Resident Evil 2: Difference between revisions
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{{Infobox VG |
{{Infobox VG |
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|title = Resident Evil 2 |
|title = Resident Evil 2 |
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|image = [[Image:Resident Evil 2.jpg| |
|image = [[Image:Resident Evil 2.jpg|252px]] |
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|caption= |
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|caption = PAL region [[PlayStation]] cover art |
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|developer = [[Capcom Production Studio|Capcom Production Studio 4]] <br> [[Rockstar San Diego|Angel Studios]] |
|developer = [[Capcom Production Studio|Capcom Production Studio 4]] (Playstation, Gamecube) <br> [[Rockstar San Diego|Angel Studios]] (Nintendo 64, Dreamcast) |
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|publisher = [[Capcom]]<br/>(Europe and PC version) [[Virgin Interactive]] |
|publisher = [[Capcom]]<br/>(Europe and PC version) [[Virgin Interactive]] |
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|designer = [[Hideki Kamiya]] |
|designer = [[Hideki Kamiya]] |
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|composer = [[Shun Nishigaki]]<br/> [[Shusaku Uchiyama]]<br/> [[Masami Ueda]] |
|composer = [[Shun Nishigaki]]<br/> [[Shusaku Uchiyama]]<br/> [[Masami Ueda]] |
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|series |
|series=[[Resident Evil (series)|''Resident Evil'' series]] |
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|engine = |
|engine = Q.U.A.R.K. |
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|released = {{collapsible list |
|released = {{collapsible list |
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|title |
|title= F/A January 21,1998 |
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|1='''PlayStation (Japanese version came with stickers) (German version came also with a limited edition box that came with the regular game,S.T.A.R.S shirt,S.T.A.R.S badge,and possibly a flyer or form all packed in a big silver cardboard box):'''<br />{{flagicon|CAN}} {{flagicon|USA}} January 21,1998<br />{{flagicon|Japan}} January 29,1998<br />[[Image:Flag of Aaland.svg|22px|Aaland]] {{flagicon|Denmark}} {{flagicon|Faroe Islands}} {{flagicon|Finland}} {{flagicon|France}} {{flagicon|Germany}} {{flagicon|Greece}} {{flagicon|Greenland}} {{flagicon|Iceland}} {{flagicon|Italy}} {{flagicon|Norway}} {{flagicon|Portugal}} {{flagicon|Spain}} {{flagicon|Sweden}} {{flagicon|UK}} {{flagicon|EU}} May 8,1998<br />'''PlayStation [Dual Shock Ver.]:'''<br />{{flagicon|Japan}} August 6,1998<br />{{flagicon|CAN}} {{flagicon|USA}} August 5 or November 11,1998<br />'''Game.com:'''<br />{{flagicon|CAN}} {{flagicon|USA}} November 11,1998<br />'''PlayStation [Platinum]:'''<br />{{flagicon|France}} {{flagicon|Germany}} {{flagicon|UK}} {{flagicon|EU}} May 8,1999 or 1999<br />'''Personal Computer [Big Box release] (U.S. release was subtitled Platinum):'''<br />{{flagicon|Japan}} February 19,1999<br />{{flagicon|USA}} February 28,1999<br />{{flagicon|EU}} June 1999<br />{{flagicon|AUS}} 1999<br />'''Nintendo 64:'''<br />{{flagicon|Argentina}} {{flagicon|Brazil}} {{flagicon|Canada}} {{flagicon|Mexico}} {{flagicon|USA}} October 31 or November 19,1999<br />{{flagicon|Japan}} January 28,2000<br />{{flagicon|France}} {{flagicon|Germany}} {{flagicon|EU}} February 9,2000<br />'''Dreamcast (The Japanese version is a Value Plus edition with an extra disc with a playable demo of BioHazard Code: Veronica. Also, exclusive to the Japanese version, all extras are available from the start, you don't have to unlock them. Comes with an obi, a manual, a Code: Veronica Trial Edition manual, a white survey card, and a card with lots of orange parts, including a Dreamcast logo):'''<br />{{flagicon|Japan}} December 22,1999<br />{{flagicon|Germany}} {{flagicon|Italy}} {{flagicon|The Netherlands}} {{flagicon|Spain}} {{flagicon|UK}} {{flagicon|EU}} April 24 or 28,2000<br />{{flagicon|CAN}} {{flagicon|USA}} December 6/15,2000<br />'''PlayStation [Greatest Hits]:'''<br />{{flagicon|USA}} 1999<br >'''Personal Computer [Canopus Spectra Series]:'''<br />{{flagicon|Japan}} 199X<br />'''Personal Computer [PC Home]:'''<br />{{flagicon|Japan}} 199X<br />'''Personal Computer [Great Series]:'''<br />{{flagicon|Japan}} March 3,2000<br />'''Personal Computer [DVD Box]:'''<br />{{flagicon|EU}} June 30,2000<br />'''PlayStation [Dual Shock Ver. Greatest Hits]:'''<br />{{flagicon|CAN}} {{flagicon|USA}} 2000<br />'''Personal Computer [Sold Out Extreme]:'''<br />{{flagicon|EU}} April 12,2001<br />'''Personal Computer [The White Label]:'''<br />{{flagicon|EU}} September 28,2001<br />'''Personal Computer [Ultra 2000 Series]:'''<br />{{flagicon|Japan}} November 9,2001<br />'''GameCube:'''<br />{{flagicon|Argentina}} {{flagicon|Brazil}} {{flagicon|CAN}} {{flagicon|Mexico}} {{flagicon|USA}} January 14 or 16,2003<br />{{flagicon|Japan}} January 23,2003<br />{{flagicon|France}} {{flagicon|Spain}} {{flagicon|UK}} {{flagicon|EU}} May 30,2003<br />'''Personal Computer [G-Cluster]:'''<br />{{flagicon|Japan}} February 1,2006<br />'''Personal Computer [Sourcenext Selection DVD-ROM Version]:'''<br />{{flagicon|Japan}} February 17,2006<br />'''PlayStation 3/Playstation Portable (PlayStation Network's PlayStation Store):'''<br />{{flagicon|Japan}} December 26,2007<br />*Besides the game & game manual most pack-in extras included in the releases like obis,registration forms, ads, survey cards,cleaning products like sponges,safety guidelines manuals,stickers,demoes,videos, etc. are not mentioned here unless noted.}} |
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|'''PlayStation'''<br />{{vgrelease|NA=January 21, 1998}}{{vgrelease|JP=January 29, 1998|PAL=May 8, 1998}}''Dual Shock Edition''<br />{{vgrelease|NA=November 11, 1998|JP=August 6, 1998}}'''Game.com'''<br />{{vgrelease|NA=November 11, 1998}}'''Windows'''<br />{{vgrelease|JP=February 19, 1999|NA=February 28, 1999|PAL=April 1999}}'''Nintendo 64'''<br />{{vgrelease|NA=October 31, 1999}}{{vgrelease|JP=January 29, 2000|PAL=February 9, 2000}}'''Dreamcast'''<br />{{vgrelease|JP=December 22, 1999|PAL=April 28, 2000}}{{vgrelease|NA=December 15, 2000}}'''GameCube'''<br />{{vgrelease|NA=January 14, 2003}}{{vgrelease|JP=January 23, 2003|PAL=May 30, 2003}}'''PlayStation Network'''<br />{{vgrelease|JP=December 26, 2007}}}} |
