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*Silent Hill 2 (2001) Sony PlayStation 2
*Silent Hill 2 (2001) Sony PlayStation 2
*Silent Hill 2 Restless Dreams (2001) Xbox & PC
*Silent Hill 2 Restless Dreams (2001) Xbox & PC
*Silent Hill 2 Greatest Hits "Platinum" (2001) Sony PlayStation 2
*Silent Hill 2 (Greatest Hits) (2001) Sony PlayStation 2
*Silent Hill 3 (2003) Sony PlayStation 2 & PC
*Silent Hill 3 (2003) Sony PlayStation 2 & PC
*Silent Hill 4 The Room aka "Room 302" (2004) Sony PlayStation 2, Xbox & PC
*Silent Hill 4 The Room (aka "Room 302") (2004) Sony PlayStation 2, Xbox & PC
*Silent Hill Origins (2007) PSP & PlayStation 2 in (2008)
*Silent Hill Origins (2007) PSP & PlayStation 2 in (2008)
*Silent Hill Homecoming (2008) Sony PlayStation 3, Xbox 360 and PC
*Silent Hill Homecoming (2008) Sony PlayStation 3, Xbox 360 and PC

Revision as of 04:25, 10 July 2009

Silent Hill
Created byTeam Silent
Original workSilent Hill
Print publications
Book(s)Lost Memories
Drawing Block: Silent Hill 3 Program
Silent Hill
Novel(s)Silent Hill Play Novel
Art of Silent Hill
Lost Memories: The Art and Music of Silent Hill
Inescapable rain in Yoshiwara
Silent Hill Experience
The Silent Hill: Cage of Cradle
Silent Hill: The Arcade
Silent Hill: Double Under Dusk
Silent Hill: The Escape
Silent Hill: Mobile/Orphan
Silent Hill Mobile 2/Orphan 2
ComicsSilent Hill
Films and television
Film(s)Silent Hill
Games
Video game(s)Silent Hill
Silent Hill 2
Silent Hill 3
Silent Hill 4: The Room
Silent Hill: Origins
Silent Hill: Homecoming

Silent Hill (サイレントヒル, Sairento Hiru) is a survival horror video game; franchised, developed and published by Konami. The first four games in the series were created by Team Silent, which has since disbanded. Two additional titles have been created by other developers, Silent Hill: Origins by Climax Group and Silent Hill: Homecoming by Double Helix Games. There is also a series of comics, books and novelizations based on the series. A film adaptation loosely based on the first game was released in 2006 directed by Christophe Gans. A second film has been approved and is currently in pre-production.

The first three games of the series were released with strong sales[1][2][3] and critical acclaim.[4] Beginning with the release of Silent Hill 4: The Room, the critical reception and sales of the series began to decline.[4][5]

The series is known for its complex storylines, which are revealed through cinematic cut scenes and in-game notes. Each game unfolds like a movie, with the player's actions determining which of several possible endings they receive. The series is also acclaimed for its detailed, disturbing environments and chilling soundtracks provided by composer Akira Yamaoka.

Setting

File:Map SH1.jpg
The first map obtained in Silent Hill.

Silent Hill is a small town situated around the edge of Toluca Lake and a large forest, with the older sections of town located to the north and along the banks of the adjacent river. Due in part to heavy commercial development, the town is fairly self-sufficient; it has an elementary school, a shopping mall, a church, two separate hospitals, a sanitarium, and other stores and attractions. The majority of the town's businesses are locally owned mom and pop stores, with no apparent influence of chain stores or franchises other than a burger joint (called "Happy Burger") and a Shell gas station. Old Silent Hill and Paleville hold large residential areas with both apartments and homes, as well as several motels and the grand Lakeview Hotel. The beachfront area of Paleville also has a lighthouse and hosts the Lakeside Amusement Park.

Prior to the 1600s, the area where Silent Hill was eventually established was the home of members of an unnamed Native American tribe that used the land for sacred rituals. At the end of the century, settlers arrived and founded the town; shortly thereafter, they began to rapidly die off. The deaths were attributed to an epidemic, and Brookhaven Hospital was built to treat those affected. Eventually the settlers fled the town, leaving it abandoned for nearly a century, until it was resettled as a penal colony in the early 1800s. Twenty years later, another epidemic broke out, and Brookhaven Hospital was rebuilt and reopened. In the 1840s, the prison was closed, and the town once more abandoned; in the 1850s, coal was discovered there by another wave of settlers, and it became a boomtown.

