Monster House (video game): Difference between revisions
Appearance
Content deleted Content added
m Spell Febuary => February |
No edit summary |
||
Line 9: | Line 9: | ||
|genre = [[Adventure game|Adventure]] |
|genre = [[Adventure game|Adventure]] |
||
|modes = [[Single-player]], [[Multiplayer video game|multiplayer]] |
|modes = [[Single-player]], [[Multiplayer video game|multiplayer]] |
||
|ratings = [[Entertainment Software Rating Board|ESRB]]: E (Everyone) |
|||
|ratings = {{vgrelease|ESRB=E (Everyone)<br />Everyone10+ (Everyone 10+) <sup>DS, GBA</sup>|PEGI=7+|USK=12|OFLCA=PG<br />(Parental Guidance)|CERO=A (All Ages)}} |
|||
|platforms = [[Nintendo GameCube|GameCube]], [[PlayStation 2]], [[Nintendo DS|DS]], [[Game Boy Advance|GBA]] |
|platforms = [[Nintendo GameCube|GameCube]], [[PlayStation 2]], [[Nintendo DS|DS]], [[Game Boy Advance|GBA]] |
||
}} |
}} |
Revision as of 02:09, 23 March 2009
Monster House | |
---|---|
Developer(s) | A2M |
Publisher(s) | THQ |
Platform(s) | GameCube, PlayStation 2, DS, GBA |
Release | July 18, 2006
|
Genre(s) | Adventure |
Mode(s) | Single-player, multiplayer |
Monster House is an adventure video game released in 2006 by A2M. The game is based on the film of the same name.
Although the game was marketed toward the same pre-teen audience as the accompanying film, its gameplay was highly reminiscent of Resident Evil 4; the game was generally higher-quality than many other games based on children's films, and it received high ratings from numerous prominent gaming magazines and websites, including Play magazine and GameZone.
As a bonus feature, the full version of Thou Art Dead, the arcade game played in the film by Jon Heder's character, Skull, was included on the game disc. Thou Art Dead was an original horror platformer, reminiscent of both Castlevania and the Ghosts 'n Goblins series.
Developer Credits
- Game designer - Justin Przedwojewski
- Level designer - Farid Ansari
- Additional level design - Eva Bunodiere, Kevin Finnigan, Simon Labelle
- Story - Stephen David Wark
- Dialogues - Lucien Soulban
- Lead artist - Stephanie Marshall
- 3D modelers - Eric Turmel, Alex Cournoyer
- 3D animators - Bissier Maximov, Jean Banville
- Lead game programmer - Sauliel Menard-Lamarre
- Game programmers - Hugo Frappier, John Corbett, Mihai Draghici
- Lead engine programmer - Michael Lavaire
- Engine programmers - Stephane Leblanc, Jean-Sebastien Dasse
- Art director - Sebastien Brassard
- User interface designer - Nicolas Brunoni
- Sound technical director - Jean-Frederic Vachon
- Sound designer - Mike Baugh
- Lead game tester - Cedric Michea
- Game analyst - Vincent Noiret
- Tester - Andre Laniel
- Production manager - Sylvie Rochon
- Video game director - Jean Carrieres
- Creative director - David Osborne
- Game executive - Pierre Robidoux