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Revision as of 21:04, 13 June 2009

Anvil
Developer(s)Ubisoft Montreal
PlatformPlayStation 3, Xbox 360, Microsoft Windows
TypeGame engine
LicenseProprietary
WebsiteUbisoft Official Website

Anvil (formerly known as Scimitar before 2008[1]) is a game engine created in 2007 by video game developer Ubisoft for use on Microsoft Windows, PlayStation 3 and Xbox 360.

List of games using Anvil engine

Technology

Claude Langlais (Technical Director of Ubisoft Montreal) says that modeling is done in 3ds Max for environment and ZBrush for characters.[3] The engine uses Autodesk's HumanIK middleware to correctly position the character's hands and feet in climbing and pushing animations at run-time.[4] Anvil has been improved for Assassin's Creed II. Features added include a full night and day cycle, enhanced draw distance, the same vegetation technology used in Far Cry 2, improved lightning, reflection and special effects, new cloth system, new AI and NPC navigation system.[5]

References