During the American Civil War, the town served as a prisoner of war camp; after the end of the war, the prison used to house prisoners was converted into a state penitentiary, and shortly thereafter, Silent Hill became a resort town. Around roughly the same period, a group of religious zealots founded a series of small doomsday cults based upon the eschatology of the unnamed Native American tribe which occupied the land before settlers arrived. Collectively referring to themselves as "The Order", the cults, each of whom worshiped a different sub-deity, practiced human sacrifice and necromancy in an ongoing effort to resurrect "The God", an ancient deity which they believed would usher in an age of paradise by killing all humans. In order to fund their efforts, The Order dealt a psychedelic drug called White Claudia, manufactured from a plant indigenous to the town. The drug trade served to increase tourism to the town from the residents of surrounding areas, who traveled there to obtain White Claudia. The drug trade was eventually crippled, in the midst of a war between The Order and local authorities, during which members of The Order murdered several police officers.

Silent Hill manifests itself in at least three distinct parallel layers, or dimensions: a normal, populated town; a quiet, seemingly abandoned town veiled by supernaturally thick fog; and a dark and decaying town (called the "Otherworld") filled with disturbing, hellish imagery. Only the latter two layers are explored by the games' protagonists, where demonic and disfigured creatures roam the streets and buildings (appearing in greater numbers in the Otherworld). Electricity and lighting are extremely limited or nonexistent as well. Occasionally, characters will transit between dimensions, and in some cases the dimensions may intersect with each other, creating an incoherent space called "Nowhere."

The different appearances of both the town and its inhabitants are made manifest from characters' personal fears, though not necessarily those of the protagonists. These manifestations may be shared between characters, or otherwise appear exclusively to only one of them. It is implied that Silent Hill always held a supernatural presence, but the town's violent and deadly history since the early modern period had perverted these energies into something darker.[6]

Commentary published by Konami has stated that the power of Silent Hill has "intensified greatly" since the events of the first game.[7] While the first, second, and prequel games featured protagonists who were drawn into Silent Hill, in the third, fourth and fifth games, the Otherworld has reached out to people in nearby towns of Ashfield and Shepherd's Glen.

Location

The location of Silent Hill is ambiguous, although it is in the United States; California[8] is one location that has been suggested. There are a number of clues regarding the town's location throughout the series:


  • The body of water that surrounds the town on three sides is revealed in the second game to be called Toluca Lake. The only real-life Toluca Lake is in California behind the Universal Studios Hollywood lot.
  • The liner notes in the Japanese version of the Silent Hill 4: The Room soundtrack CD give an address for Heaven's Night, a strip club visited by the protagonists of Silent Hill 2 and Silent Hill 3, that would put it in Maine.
  • Although no state location is given, a map found through the course of Silent Hill: Homecoming places the Toluca Lake area in a fictitious Toluca County. Also, the instruction manual for Homecoming states that Shepherd's Glen, another town on Toluca Lake neighboring Silent Hill, is located in New England.
  • The film's screenwriter, Roger Avary, used the real town of Centralia, Pennsylvania as an inspiration for the town of Silent Hill.[9] In 1962, a fire in a landfill spread to the coal mines underneath Centralia and has burned since then, which forced most inhabitants to leave forever. In the film, Silent Hill is in West Virginia.

Gameplay

A combat scenario in Silent Hill 2, with James preparing to attack an approaching monster.

The first Silent Hill title, which served as the model for all but the fourth game, utilized a third-person perspective with fixed camera angles at certain points. Most sections take place indoors, connected by open streets and alleyways (though the third and fourth games feature greatly reduced exploration of outdoor environments). The alternating fog and darkness only allow the protagonist and player to see within a ten-foot radius at any time. At the beginning of the game, the character is usually equipped with a pocket flashlight and a seemingly broken pocket radio that emits static in close proximity to monsters.

