Midgard (role-playing game): Difference between revisions
Lady Tenar (talk | contribs) No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
[[de:Midgard(Rollenspiel)|Midgard]] |
[[de:Midgard(Rollenspiel)|Midgard]] |
||
'' |
''This article is an ongoing translation from the german article. The german article is not very clearly written when it comes down to game mechanics, if you have played the game please contribute.'' |
||
the german article is not very clearly written when it comes down to game mechanics, if you have played the game please contribute |
|||
'''Midgard''' is a [[fantasy role-playing game]] of german origin. It was the first [[role-playing game]] ever published in [[german]] language and the first role-playing game that was created in [[Germany]]. |
'''Midgard''' is a [[fantasy role-playing game]] of german origin. It was the first [[role-playing game]] ever published in [[german]] language and the first role-playing game that was created in [[Germany]]. |
||
Line 10: | Line 9: | ||
The game uses aso called 'W%' [[dice]], that means a dice with 100 sides, or two dices with 10 sides, one representing the first digit of the actual number, one the last, with "00" meaning 100. This is convenient as the dices represent percentages, which is sometimes easier to grasp than other systems. It also uses an ordinary six-sided dice. |
The game uses aso called 'W%' [[dice]], that means a dice with 100 sides, or two dices with 10 sides, one representing the first digit of the actual number, one the last, with "00" meaning 100. This is convenient as the dices represent percentages, which is sometimes easier to grasp than other systems. It also uses an ordinary six-sided dice. |
||
In contrast to [[Advanced Dungeons and Dragons]] or [[ |
In contrast to [[Advanced Dungeons and Dragons]] or [[Das Schwarze Auge]] ([[The Dark Eye]]) , ''Midgard'' is not based on levels. The characters do have levels (called german '''Grade''', that means grades), but this only indicates how much a character has learned in it's life and they are not used to gain new abillities. New abillities or improvement of existing abillities are granted by the gamemater gradually as the character uses them. There are 20 classes of characters, but those do not determine the entire look of the character, only how difficult or easy it is for a character to learn certain abillities. |
||
In the edition of [[1985]], the game was the first role-playing game to incorporate the distinction between live points and exhaustion points. While the last one increase greatly as a character advances in level, the latter remain very much the same. So ever high level characters can't engage themselves in endless fights without danger. The can fight longer than beginners because they won't be exhausted that fast, but a well dealt strike kills them just like any beginner. |
In the edition of [[1985]], the game was the first role-playing game to incorporate the distinction between live points and exhaustion points. While the last one increase greatly as a character advances in level, the latter remain very much the same. So ever high level characters can't engage themselves in endless fights without danger. The can fight longer than beginners because they won't be exhausted that fast, but a well dealt strike kills them just like any beginner. |
Revision as of 23:53, 28 March 2004
This article is an ongoing translation from the german article. The german article is not very clearly written when it comes down to game mechanics, if you have played the game please contribute.
Midgard is a fantasy role-playing game of german origin. It was the first role-playing game ever published in german language and the first role-playing game that was created in Germany.
The System
The game uses aso called 'W%' dice, that means a dice with 100 sides, or two dices with 10 sides, one representing the first digit of the actual number, one the last, with "00" meaning 100. This is convenient as the dices represent percentages, which is sometimes easier to grasp than other systems. It also uses an ordinary six-sided dice.
In contrast to Advanced Dungeons and Dragons or Das Schwarze Auge (The Dark Eye) , Midgard is not based on levels. The characters do have levels (called german Grade, that means grades), but this only indicates how much a character has learned in it's life and they are not used to gain new abillities. New abillities or improvement of existing abillities are granted by the gamemater gradually as the character uses them. There are 20 classes of characters, but those do not determine the entire look of the character, only how difficult or easy it is for a character to learn certain abillities.
In the edition of 1985, the game was the first role-playing game to incorporate the distinction between live points and exhaustion points. While the last one increase greatly as a character advances in level, the latter remain very much the same. So ever high level characters can't engage themselves in endless fights without danger. The can fight longer than beginners because they won't be exhausted that fast, but a well dealt strike kills them just like any beginner.
actual Rulebooks in German
- Midgard - Das Fantasy-Rollenspiel, Pegasus Spiele, 360 Seiten, ISBN 3-930635-21-6
- Midgard - Das Arkanum, Pegasus Spiele, 312 Seiten, ISBN 3-930635-67-4
- Midgard - Das Bestarium, Pegasus Spiele, 384 Seiten, ISBN 3-930635-59-3
- Midgard - Das Kompendium, Pegasus Spiele, 136 Seiten
The world
The game rules do come with a world, which is also called Midgard, but the system is designed to work with any fantasy world the players chose.
Midgard is also the world of men in Norse mythology
Midgard (software) is also name of a popular Open source Content management system (see [1]).