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|genre = [[Survival horror]] |
|genre = [[Survival horror]], [[Third Person Shooter]] <br> [[Science Fiction]] |
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|modes = [[Single |
|modes = [[Single player]] |
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|ratings = |
|ratings = [[Entertainment Software Rating Board|ESRB]]: M<br/>[[BBFC]]: 15 |
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|platforms |
|platforms=[[Dreamcast]], [[Tiger game.com|game.com]], [[PlayStation]], [[PlayStation 3]], [[PlayStation Portable|PlayStation Portable]], [[Microsoft Windows-Based Personal Computer|Windows PC]], [[Nintendo 64]] & [[Nintendo GameCube|GameCube]] |
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|media = '''PS''', '''PC''' |
|media = 2 [[CD-ROM]]s ('''PS''', '''PC'''), 512-[[megabit]] [[Cartridge (electronics)|cartridge]] ('''N64''') [[GD-ROM]] ('''DC'''), [[GameCube Optical Disc]] ('''GC''') 1 [[DVD]] (PC) |
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|requirements = |
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|input = Controller, Keyboard |
|input = Controller, Keyboard |
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}} |
}} |
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'''''Resident Evil 2''''', known in Japan as {{nihongo|'''''Biohazard 2'''''|バイオハザード2|Baiohazādo Tsū}}, is a [[survival horror game]] by [[Capcom]] originally released for the [[PlayStation]] in 1998. It is the second installment in the ''[[Resident Evil]]'' series, and was later ported to the [[ |
'''''Resident Evil 2''''', known in Japan as {{nihongo|'''''Biohazard 2'''''|バイオハザード2|Baiohazādo Tsū}}, is a [[survival horror game]] by [[Capcom]] originally released for the [[PlayStation]] in 1998. It is the second installment in the ''[[Resident Evil]]'' series, and was later ported to the [[IBM compatible PC|PC]], [[Nintendo 64]], [[Sega Dreamcast]], [[Nintendo GameCube]] and [[game.com]]. |
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==Gameplay== |
==Gameplay== |
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''Resident Evil 2'' follows the same gameplay mechanics as its [[Resident Evil (video game)|predecessor]]. The game's graphics are composed of [[Polygon (computer graphics)|polygonal]] character models, and items superimposed over [[pre-rendered]] graphics, using fixed camera angles. The player must travel through a variety of locations, solving puzzles and fighting numerous mutated creatures in order to complete the game. The player can arm themselves with a variety of firearms, although [[ammunition]] is limited. The game features an improved graphics engine over the previous game, allowing for more [[zombie]]s to appear on screen. In addition, the player can now determine their character's health based on their animation. A character in the 'caution' stage of injury will cover their stomach with his or her hand, while a character on the verge of [[death]] will limp. The [[game over]] screens are more gruesome this time, featuring the player's character being |
''Resident Evil 2'' follows the same gameplay mechanics as its [[Resident Evil (video game)|predecessor]]. The game's graphics are composed of [[Polygon (computer graphics)|polygonal]] character models, and items superimposed over [[pre-rendered]] graphics, using fixed camera angles. The player must travel through a variety of locations, solving puzzles and fighting numerous mutated creatures in order to complete the game. The player can arm themselves with a variety of firearms, although [[ammunition]] is limited. The game features an improved graphics engine over the previous game, allowing for more [[zombie]]s to appear on screen. In addition, the player can now determine their character's health based on their animation. A character in the 'caution' stage of injury will cover their stomach with his or her hand, while a character on the verge of [[death]] will limp. The [[game over]] screens are more gruesome this time, featuring the player's character being devoured by the creature that killed him or her. |
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The main addition to the gameplay is a scenario system. ''Resident Evil 2'' offers two playable characters, each with their own scenario. However, after finishing one character's scenario (the "A" game) and saving the data, a second scenario (the "B" game) is unlocked in which the same series of events are depicted from the other character's perspective. Actions taken by the player during the first scenario affects the player's surroundings during the second scenario. In addition, one's character also has access to one area in their B game that they normally would not have access to. There are two scenarios for each character. |
The main addition to the gameplay is a scenario system. ''Resident Evil 2'' offers two playable characters, each with their own scenario. However, after finishing one character's scenario (the "A" game) and saving the data, a second scenario (the "B" game) is unlocked in which the same series of events are depicted from the other character's perspective. Actions taken by the player during the first scenario affects the player's surroundings during the second scenario. In addition, one's character also has access to one area in their B game that they normally would not have access to. There are two scenarios for each character. |
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==Plot== |
==Plot== |
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{{Cleanup-section|date=November 2008}} |
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{{main|Characters in Resident Evil 2}} |
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The game begins on September 29, 1998, as the citizens of [[Raccoon City]] have been turned into zombies by a biological weapon known as the T- |
The game begins on September 29, 1998, as the citizens of [[Raccoon City]] have been turned into [[zombies]] by a biological weapon known as the [[T-Virus]].<ref>[http://uk.psx.ign.com/articles/150/150504p1.html IGN: Resident Evil 2 Review<!-- Bot generated title -->]</ref> |
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[[List of characters in the Resident Evil series#Leon |