Much of the series' gameplay revolves around solving puzzles, often to obtain a key or other item essential to the plot. Various monsters are also encountered in nearly all parts of the game. The player has access to a variety of improvised melee weapons and firearms, although most characters do not show any indication of experience with firearms.[10]

All the games feature multiple endings. Silent Hill, for example, has a progression of endings from "bad" to "good," depending on how many side objectives the player accomplishes prior to the final boss fight.[11] The endings of Silent Hill 2 are presented as being all equal, with no clearly defined "bad" ending.[12] There are also humorous "joke" endings in every game (except Silent Hill 4), most commonly referred to as the "UFO Ending" because the main character comes in contact with extraterrestrials. Silent Hill 3 and Silent Hill: Origins, however, both force a "good" ending on first-time players, with "bad" and "joke" endings for players who use a continuing save.

Atmosphere

Composer Akira Yamaoka has provided atmospheric and emotional music for every game in the series, ranging from gritty post-industrial to trip-hop and alternative rock pieces. Often in the Otherworld, music played is much louder than that of the fog world, making it harder to hear enemy's presence and much more frightening to the players. In addition, some environmental sound effects are included simply to frighten and alarm, rather than cause actual physical harm in the game (e.g., loud breathing or faint rustling in dark, empty hallways).

Beginning with Silent Hill 2, the series introduced the Noise Effect. It has become a staple in the series and is explained in the "Book of Lost Memories." The noise effect acts like a film grain filter, giving the game a constant sense of noise and presence, especially in the dark. This can severely inhibit the player's sight, as common objects such as pipes, walls, and posters can appear from far distances as monsters, and vice versa with distant monsters appearing as objects from a distance when not in motion. This effect has been expanded in Silent Hill 4 and Silent Hill Origins by noticeably increasing in volume in the presence of monsters/spirits (even without the radio or flashlight on). This feature can be shut off after completing the game once.

Main series

Silent Hill (1999)

Conceived by the game designer Keiichiro Toyama, the first Silent Hill was released in 1999 for the Sony PlayStation. The plot of the game centered around Harry Mason arriving in Silent Hill and his subsequent attempts at finding his adopted daughter, Cheryl.

During the progress of the game, the protagonist Harry finds that Cheryl has a disturbing past as the details of her genesis are revealed.

This game was followed by the release of the side story for Game Boy Advance called Silent Hill: Play Novel which is detailed below.

Silent Hill 2 (2001)

The sequel, Silent Hill 2, was released in 2001 for the Sony PlayStation 2, Microsoft Xbox and PC. The extended versions for Microsoft Xbox and PC are sometimes referred to by the name Silent Hill 2: Restless Dreams and feature an extra subplot scenario, as do the "Greatest Hits" re-release for the Sony PlayStation 2. The plot centered around James Sunderland, who had received a letter from his deceased wife informing him that she is waiting for him in their "special place", which leads him to Silent Hill.

Silent Hill 3 (2003)

The second full sequel, Silent Hill 3, was released in 2003 for the Sony PlayStation 2 as well as for PC. Highly tethered to the events of the first game, the plot surrounds a teenager named Heather[13] as she uncovers the mysteries that surround her past - including her own link to the haunted town.

Silent Hill 4: The Room (2004)

Silent Hill 4: The Room was released in 2004 for the Sony PlayStation 2, Microsoft Xbox and PC. The plot follows Henry Townshend who finds himself mysteriously locked in his own apartment until a hole appears in his bathroom wall. The game features characters that are mentioned in previous titles.

Silent Hill: Origins (2007)

The prequel Silent Hill: Origins, developed by Climax Group, was released in 2007 for the Sony PlayStation Portable, and in March 2008 for the PlayStation 2.[14] The plot features Travis Grady, a trucker with a disturbing past who becomes trapped in Silent Hill after rescuing a girl from a burning house. During his quest to find the fate of the burned girl, he encounters characters from the first game and some new ones from his own subconscious.[15]

Silent Hill: Homecoming (2008)

The sixth installment was officially confirmed on July 11 2007, during E3 2007 for the Sony PlayStation 3, Microsoft Xbox 360 and PC. The game tells the story of Alex Shepherd, a soldier who has returned from a war overseas. Shepherd discovers upon his arrival that his father has gone missing and his mother has become catatonic. Joshua, his brother, is the only one who can provide solace, but he soon vanishes. The game chronicles Shepherd's search to find his missing brother.[16] Like Silent Hill: Origins, Team Silent did not develop the project; instead, development was done by Double Helix Games.[17] Homecoming was released on October 1 2008.

