcus, an employee of Umbrella who operated the facility until his assassination by his two right-hand men, Wesker and Birkin, on the orders of Spencer. During his dying moments, his pet queen leech entered his body and reproduced exponentially over ten years to absorb his DNA and memories to bring him back to life. Marcus proceeds to split into a mass of leeches, before chasing Rebecca and Billy through the facility. |
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As was threatened earlier on, Birkin activates the self-destruct system as |
As was threatened earlier on, Birkin activates the self-destruct system as the Queen Leech, Rebecca, and Billy continue to fight. After being injured due to a brief exposure to sunlight, the monster is paralysed when the overhead entrance to the laboratory is opened just as the sun rises. Rebecca throws Billy a magnum revolver and he delivers the final shot to the Queen Leech. |
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As the facility crumbles, the two escape into the forest and come to a halt on a hill overlooking the Spencer Estate. They salute one another after Rebecca declares Billy "officially dead". Each goes their own way, with Rebecca heading towards the mansion to investigate the whereabouts of Bravo team. |
As the facility crumbles, the two escape into the forest and come to a halt on a hill overlooking the Spencer Estate. They salute one another after Rebecca declares Billy "officially dead". Each goes their own way, with Rebecca heading towards the mansion to investigate the whereabouts of Bravo team. |
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==Reception== |
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{{Expand|date=June 2007}} |
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The game has sold 1.25 million copies worldwide.<ref>{{cite web |url=http://ir.capcom.co.jp/english/data/million.html |title=CAPCOM Platinum Titles |accessdate=2007-07-05 |format=HTML}}</ref> |
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* [[Famitsu]] 38/40 |
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* [[GameSpot]] 8.0/10 |
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* [[IGN]] 8.2/10 |
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* [[GameInformer]] 9.25/10 |
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* [[Gamepro]] 4.5/5 |
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* [[Rotten Tomatoes]] 8/10 |
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* [[X-Play]] 3/5 |
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==Development== |
==Development== |
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''Zero'' was first unveiled during the [[Tokyo Game Show]] in 2000. The game was originally slated for the [[Nintendo 64]], as it was believed by the developers that the platform's [[cartridge (electronics)|cartridge]]-based media would be more capable in handling the item dropping and |
''Zero'' was first unveiled during the [[Tokyo Game Show]] in 2000. The game was originally slated for the [[Nintendo 64]], as it was believed by the developers that the platform's [[cartridge (electronics)|cartridge]]-based media would be more capable in handling the item dropping and 'partner zapping' systems proposed for the game than the disc-based media used by the [[PlayStation]] and [[Dreamcast]], due to the lack of loading times. However, production of the game shifted from the Nintendo 64 to the GameCube as a result of the transition to [[History of video games (Sixth generation era)|sixth generation consoles]]. Since the GameCube made use of a disc-based media, the programmers were forced to rely on clever programming methods to shorten the loading times. |
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In contrast to other |
In contrast to other ''Resident Evil'' prototypes, which have been known to go through massive changes during production, the story and settings remained mostly unchanged in the released version. Rebecca's original character design featured her wearing a beret instead of the red bandanna she wears in the original game. In the released GameCube version, she uses the same design from the previously released GameCube remake of ''Resident Evil''. |
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==Reception and legacy== |
==Reception and legacy== |
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The game has sold 1.25 million copies worldwide.<ref>{{cite web|url=http://ir.capcom.co.jp/english/data/million.html |title=CAPCOM Platinum Titles|accessdate=2007-07-05}}</ref> |
The game has sold 1.25 million copies worldwide.<ref>{{cite web|url=http://ir.capcom.co.jp/english/data/million.html |title=CAPCOM Platinum Titles|accessdate=2007-07-05}}</ref> |
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==Novelization== |