[[List of characters in the Resident Evil series#Leon S. Kennedy|Leon S. Kennedy]], a rookie police officer on his first day on the job in the Raccoon Police Department, and [[List of characters in the Resident Evil series#Claire Redfield|Claire Redfield]], a college student looking for her brother, enter the city. They fight many zombies to reach the police station. There they find [[List of characters in the Resident Evil series#Ada Wong|Ada Wong]] and a little girl called [[Characters in Resident Evil 2#Sherry Birkin|Sherry Birkin]]. |
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They learn that Claire's brother, Chris Redfield, has gone to Europe to stop Umbrella's experiments. They escape the station through the sewers and find Annette Birkin, Sherry's mother. They learn that the viral outbreak was accidental, and that her husband William Birkin has turned into a monster who plans to infect Sherry with the G- |
They learn that Claire's brother, [[List of characters in the Resident Evil series#Chris Redfield|Chris Redfield]], has gone to Europe to stop Umbrella's experiments. They escape the station through the sewers and find [[Characters in Resident Evil 2#Annette Birkin|Annette Birkin]], Sherry's mother. They learn that the viral outbreak was accidental, and that her husband [[List of characters in the Resident Evil series#William Birkin|William Birkin]] has turned into a monster who plans to infect Sherry with the [[Viruses_in_the_Resident_Evil_series#G-Virus|G-Virus]]. They also learn that Ada is a spy. They fight their way to Umbrella's underground laboratory where the T-Virus and G-Virus were being produced. Many enemies attack them, including William Birkin, who infects Sherry. |
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Claire continues into the |
Claire continues into the laboratories to find the cure. Annette tries to shoot Claire, but is killed by her husband. As she dies, Annette tells Claire how to prepare the cure to save Sherry. Leon and Ada face the [[List_of_creatures_in_the_Resident_Evil_series#Tyrant|T-103]], and Ada apparently sacrifices herself to save Leon. |
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When the laboratory self-destruct is activated, Claire tells Leon to get Sherry and go to the train, which will take them out of the underground |
When the laboratory self-destruct is activated, Claire tells Leon to get Sherry and go to the train, which will take them out of the underground laboratories, while she prepares the cure. The three escape the self-destructing laboratory. Claire injects Sherry with the cure and Birkin reappears, now a massive blob. To destroy it, they activate the self-destruct mechanism on the train, and escape as the train explodes. |
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==Cast== |
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{{main|Characters in Resident Evil 2}} |
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==Development== |
==Development== |
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''Resident Evil 2'' began development in 1996 shortly after the original game and was originally scheduled for a March 1997 release.{{Fact|date=March 2007}} However, as the game was approaching its release date, the developers were dissatisfied with the resulting product. Rather than releasing a game they were unhappy with, the developers took the risk of developing the game again from scratch. This scrapped version of the game was later dubbed ''Resident Evil 1.5'' by [[Capcom]].{{Fact|date=May 2008}} This prototype version of the game starred Leon S. Kennedy from the finished game and [[Elza Walker]], a prototype of Claire Redfield. Like Claire Redfield, Elza was a motorcyclist and college student, with the only difference being her appearance and the fact that Elza had no ties to any established character from the previous games. Other supporting characters from the released game also appeared in ''Resident Evil 1.5''. For example, Marvin Branagh, a minor character who gets killed off early in ''Resident Evil 2'' played a major role in the prototype, helping Leon and Ada escape. Also, a scenario was planned where Annette Birkin was also supposed to be infected with the same G-cells her husband had been. The settings of the game were also significantly changed, with the police station in the original prototype having a more contemporary design. |
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There were dozens of sketches done for the main boss of the game, G, and there were even final bosses planned before him, entitled "Zeiram" and "Gorgoda".{{Fact|date=March 2007}} When they were scrapped, their designs were incorporated into G's, however, little remains of their original appearance. Some of the sketches of G differ so drastically from the used version that they appear as if they could be entirely different creatures.{{Fact|date=March 2007}} |
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''Resident Evil 2'' was preceded by a demo version that was bundled with ''[[Resident Evil (video game)#Director's Cut|Resident Evil: Director's Cut]]''. |
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===Regional differences=== |
===Regional differences=== |
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In Japan, where ''Resident Evil 2'' was titled ''Biohazard 2'', the game was released a week after the North American release. The game was made easier for the Japanese market with changes in item and enemy placement, increased firepower for weapons and the auto-aiming feature turned on by default.{{Fact|date=July 2008}} |
In Japan, where ''Resident Evil 2'' was titled ''Biohazard 2'', the game was released a week after the North American release. The game was made easier for the Japanese market with changes in item and enemy placement, increased firepower for weapons and the auto-aiming feature turned on by default.{{Fact|date=July 2008}} |
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In 2006, it was re-released on the PC platform in Japan, with full [[Windows XP]] support and uncompressed FMV sequences. |
In 2006, it was re-released on the PC platform in Japan, with full [[Windows XP]] support and uncompressed FMV sequences. |
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==Reception== |