Silent Hill: Shattered Memories (2009)

Shattered Memories will be a reimagining of the original Silent Hill by Climax Group, and will be released for the Nintendo Wii, PlayStation 2 and PlayStation Portable.[18] It is "not a remake or a port" and the character designs for Cybil, Dahlia and Harry have been redone. The recent Game Informer interview implies that it may connect to the original Silent Hill storyline.[19]

Spin-off titles and promotional discs

Silent Hill: Play Novel (2001)

In 2001, Silent Hill: Play Novel was released in Japan for the Nintendo Game Boy Advance. The game consists of still images and text and is played in the style of a Choose Your Own Adventure book. Full Motion Video sequences from the first game are also included. While the main game retells protagonist Harry Mason's journey through Silent Hill, it also deals with Cybil's adventures in the town as well as the exploits of a boy named Andy. It is considered a gaiden story and it has not been released outside of Japan.

Art of Silent Hill (2002)

First multimedia DVD focusing mostly on material from Silent Hill 2 such as artworks and renders. It contains exclusive up to date music video 'Caramel Mix' as well as 'Ki-no-ko' and 'Fukuro' (both of which appeared on future media discs).

Lost Memories: The Art and Music of Silent Hill (2003)

Released only in Japan, it is a second and most popular multimedia DVD. Most of the content found on "The Art of Silent Hill" is included here in addition to new content cited below. Divided into seven sections, it contains full soundtracks, trailer collections, artworks, renders and creature galleries from all three games as well as additional music videos: Ki-no-ko, Fukuro, Usagimu and video with Heather performing the song 'You're Not Here' from SH3 OST.

Inescapable rain in Yoshiwara (2004)

Audio drama added to Japanese version of Silent Hill 4 OST. It was made by Akira Yamaoka and Teisui Ichiryusa and lasts for 57 minutes, however there was later released additional 16 minute chapter to the story. The story is not linked to the Silent Hill series in any way.

The Silent Hill Experience (2006)

This video Universal Media Disc was released on April 6, 2006 for PlayStation Portable by Sony Entertainment as a promotional item for the 2006 Silent Hill film. It is the third multimedia disc related to the series.

The Silent Hill: Cage of Cradle (2006)

Interactive manga comic book written by Hiroyuki Owaku and illustrated by Masahiro Ito. It is currently only available on cellphones in Japan. Not much is known about the story and images of the comic have been mostly concealed. The story focuses on Lisa Garland before the events of the first game in the series. Doctor Kauffman appears, as well as the notorious Pyramid Head and Alessa Gillespie.

Silent Hill: The Arcade (2007)

At the 2007 Japan Arcade Operator's Union trade show, Konami revealed a forthcoming light gun arcade shooter game based on the Silent Hill series.[20][21] The game deals with two characters, Eric and Tina, who have entered the town of Silent Hill after the mysterious return of the "Little Baroness" after it vanished 89 years earlier in 1918, and must battle enemies which include Nurses and Pyramid Head from Silent Hill 2. The two-player arcade plays much like The House of the Dead.[22]

Silent Hill: Double Under Dusk (2007)

This is the second Silent Hill manga to appear exclusively to Konami's cellphone network. Many details, such as the synopsis and the involvement of Owaku and Ito are currently unknown.[23]

Silent Hill: The Escape (2007, 2008)

The Escape is the first Silent Hill game for mobile phones presented in 3D format.[citation needed] The game was originally released in Japan on December 19, 2007. The game is played in a first person perspective in a maze-like environment, and uses the phone's built-in camera to monitor a user's movements allowing for aiming and reloading of the character's gun. The player will meet various familiar monsters in the game, most prominently, The Nurse.

In mid-December 2008, Konami announced that a Silent Hill game would be available in the App Store, for iPhone OS, sometime in December 2008. Also entitled Silent Hill: The Escape, it is a 3D first-person shooter that is controlled using the touchscreen and accelerometer.[24]

Silent Hill: Mobile/Orphan (2007)

Orphan is a cell phone game focusing on solving riddles, released on Japanese market. The multi-language version (Including English and German) was also released the same year. The story revolves around three main characters, Ben, Moon and Karen, who had been drawn to a mysterious orphanage in Silent Hill where they spent their childhood. It is a first-person point and click adventure which retains most of the psychological thrills, riddles and puzzles of the Silent Hill series. There is only one type of monster in the game, a four-legged type which resembles a water strider. Combat involves aiming the crosshair at the correct position of its body and shooting it.