===Novelization=== |
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''Zero Hour'' is a [[novelization]] of the game written by [[S. D. Perry]]. It is the seventh and final ''Resident Evil'' novel written by Perry, but precedes the others in chronological order. It follows the same continuity as Perry's previous novels based on the series. |
''Zero Hour'' is a [[novelization]] of the game written by [[S. D. Perry]]. It is the seventh and final ''Resident Evil'' novel written by Perry, but precedes the others in chronological order. It follows the same continuity as Perry's previous novels based on the series. |
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===Wii version=== |
===Wii version=== |
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A port of ''Zero'' was announced for the [[Wii]], it was |
A port of ''Zero'' was announced for the [[Wii]], it was released on July 10, 2008.<ref>{{cite web|url=http://kotaku.com/361238/capcom-porting-another-gamecube-resident-evil-to-bc-wii|title=Capcom porting another GameCube Resident Evil to BC Wii |last=Ashcraft|first=Brian|publisher=[[Kotaku]]|date=2008-02-27|accessdate=2008-02-27}}</ref> According to ''[[Famitsu]]'', the Wii version is a direct port of the GameCube version with no changes other than the option to switch between using the Wii Remote and Nunchuk, Classic Controller, or the GameCube Controller. |
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⚫ | The port was originally meant to be a Japanese exclusive, but |
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⚫ | The port was originally meant to be a Japanese exclusive, but Capcom later decided to bring it to North America in 2009, along with the Wii port of the ''Resident Evil'' remake, under the title "Resident Evil Classics".<ref>{{cite web|url=http://ww2.capcom.com/BBS/showthread.php?t=26375&page=6 |title=Reply to "Is the Famitsu report about Resident Evil Zero Wiimake true?"|author=Christian Svensson, Vice-President of Strategic Planning & Business Development|publisher=[[Capcom]]|date=2008-02-27|accessdate=2008-02-27}}{{cite web|url=http://www.mcvuk.com/press-releases/45312/CAPCOMreg-BRINGS-RESIDENT-EVILreg-BACK-TO-THE-WIItrade-WITH-RESIDENT-EVILreg-THE-DARKSIDE-CHRONICLES-AND-TWO-TITLES-IN-THE-RESIDENT-EVILldquoCLASSICSrdquo-LINE|title= "Capcom brings 'Resident Evil' back to the Wii with 'Resident Evil: The Darkside Chronicles' and two titles in the 'Resident Evil Classics' line.|date= 2009-03-12}} </ref> |
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==References== |
==References== |
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[[fa:رزیدنت ایول زیرو (بازیهای رایانهای)]] |
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Revision as of 19:37, 17 March 2009
This article needs additional citations for verification. (August 2007) |
Resident Evil Zero | |
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Developer(s) | Capcom Production Studio 3 TOSE Software Flagship (scenario) |
Publisher(s) | Capcom (EUR) Virgin Interactive |
Series | Resident Evil |
Platform(s) | GameCube, Wii |
Release | November 12, 2002
|
Genre(s) | Survival horror |
Mode(s) | Single-player |
Resident Evil Zero, known in Japan as Biohazard 0 (バイオハザード0, Baiohazādo Zero), is a survival horror game that was developed and published by Capcom for the Nintendo GameCube and released in Template:Vgy. It is the fifth game in the main Resident Evil series by release order (not counting the GameCube version of the original Resident Evil as a separate game) and was the last of the main titles to use the original Resident Evil gameplay system prior to the release of Resident Evil 4.
The game's storyline serves as a prequel to Resident Evil, covering Rebecca Chambers' ordeal a day prior. The game was released on November 10, 2002 in North America, November 21, 2002 in Japan, February 28, 2003 in Australia and March 7, 2003 in Europe.
Gameplay
The main gameplay feature of Resident Evil Zero, dubbed the "partner zapping" system, is unique in the series in that instead of choosing a single character to play through the whole game, the player controls both the main characters, Rebecca Chambers (STARS Bravo team's medic, from Resident Evil) and Billy Coen, an escaped ex-military convict, simultaneously through the entire game. Both characters can travel together, with one character being controlled by the player and other by the computer, or split up and search separate areas each at the same time. This dual control is central to solving some of the puzzles in the game. The difference between the characters is that Rebecca can acquire chemicals with her mixing kit and can get into tight spaces, but has less health. In contrast, Billy can handle heavy objects, has a lighter and can sustain more damage than Rebecca, but cannot mix herbs.