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Rumours have surfaced of a remake of the game. Officially, developers have not mentioned such a remake, aside from [[Jun Takeuchi]] expressing interest in the idea during an interview.<ref>{{cite web|url=http://www.eurogamer.net/article.php?article_id=293718&page=2|title=Resident Evil 5 Hands On - Page 2 // Xbox 360 /// Eurogamer - Game Reviews, News and More}}</ref> |
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''Resident Evil 2'' received positive reviews from most publications. ''Resident Evil 2'' was a commercial success and the [[PlayStation|PS]] version alone has sold over 4.96 million copies since its release, making it the best selling game in the series, as well as Capcom's second best-selling game of all time.<ref>[http://ir.capcom.co.jp/english/data/million.html CAPCOM | Platinum Titles<!-- Bot generated title -->]</ref> [[Game Revolution]] called it "a great game with good graphics, terrific sound, riveting action, and puzzles that will keep you entertained for hours".<ref>[http://www.gamerevolution.com/review/sony/resident_evil_2 Resident Evil 2 video game review for the PS<!-- Bot generated title -->]</ref> [[Game Pro]] said "For staunch veterans of the series, RE2 Dual Shock demands at least a rental...for newcomers to the series, there's never been a better time to get scared."<ref>[http://www.gamepro.com/article/reviews/295/resident-evil-2-dual-shock-version/ Review : Resident Evil 2: Dual Shock Version [PlayStation] - from GamePro.com<!-- Bot generated title -->]</ref> [[Games Domain]] said "Had the game lasted a little longer, and if the monsters had been a little more creative, this would be one of the best games ever made for the PSX."<ref>http://web.archive.org/web/20020805051601/http://www.gamesdomain.com/playstation/reviews/Resident_Evil_2.html</ref> [[Gamespot]] criticised the puzzles for being "a little out of place", and the inventory system for making players "mindlessly keep bringing items to and retrieving them from these "magical" storage bins," but concluded "''Resident Evil 2'' is one of the most entertaining games I've ever played."<ref>http://web.archive.org/web/20010707141134/http://gamespot.com/gamespot/stories/reviews/0,10867,2549080,00.html</ref> [[IGN]] criticised the aiming, camera angles, puzzles and inventory system, while praising the atmosphere, graphics, sound and design, calling ''Resident Evil 2'' "a good sequel...a superb game in it's own right and it will consume your life for hours, but it's not a quantum leap forward in the evolution of the game or the genre."<ref>http://web.archive.org/web/19990429091320/http://psx.ign.com/reviews/504.html</ref> |
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''[[Resident Evil: The Darkside Chronicles]]'' features the events of ''Resident Evil 2''. |
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''Resident Evil 2'' has an average of 89/100 for the PlayStation and Nintendo 64 versions,<ref>[http://www.metacritic.com/games/platforms/psx/residentevil2?q=resident%20evil%202 Resident Evil 2 (psx: 1997): Reviews<!-- Bot generated title -->]</ref><ref>[http://www.metacritic.com/games/platforms/n64/residentevil2?q=resident%20evil%202 Resident Evil 2 (n64: 1999): Reviews<!-- Bot generated title -->]</ref> 77/100 for the Dreamcast version,<ref>[http://www.metacritic.com/games/platforms/drm/residentevil2?q=resident%20evil%202 Resident Evil 2 (drm: 2000): Reviews<!-- Bot generated title -->]</ref> and 59/100 for the GameCube version<ref>[http://www.metacritic.com/games/platforms/cube/residentevil2?q=resident%20evil%202 Resident Evil 2 (cube: 2003): Reviews<!-- Bot generated title -->]</ref> on [[Metacritic]]. |
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==Music== |
==Music== |
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The ''[[Biohazard 2 Original Soundtrack]]'' is the original soundtrack CD for ''Resident Evil 2'', and was composed by [[Masami Ueda]], [[Shusaku Uchiyama]], and [[Shun Nishigaki]]. It does not contain every track written for the game however. Most of the remaining tracks were included in the subsequent release of the [[Biohazard 2 Complete Track]] album on August 21, 1998. |
The ''[[Biohazard 2 Original Soundtrack]]'' is the original soundtrack CD for ''Resident Evil 2'', and was composed by [[Masami Ueda]], [[Shusaku Uchiyama]], and [[Shun Nishigaki]]. It does not contain every track written for the game however. Most of the remaining tracks were included in the subsequent release of the [[Biohazard 2 Complete Track]] album on August 21, 1998. |
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==Novelization== |
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==Reception and legacy== |
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A [[novelization]] of the game titled ''[[Resident Evil: City of the Dead]]'' was written by author [[S.D. Perry]], as the third book in her series of ''[[Resident Evil (series)|Resident Evil]]'' novels. |
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{{VG Reviews |
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|1UP = GC: C<ref>MacDonald, Mark. "[http://www.1up.com/do/reviewPage?cId=3059532&p=5&sec=REVIEWS Reviews: Resident Evil 2 for GameCube]". [[1UP.com|1UP]]. Retrieved on [[2009-01-28]].</ref> |
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|Allgame = PS & N64{{Rating|4|5}}<ref>[http://www.allgame.com/cg/agg.dll?p=agg&sql=1:2261 ''Resident Evil 2'' for PlayStation Overview], ''allgame''. Retrieved on [[2009-01-28]].</ref><br/>DC: {{Rating|3.5|5}}<ref>[http://www.allgame.com/cg/agg.dll?p=agg&sql=1:28624 ''Resident Evil 2'' for Dreamcast Overview], ''allgame''. Retrieved on [[2009-01-28]].</ref><br/>GC & GCOM: {{Rating|2.5|5}}<ref>[http://www.allgame.com/cg/agg.dll?p=agg&sql=1:38453 ''Resident Evil 2'' for GameCube Overview], ''allgame''. Retrieved on [[2009-01-28]].</ref> |
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|CVG = PS: 9.0 out of 10<ref>[http://www.computerandvideogames.com/article.php?id=8185 Playstation Review: Resident Evil 2], [[Computer and Video Games]], [[15 August]] [[2001]]. Retrieved on [[2009-01-29]].</ref><br/>DC: 7.0 out of 10<ref>[http://www.computerandvideogames.com/article.php?id=2089 Dreamcast Review: Resident Evil 2], [[Computer and Video Games]], [[8 August]] [[2001]]. Retrieved on [[2009-01-29]].</ref> |
