Ubisoft Anvil: Difference between revisions
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Revision as of 21:04, 13 June 2009
Developer(s) | Ubisoft Montreal |
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Platform | PlayStation 3, Xbox 360, Microsoft Windows |
Type | Game engine |
License | Proprietary |
Website | Ubisoft Official Website |
Anvil (formerly known as Scimitar before 2008[1]) is a game engine created in 2007 by video game developer Ubisoft for use on Microsoft Windows, PlayStation 3 and Xbox 360.
List of games using Anvil engine
- Assassin's Creed (2007)
- Prince of Persia (2008)
- Shaun White Snowboarding (2008)
- Assassin's Creed II (2009)[2]
Technology
Claude Langlais (Technical Director of Ubisoft Montreal) says that modeling is done in 3ds Max for environment and ZBrush for characters.[3] The engine uses Autodesk's HumanIK middleware to correctly position the character's hands and feet in climbing and pushing animations at run-time.[4] Anvil has been improved for Assassin's Creed II. Features added include a full night and day cycle, enhanced draw distance, the same vegetation technology used in Far Cry 2, improved lightning, reflection and special effects, new cloth system, new AI and NPC navigation system.[5]
Gallery
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Assassin's Creed
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Assassin's Creed
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Assassin's Creed
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Assassin's Creed
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Prince of Persia
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Prince of Persia
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Prince of Persia
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Prince of Persia
References
- ^ VE3D, "Prince of Persia 2008 Information Ubidays 2008"
- ^ PC Games Hardware: "Assassin's Creed 2: Engine detailed"
- ^ gamingexcellence.com, Exclusive: Assassin's Creed Q&A - The Scimitar Engine, GamingExcellence, October 25, 2007]
- ^ Autodesk.com, "Ubisoft Assassin’s Creed"
- ^ PC Games Hardware: "Assassin's Creed 2: Engine detailed"