The game also does away with the use of boxes placed in fixed locations for the player to store items in. Instead, the player can now drop items on the floor to make room for new ones, which they can later retrieve for future use. The locations of dropped items are displayed on the player's map.
Plot
On July 23, 1998, STARS Bravo team is sent in to investigate a series of grisly murders in the Arklay Mountains region outside of Raccoon City. On the way to the scene, Bravo's helicopter malfunctions and is forced to crash land in the forest. Luckily, there are no fatalities. The team soon discovers an overturned military police transport truck, along with the mutilated corpses of two officers. The team soon splits up and Bravo team's field medic, rookie member Rebecca Chambers, stumbles upon a train suspiciously stopped in the middle of the forest; the Ecliptic Express.
Soon thereafter, she discovers that it is infested with zombies. Rebecca begins to wonder what she has got herself into. After a little exploration, she teams up with the man the military police were escorting to his execution; former Marine Billy Coen and the two explore the remaining train compartments whilst combating the now-zombified passengers, swarms of strange leeches, and a mutated scorpion.
As the train begins speeding out of control towards a cliff, the two manage to apply the brakes and divert its course towards an abandoned research and training centre. They investigate the underground facility, being forced to defeat the Umbrella Corporation's experiments: mutated insects, spiders and primates. During their navigation, Billy Coen reveals that his unit was forced to kill the innocent civilians of an African village in the midst of a civil war against his wishes, and he soon found that their actions were based on false information.
They discover that the former operator of the facility James Marcus, along with Ozwell E. Spencer and Edward Ashford, discovered a virus (called the Progenitor or "mother virus") which, when combined with the ebola virus, created a strain that, despite being photosensitive, caused rapid mutations. Ashford originally wanted to use the virus to help the handicapped through its regenerative effects, but after his death Spencer and Marcus began research on its applications for bio-weapons, combining it with leech DNA which eventually led to the formation of the t-Virus. After a showdown with a gigantic bat inside a church outside the facility grounds, Billy is attacked by an t-virus infected primate and becomes lost inside an underground laboratory. While searching for him, Rebecca briefly meets Enrico Marini and then fights a released Tyrant before finally finding him washed up on a walkway. After fighting the Tyrant together, the two eventually meet Marcus. It is revealed that both Wesker and William Birkin were oblivious to the cause of the outbreak in both the Ecliptic Express and the Spencer Mansion, and that the real culprit was Marcus, an employee of Umbrella who operated the facility until his assassination by his two right-hand men, Wesker and Birkin, on the orders of Spencer. During his dying moments, his pet queen leech entered his body and reproduced exponentially over ten years to absorb his DNA and memories to bring him back to life. Marcus proceeds to split into a mass of leeches, before chasing Rebecca and Billy through the facility.
As was threatened earlier on, Birkin activates the self-destruct system as the Queen Leech, Rebecca, and Billy continue to fight. After being injured due to a brief exposure to sunlight, the monster is paralysed when the overhead entrance to the laboratory is opened just as the sun rises. Rebecca throws Billy a magnum revolver and he delivers the final shot to the Queen Leech.
As the facility crumbles, the two escape into the forest and come to a halt on a hill overlooking the Spencer Estate. They salute one another after Rebecca declares Billy "officially dead". Each goes their own way, with Rebecca heading towards the mansion to investigate the whereabouts of Bravo team.
Development
Zero was first unveiled during the Tokyo Game Show in 2000. The game was originally slated for the Nintendo 64, as it was believed by the developers that the platform's cartridge-based media would be more capable in handling the item dropping and 'partner zapping' systems proposed for the game than the disc-based media used by the PlayStation and Dreamcast, due to the lack of loading times. However, production of the game shifted from the Nintendo 64 to the GameCube as a result of the transition to sixth generation consoles. Since the GameCube made use of a disc-based media, the programmers were forced to rely on clever programming methods to shorten the loading times.