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|EuroG = GC: 4 out of 10<ref>Reed, Kristan ([[2003-06-09]]). "[http://www.eurogamer.net/articles/r_residentevil23_gc Resident Evil 2 and 3 Review]". [[Eurogamer]]. Retrieved on [[2009-01-28]].</ref> |
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|Fam = GC: 32 out of 40<ref>[http://fs.finalfantasytr.com/search.asp?query=biohazard+3 Biohazard (Resident Evil) 2 & 3 - Famitsu Scores Archive] Retrieved on [[2009-01-28]].</ref> |
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|GamePro = PS: {{Rating|4.5|5}} (DualShock);<ref name="GamePro"/><br/>{{Rating|5|5}} (Original)<ref>[http://www.gamepro.com/article/reviews/53571/resident-evil-2/ Review: Resident Evil 2 (PlayStation)], ''GamePro'', [[April 21]], [[2006]]. Retrieved on [[2009-01-28]].</ref><br/>N64: {{Rating|4.5|5}}<ref>[http://www.gamepro.com/article/reviews/3161/resident-evil-2/ Review: Resident Evil 2 (N64)], ''GamePro'', [[November 24]], [[2000]]. Retrieved on [[2009-01-28]].</ref><br/>DC: {{Rating|4|5}}<ref>[http://www.gamepro.com/article/reviews/11226/resident-evil-2/ Review: Resident Evil 2 (Dreamcast)], ''GamePro''. Retrieved on [[2009-01-28]].</ref><br/>GC: {{Rating|3.5|5}}<ref>[http://www.gamepro.com/article/reviews/28767/resident-evil-2/ Review: Resident Evil 2 (GameCube)], ''[[GamePro]]'', [[April 2]], [[2003]]. Retrieved on [[2009-01-28]].</ref> |
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|GameRev = PS: A-<ref name="GameRev"/><br/>DC: C+<ref>[http://www.gamerevolution.com/review/dreamcast/resident_evil_2 Resident Evil 2 video game review for the DREAMCAST]. Retrieved on [[2009-01-28]].</ref> |
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|GSpot = PS and N64: 8.9 out of 10<ref name="GSpot"/><ref>[http://www.gamespot.com/n64/adventure/residentevil2/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review ''Resident Evil 2'' for Nintendo 64 Review], GameSpot, [[November 19]], [[1999]]. Retrieved on [[2009-01-29]].</ref><br/>DC: 7.9 out of 10<ref>[http://www.gamespot.com/dreamcast/adventure/residentevil2/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review ''Resident Evil 2'' for Dreamcast Review], GameSpot, [[January 28]], [[2000]]. Retrieved on [[2009-01-29]].</ref><br/>PC: 7.0 out of 10<ref>[http://www.gamespot.com/pc/adventure/residentevil2/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review ''Resident Evil 2'' for PC Review], GameSpot, [[March 26]], [[1999]]. Retrieved on [[2009-01-29]].</ref><br/>GC: 5.0 out of 10<ref>[http://www.gamespot.com/gamecube/adventure/residentevil2/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review ''Resident Evil 2'' for GameCube Review], GameSpot, [[January 21]], [[2003]]. Retrieved on [[2009-01-29]].</ref> |
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|GSpy = GC: {{Rating|2|5}}<ref>[http://cube.gamespy.com/gamecube/resident-evil-2/5580p1.html Resident Evil 2 Review (GameCube)], [[GameSpy]]. Retrieved on [[2009-01-29]].</ref> |
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|IGN = PS: 9.3 out of 10<ref name="IGN"/><br/>GCOM: 3 out of 10<ref>Schneider, Peer ([[1999-07-14]]). "[http://gameboy.ign.com/articles/161/161169p1.html Resident Evil 2 Review (Game.com)]". IGN. Retrieved on [[2009-01-29]].</ref><br/>N64: 9.1 out of 10<ref>Casamassina, Matt ([[1999-11-24]]). "[http://ign64.ign.com/articles/160/160798p1.html Resident Evil 2 Review (N64)]". IGN. Retrieved on [[2009-01-29]].</ref><br/>DC: 8.5 out of 10<ref>Langan, Matthew ([[2000-01-13]]). "[http://dreamcast.ign.com/articles/163/163373p1.html Resident Evil (BioHazard 2) Review (Dreamcast)]". IGN. Retrieved on [[2009-01-29]].</ref><br/>PC: 6.8 out of 10<ref>Blevins, Tal ([[1999-03-22]]). "[http://pc.ign.com/articles/160/160402p1.html Resident Evil 2 Platinum Review (PC)]". IGN. Retrieved on [[2009-01-29]].</ref><br/>GC: 5 out of 10<ref>Casamassina, Matt ([[2003-01-29]]). "[http://cube.ign.com/articles/384/384206p1.html Resident Evil 2 Review (GameCube)]". IGN. Retrieved on [[2009-01-29]].</ref> |
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|PCZone = 9.0 out of 10<ref>[http://www.computerandvideogames.com/article.php?id=3359 PC Review: Resident Evil 2], ''[[PC Zone]]'', [[13 August]] [[2001]]. Retrieved on [[2009-01-29]].</ref> |
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|GR = PS: 92% (26 reviews)<ref>"[http://www.gamerankings.com/htmlpages2/198458.asp?q=resident%20evil%202 Resident Evil 2 Reviews (PlayStation)]". [[Game Rankings]]. Retrieved on [[2009-01-28]].</ref><br/>N64: 87% (20 reviews)<ref>"[http://www.gamerankings.com/htmlpages2/198457.asp Resident Evil 2 Reviews (N64)]". Game Rankings. Retrieved on [[2009-01-28]].</ref><br/>DC: 81% (17 reviews)<ref>"[http://www.gamerankings.com/htmlpages2/436972.asp Resident Evil 2 Reviews (DreamCast)]". Game Rankings. Retrieved on [[2009-01-28]].</ref><br/>PC: 80% (18 reviews)<ref>"[http://www.gamerankings.com/htmlpages2/198456.asp Resident Evil 2 Reviews (PC)]". Game Rankings. Retrieved on [[2009-01-28]].</ref><br/>GC: 64% (24 reviews)<ref>"[http://www.gamerankings.com/htmlpages2/535837.asp Resident Evil 2 Reviews (GameCube)]". Game Rankings. Retrieved on [[2009-01-28]]</ref> |
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|MC = PS & N64: 89% (13 reviews for PS, 12 reviews for N64)<ref name="PSMC"/><ref name="N64MC"/><br />DC: 77% (11 reviews)<ref name="DCMC"/><br />GC: 59% (15 reviews)<ref name="GCMC"/> |
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|MG = PS: 92 out of 100 <ref>"[http://www.mobygames.com/game/playstation/resident-evil-2 Resident Evil 2 for PlayStation]". [[MobyGames]]. Retrieved on [[2009-01-29]].</ref><br/>PC: 83 out of 100<ref>"[http://www.mobygames.com/game/windows/resident-evil-2 Resident Evil 2 for Windows]". MobyGames. Retrieved on [[2009-01-29]].</ref><br/>GC: 63 out of 100<ref>"[http://www.mobygames.com/game/gamecube/resident-evil-2 Resident Evil 2 for GameCube]". MobyGames. Retrieved on [[2009-01-29]].</ref> |
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|TTR = PS: 3.70 out of 4 (17 reviews)<ref>{{cite web|url=http://games.toptenreviews.com/reviews/g22694.htm|title=Resident Evil 2 Reviews (PlayStation)|publisher=[[TopTenReviews]]|accessdate=2009-04-01}}</ref><br/>N64: 3.56 out of 4 (18 reviews)<ref>{{cite web|url=http://games.toptenreviews.com/reviews/g22692.htm|title=Resident Evil 2 Reviews (Nintendo 64)|publisher=TopTenReviews|accessdate=2009-04-01}}</ref><br/>DC: 3.13 out of 4 (17 reviews)<ref>{{cite web|url=http://games.toptenreviews.com/reviews/g22691.htm|title=Resident Evil 2 Reviews (Dreamcast)|publisher=TopTenReviews|accessdate=2009-04-01}}</ref><br/>PC: 2.83 out of 4 (7 reviews)<ref>{{cite web|url=http://games.toptenreviews.com/reviews/g22693.htm|title=Resident Evil 2 Reviews (PC)|publisher=TopTenReviews|accessdate=2009-04-01}}</ref><br/>GC: 2.56 out of 4 (20 reviews)<ref>{{cite web|url=http://games.toptenreviews.com/reviews/g22695.htm|title=Resident Evil 2 Reviews (GameCube)|publisher=TopTenReviews|accessdate=2009-04-01}}</ref> |
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}} |
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''Resident Evil 2'' received positive reviews from most publications. ''Resident Evil 2'' was a commercial success and the [[PlayStation]] version alone has sold over 4.96 million copies since its release, making it the best selling game in the series, as well as Capcom's second best-selling game of all time.<ref>{{cite web|url=http://ir.capcom.co.jp/english/data/million.html|title=CAPCOM {{!}} Platinum Titles}}</ref> [[Game Revolution]] called it "a great game with good graphics, terrific sound, riveting action, and puzzles that will keep you entertained for hours".<ref name="GameRev">{{cite web |url=http://www.gamerevolution.com/review/sony/resident_evil_2|title=Resident Evil 2 video game review for the PS}}</ref> [[Game Pro]] said "For staunch veterans of the series, RE2 Dual Shock demands at least a rental...for newcomers to the series, there's never been a better time to get scared".<ref name="GamePro">{{cite web|url=http://www.gamepro.com/article/reviews/295/resident-evil-2-dual-shock-version|title=Review : Resident Evil 2: Dual Shock Version - from GamePro.com}}</ref> [[Games Domain]] said "Had the game lasted a little longer, and if the monsters had been a little more creative, this would be one of the best games ever made for the PSX".<ref>{{cite web|url=http://web.archive.org/web/20020805051601/http://www.gamesdomain.com/playstation/reviews/Resident_Evil_2.html|title=Resident Evil 2}}</ref> [[GameSpot]] criticised the puzzles for being "a little out of place", and the inventory system for making players "mindlessly keep bringing items to and retrieving them from these "magical" storage bins", but concluded "''Resident Evil 2'' is one of the most entertaining games I've ever played".<ref name="GSpot">{{cite web|url=http://web.archive.org/web/20010707141134/http://gamespot.com/gamespot/stories/reviews/0,10867,2549080,00.html |title=Resident Evil 2 review from GameSpot}}</ref> [[IGN]] criticised the aiming, camera angles, puzzles and inventory system, while praising the atmosphere, graphics, sound and design, calling ''Resident Evil 2'' "a good sequel...a superb game in it's{{sic}} own right and it will consume your life for hours, but it's not a quantum leap forward in the evolution of the game or the genre".<ref name="IGN">{{cite web|url=http://web.archive.org/web/19990429091320/http://psx.ign.com/reviews/504.html |title=Resident Evil 2 review from IGN}}</ref> |
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==Remake rumor== |
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''Resident Evil 2'' has an average of 89 out of 100 for the PlayStation and Nintendo 64 versions,<ref name="PSMC">{{cite web |url=http://www.metacritic.com/games/platforms/psx/residentevil2|title=Resident Evil 2 (psx: 1997): Reviews}}</ref><ref name="N64MC">{{cite web|url=http://www.metacritic.com/games/platforms/n64/residentevil2|title=Resident Evil 2 (n64: 1999): Reviews}}</ref> 77 out of 100 for the Dreamcast version,<ref name="DCMC">{{cite web|url=http://www.metacritic.com/games/platforms/drm/residentevil2|title=Resident Evil 2 (drm: 2000): Reviews}}</ref> and 59 out of 100 for the GameCube version<ref name="GCMC">{{cite web|url=http://www.metacritic.com/games/platforms/cube/residentevil2|title=Resident Evil 2 (cube: 2003): Reviews}}</ref> on [[Metacritic]]. |
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On August 27, 2008, rumors began circulating about a possible remake in the same style as the GameCube remake of the original game, to appear on the Wii. According to the rumors, parts of the game will use the same viewpoint as ''[[Resident Evil 4]]'', with new story elements and a new knight-like creature.<ref>[http://www.n-europe.com/news.php?nid=12243 N-Europe: Rumour: Resi 2 Wiimake Confirmed?<!-- Bot generated title -->]</ref> |
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On November 13, 2008, during a interview with Jun Takeuchi on [[Eurogamer]], Takeuchi talked about how after ''[[Resident Evil 5]]'', he would like to remake ''Resident Evil 2''.<ref>[http://www.eurogamer.net/article.php?article_id=293718&page=2]</ref> |
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===Novelization=== |
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A [[novelization]] of the game titled ''[[Resident Evil: City of the Dead]]'' was written by author [[S.D. Perry]], as the third book in her series of ''[[Resident Evil (series)|Resident Evil]]'' novels. |
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==References== |
==References== |
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Revision as of 17:17, 5 April 2009
Resident Evil 2 | |
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File:Resident Evil 2.jpg | |
Developer(s) | Capcom Production Studio 4 (Playstation, Gamecube) Angel Studios (Nintendo 64, Dreamcast) |
Publisher(s) | Capcom (Europe and PC version) Virgin Interactive |
Designer(s) | Hideki Kamiya |
Composer(s) | Shun Nishigaki Shusaku Uchiyama Masami Ueda |
Series | Resident Evil series |
Engine | Q.U.A.R.K. |
Platform(s) | Dreamcast, game.com, PlayStation, PlayStation 3, PlayStation Portable, Windows PC, Nintendo 64 & GameCube |
Release | F/A January 21,1998
|
Genre(s) | Survival horror, Third Person Shooter Science Fiction |
Mode(s) | Single player |
Resident Evil 2, known in Japan as Biohazard 2 (バイオハザード2, Baiohazādo Tsū), is a survival horror game by Capcom originally released for the PlayStation in 1998. It is the second installment in the Resident Evil series, and was later ported to the PC, Nintendo 64, Sega Dreamcast, Nintendo GameCube and game.com.