In contrast to other Resident Evil prototypes, which have been known to go through massive changes during production, the story and settings remained mostly unchanged in the released version. Rebecca's original character design featured her wearing a beret instead of the red bandanna she wears in the original game. In the released GameCube version, she uses the same design from the previously released GameCube remake of Resident Evil.
Reception and legacy
Aggregator | Score |
---|---|
GameRankings | 84% (66 reviews)[11] |
Metacritic | 83% (36 reviews)[12] |
Publication | Score |
---|---|
1Up.com | B+[1] |
AllGame | [2] |
Eurogamer | 8 out of 10[3] |
Famitsu | 38 out of 40[citation needed] |
Game Informer | 9.25 out of 10[9] |
GamePro | [10] |
GameRevolution | B[4] |
GameSpot | 8.0 out of 10[5] |
GameSpy | [6] |
GameZone | 9.3 out of 10[7] |
IGN | 8.2 out of 10[8] |
M! Games | 80 out of 100[13] |
X-Play | [citation needed] |
Rotten Tomatoes | 8 out of 10[citation needed] |
The game has sold 1.25 million copies worldwide.[14]
Novelization
Zero Hour is a novelization of the game written by S. D. Perry. It is the seventh and final Resident Evil novel written by Perry, but precedes the others in chronological order. It follows the same continuity as Perry's previous novels based on the series.
Wii version
A port of Zero was announced for the Wii, it was released on July 10, 2008.[15] According to Famitsu, the Wii version is a direct port of the GameCube version with no changes other than the option to switch between using the Wii Remote and Nunchuk, Classic Controller, or the GameCube Controller.
The port was originally meant to be a Japanese exclusive, but Capcom later decided to bring it to North America in 2009, along with the Wii port of the Resident Evil remake, under the title "Resident Evil Classics".[16]
References
- ^ MacDonald, Mark. "Reviews: Resident Evil Zero". 1UP. Retrieved on 2009-02-08.
- ^ Resident Evil 0 Overview, Allgame. Retrieved on 2009-02-08.
- ^ Reed, Kristan (2003-03-03). "Resident Evil Zero Review". Eurogamer. Retrieved on 2009-02-08.
- ^ "Resident Evil: Zero video game review for the GAMECUBE". Game Revolution. Retrieved on 2009-02-08.
- ^ Varanini, Giancarlo (2002-11-12). "Resident Evil 0 for GameCube Review". GameSpot. Retrieved on 2009-02-06.
- ^ "GameSpy: Resident Evil Zero Review". GameSpy. Retrieved on 2009-02-08.
- ^ Bedigian, Louis (2002-12-01). "Resident Evil Zero Review". GameZone. Retrieved on 2009-02-08.
- ^ Casamassina, Matt (2002-11-11). "Resident Evil Zero Review". IGN. Retrieved on 2009-02-06.
- ^ "Resident Evil Zero". Game Informer. December 2002. Retrieved on 2009-02-06.
- ^ Review: Resident Evil 0 (GameCube), GamePro, November 11, 2002. Retrieved on 2009-02-06.
- ^ "Resident Evil 0 Reviews". Game Rankings. Retrieved on 2009-02-06.
- ^ "Resident Evil Zero (cube: 2002): Reviews". Metacritic. Retrieved on 2009-02-06.
- ^ "Resident Evil Zero for GameCube". MobyGames. Retrieved on 2009-02-06.
- ^ "CAPCOM Platinum Titles". Retrieved 2007-07-05.
- ^ Ashcraft, Brian (2008-02-27). "Capcom porting another GameCube Resident Evil to BC Wii". Kotaku. Retrieved 2008-02-27.
- ^ Christian Svensson, Vice-President of Strategic Planning & Business Development (2008-02-27). "Reply to "Is the Famitsu report about Resident Evil Zero Wiimake true?"". Capcom. Retrieved 2008-02-27.
{{cite web}}
:|author=
has generic name (help)""Capcom brings 'Resident Evil' back to the Wii with 'Resident Evil: The Darkside Chronicles' and two titles in the 'Resident Evil Classics' line". 2009-03-12.