Gameplay
Resident Evil 2 follows the same gameplay mechanics as its predecessor. The game's graphics are composed of polygonal character models, and items superimposed over pre-rendered graphics, using fixed camera angles. The player must travel through a variety of locations, solving puzzles and fighting numerous mutated creatures in order to complete the game. The player can arm themselves with a variety of firearms, although ammunition is limited. The game features an improved graphics engine over the previous game, allowing for more zombies to appear on screen. In addition, the player can now determine their character's health based on their animation. A character in the 'caution' stage of injury will cover their stomach with his or her hand, while a character on the verge of death will limp. The game over screens are more gruesome this time, featuring the player's character being devoured by the creature that killed him or her.
The main addition to the gameplay is a scenario system. Resident Evil 2 offers two playable characters, each with their own scenario. However, after finishing one character's scenario (the "A" game) and saving the data, a second scenario (the "B" game) is unlocked in which the same series of events are depicted from the other character's perspective. Actions taken by the player during the first scenario affects the player's surroundings during the second scenario. In addition, one's character also has access to one area in their B game that they normally would not have access to. There are two scenarios for each character.
The player is awarded with unlockable weapons and other bonuses after completing a scenario and fulfilling certain requirements. A ranking system has been implemented in which the player is graded based on the amount of time taken to complete the game, number of times the game was saved and the number of first-aid sprays used. Several hidden minigames can also be unlocked as well such as The 4th Survivor, its spoof/harder version The Tofu Survivor and in the DualShock Version, an Extreme Battle minigame.
Plot
The game begins on September 29, 1998, as the citizens of Raccoon City have been turned into zombies by a biological weapon known as the T-Virus.[1]
Leon S. Kennedy, a rookie police officer on his first day on the job in the Raccoon Police Department, and Claire Redfield, a college student looking for her brother, enter the city. They fight many zombies to reach the police station. There they find Ada Wong and a little girl called Sherry Birkin.
They learn that Claire's brother, Chris Redfield, has gone to Europe to stop Umbrella's experiments. They escape the station through the sewers and find Annette Birkin, Sherry's mother. They learn that the viral outbreak was accidental, and that her husband William Birkin has turned into a monster who plans to infect Sherry with the G-Virus. They also learn that Ada is a spy. They fight their way to Umbrella's underground laboratory where the T-Virus and G-Virus were being produced. Many enemies attack them, including William Birkin, who infects Sherry.
Claire continues into the laboratories to find the cure. Annette tries to shoot Claire, but is killed by her husband. As she dies, Annette tells Claire how to prepare the cure to save Sherry. Leon and Ada face the T-103, and Ada apparently sacrifices herself to save Leon.
When the laboratory self-destruct is activated, Claire tells Leon to get Sherry and go to the train, which will take them out of the underground laboratories, while she prepares the cure. The three escape the self-destructing laboratory. Claire injects Sherry with the cure and Birkin reappears, now a massive blob. To destroy it, they activate the self-destruct mechanism on the train, and escape as the train explodes.
Cast
Development
Resident Evil 2 began development in 1996 shortly after the original game and was originally scheduled for a March 1997 release.[citation needed] However, as the game was approaching its release date, the developers were dissatisfied with the resulting product. Rather than releasing a game they were unhappy with, the developers took the risk of developing the game again from scratch. This scrapped version of the game was later dubbed Resident Evil 1.5 by Capcom.[citation needed] This prototype version of the game starred Leon S. Kennedy from the finished game and Elza Walker, a prototype of Claire Redfield. Like Claire Redfield, Elza was a motorcyclist and college student, with the only difference being her appearance and the fact that Elza had no ties to any established character from the previous games. Other supporting characters from the released game also appeared in Resident Evil 1.5. For example, Marvin Branagh, a minor character who gets killed off early in Resident Evil 2 played a major role in the prototype, helping Leon and Ada escape. Also, a scenario was planned where Annette Birkin was also supposed to be infected with the same G-cells her husband had been. The settings of the game were also significantly changed, with the police station in the original prototype having a more contemporary design.
There were dozens of sketches done for the main boss of the game, G, and there were even final bosses planned before him, entitled "Zeiram" and "Gorgoda".[citation needed] When they were scrapped, their designs were incorporated into G's, however, little remains of their original appearance. Some of the sketches of G differ so drastically from the used version that they appear as if they could be entirely different creatures.[citation needed]
Resident Evil 2 was preceded by a demo version that was bundled with Resident Evil: Director's Cut.
Regional differences
In Japan, where Resident Evil 2 was titled Biohazard 2, the game was released a week after the North American release. The game was made easier for the Japanese market with changes in item and enemy placement, increased firepower for weapons and the auto-aiming feature turned on by default.[citation needed]
In addition, the game over scenes are less violent and edited in the Japanese version, as zombies and other creatures do not devour or eviscerate the player's character on-screen like they do in the North American and PAL versions.
DualShock Version
Several months after the original release, a second version of Resident Evil 2 was released known as the DualShock Version. As the title suggests, the game was modified to incorporate support for the vibration function and analog control of the PlayStation DualShock controller. The main addition is a new unlockable minigame, Extreme Battle. The objective is to reach the police station from the underground laboratory and retrieve four anti-biohazard bombs located throughout the station. There are four playable characters and three difficulty settings. The Extreme Battle became a standard feature for subsequent versions of the game.
There are also some minor additions, such as ranking screens for the Hunk and Tofu minigames, a Rookie difficulty setting for the main game, as well as a "USA version" mode in the Japanese version, based on the North American version's default setting and a new cheat code that grants the player unlimited ammo for all weapons.
Other platforms
Like the original game, Resident Evil 2 was released on other platforms after its initial success on the PlayStation. The first of these ports was a PC version titled Resident Evil 2 Platinum in 1999. It features all the additions from the Dual Shock Version and added a new gallery mode featuring illustrations, renders and in-game character models, as well as a new Hard difficulty setting for the main game. The Sega Dreamcast version, released the same year, features these additions, along with the added benefit of viewing the character's health in a VMU. In Japan, the Dreamcast version (where it was titled Biohazard 2 Value Plus) was bundled with a demo of Resident Evil Code: Veronica and also contained assorted music from several Resident Evil soundtracks released in Japan.
A Nintendo 64 version was also released in 1999, ported by Angel Studios (currently Rockstar San Diego). While it was the only port of the game that did not feature the Extreme Battle mode, it did contain some console-exclusive features. The most prominent was a series of additional in-game documents known as the "EX Files" that connected the plot of the game with the other games in the series (including the then-unreleased Resident Evil Zero). Other features include an item randomizer, violence control, first-person controls and new unlockable outfits replacing the ones from the previous versions. A Hunter from the first Resident Evil is also given a cameo appearance. The game supported the Rumble Pak and Expansion Pak. The N64 version is notable due to the compression techniques that the developers were forced to use in order to fit two CD-ROMs worth of data onto a single 64MB cartridge. It also featured, for the time, a high resolution display of 640x480 compared to the PS1 version's 320x240. The game changes the resolution at each camera cut based on the number of enemies in the room. Many enemies take more processing power, so the game chooses lower resolutions. When all the enemies are defeated, it runs again at 640x480. The N64 version also features surround sound, not found on the PS1 version, using the Mosys system from Factor 5.
The Nintendo GameCube version, released in 2003, is identical to the PlayStation's Dual Shock Version in terms of content, featuring only a minimal set of improvements such as skippable cut scenes and a higher framerate for the game's FMV sequences.
An LCD game based on Resident Evil 2 was also released for the short-lived game.com in late 1998. Two versions of the game.com game were scheduled to be released, one starring Leon and the other with Claire, but only the former saw release. An aborted port for the Sega Saturn was also planned that utilized the 4MB RAM included with X-Men vs. Street Fighter.[citation needed] There was also an aborted port planned for the Game Boy Advance.[citation needed]
In 2006, it was re-released on the PC platform in Japan, with full Windows XP support and uncompressed FMV sequences.
Reception
Publication | Score |
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GamePro | 4.5/5 |
GameRevolution | A- |
GameSpot | 8.9/10 |
IGN | 9.3/10 |
Resident Evil 2 received positive reviews from most publications. Resident Evil 2 was a commercial success and the PS version alone has sold over 4.96 million copies since its release, making it the best selling game in the series, as well as Capcom's second best-selling game of all time.[2] Game Revolution called it "a great game with good graphics, terrific sound, riveting action, and puzzles that will keep you entertained for hours".[3] Game Pro said "For staunch veterans of the series, RE2 Dual Shock demands at least a rental...for newcomers to the series, there's never been a better time to get scared."[4] Games Domain said "Had the game lasted a little longer, and if the monsters had been a little more creative, this would be one of the best games ever made for the PSX."[5] Gamespot criticised the puzzles for being "a little out of place", and the inventory system for making players "mindlessly keep bringing items to and retrieving them from these "magical" storage bins," but concluded "Resident Evil 2 is one of the most entertaining games I've ever played."[6] IGN criticised the aiming, camera angles, puzzles and inventory system, while praising the atmosphere, graphics, sound and design, calling Resident Evil 2 "a good sequel...a superb game in it's own right and it will consume your life for hours, but it's not a quantum leap forward in the evolution of the game or the genre."[7]
Resident Evil 2 has an average of 89/100 for the PlayStation and Nintendo 64 versions,[8][9] 77/100 for the Dreamcast version,[10] and 59/100 for the GameCube version[11] on Metacritic.
Music
The Biohazard 2 Original Soundtrack is the original soundtrack CD for Resident Evil 2, and was composed by Masami Ueda, Shusaku Uchiyama, and Shun Nishigaki. It does not contain every track written for the game however. Most of the remaining tracks were included in the subsequent release of the Biohazard 2 Complete Track album on August 21, 1998.
Novelization
A novelization of the game titled Resident Evil: City of the Dead was written by author S.D. Perry, as the third book in her series of Resident Evil novels.
Remake rumor
On August 27, 2008, rumors began circulating about a possible remake in the same style as the GameCube remake of the original game, to appear on the Wii. According to the rumors, parts of the game will use the same viewpoint as Resident Evil 4, with new story elements and a new knight-like creature.[12]
On November 13, 2008, during a interview with Jun Takeuchi on Eurogamer, Takeuchi talked about how after Resident Evil 5, he would like to remake Resident Evil 2.[13]
References
- ^ IGN: Resident Evil 2 Review
- ^ CAPCOM | Platinum Titles
- ^ Resident Evil 2 video game review for the PS
- ^ Review : Resident Evil 2: Dual Shock Version [PlayStation] - from GamePro.com
- ^ http://web.archive.org/web/20020805051601/http://www.gamesdomain.com/playstation/reviews/Resident_Evil_2.html
- ^ http://web.archive.org/web/20010707141134/http://gamespot.com/gamespot/stories/reviews/0,10867,2549080,00.html
- ^ http://web.archive.org/web/19990429091320/http://psx.ign.com/reviews/504.html
- ^ Resident Evil 2 (psx: 1997): Reviews
- ^ Resident Evil 2 (n64: 1999): Reviews
- ^ Resident Evil 2 (drm: 2000): Reviews
- ^ Resident Evil 2 (cube: 2003): Reviews
- ^ N-Europe: Rumour: Resi 2 Wiimake Confirmed?
- ^ [1]
External links
- Articles needing cleanup from November 2008
- Cleanup tagged articles without a reason field from November 2008
- Wikipedia pages needing cleanup from November 2008
- 1998 video games
- Cancelled Sega Saturn games
- Dreamcast games
- GameCube games
- Nintendo 64 games
- PlayStation games
- Post-apocalyptic video games
- Resident Evil games
- Horror video games
- Windows games
- Video games developed in Japan
- Video games developed in the United States
- Video game sequels