Silent Hill Mobile 2/Orphan 2 (2008)

Cell phone sequel to the Orphan. Player takes control of two characters, Lucas and Vincent.

Film adaptation (2006)

In 2003 a motion picture based on Silent Hill was officially announced, with French director Christophe Gans (Brotherhood of the Wolf) attached. The film was released in April 2006.

While incorporating elements from the first four games, as well as original material, the film adaptation generally follows the plot of the first game in the series. However, there were significant changes such as a role reversal for the prime antagonist, and a religious cult resembling Christian fundamentalists rather than devil worshippers.

Harry Mason was replaced with Rose Da Silva (played by Radha Mitchell), a married mother. Rose's adoptive daughter Sharon (Jodelle Ferland) wanders and cries out "Silent Hill" in her sleep. Against the wishes of her husband Chris Da Silva (Sean Bean), Rose takes Sharon to find the elusive town of Silent Hill, in hope of finding the source of Sharon's nightmares. On the way Rose encounters a police officer, Cybil Bennett (Laurie Holden), who is suspicious of the distraught mother and her actions. Cybil follows Rose into Silent Hill where they are caught in a living nightmare, and encounter a religious cult connected to Sharon's past.

The film featured music from series composer Akira Yamaoka. The musical score featured several selections of original game music, such as the opening from the first game "Silent Hill", "Promise - Reprise" from Silent Hill 2, and "Theme Of Laura" and "Laura Plays the Piano", also from the second game. Also, the song featured in the intro of "Silent Hill 3" is played during the end credits; that song is titled "You're Not Here".

The film was released through Tristar in the United States, and Pathé in Europe. Although panned by most professional critics, general audiences reacted more favorably, and the film was considered a financial success, opening at #1 in the US with $20.1 million dollars on its way to a total of $47 million domestically.[25] A sequel has been commissioned with the IMDB predicting a 2010 release, but presently little is known about it.[26][27]

Books

All books are officially available only in Japan.

Lost Memories (2003)

Guidebook detailing various aspects of the first three games like symbolism and ideas behind games or development process. The book has been the subject of unofficial translations outside Japan.[28][29]

Drawing Block: Silent Hill 3 Program (2003)

Artbook added to limited editions of Silent Hill 3 together with Lost Memories DVD and two posters.

Silent Hill (2006)

Not to be confused with novelization of the film released the same year and under the same title

Novelization of the first game of the series by Sadamu Yamashita only released in Japanese. It is divided into three chapters: Fog, Darkness and Nightmare.

Comic books

A series of comic books written by Scott Ciencin with artwork by Ben Templesmith (Dying Inside #1 and 2), Aadi Salman (Dying Inside #3,4,5), Shaun Thomas (Paint It Black, Among The Damned) and Nick Stakal (Grinning Man, Dead/Alive #1 to 5) have been published by IDW Publishing. An earlier standalone graphic novel from defunct British publisher Com.X was completed in 2000 but never released.

Influences

The games' developers have acknowledged that they are fans of the film Jacob's Ladder and its technique of inducing fear through a more psychological level of perception.[30] The films of David Lynch are also acknowledged to be an influence on Silent Hill.[31]

See also

Notes and references

  1. ^ Silent Hill Sales [1]
  2. ^ Silent Hill 2 Sales [2]
  3. ^ "Consolidated Financial Results for the Six Months Ended September 30, 2003" (PDF). Konami. 2003-11-13. Retrieved 2008-10-05.
  4. ^ a b Silent Hill on MetaCritic [3]
  5. ^ Homecoming Sales [4]
  6. ^ Book of Lost Memories (per Translated Memories translation.) Konami, 2003. 94, "Power of the Town."
  7. ^ Book of Lost Memories (per Translated Memories translation.) Konami, 2003. 08-09, "Alessa's History."
  8. ^ Toluca Lake is in California and Douglas' car tags in Silent Hill 3 are also from California.[5]
  9. ^ "The Real Silent Hill". offroaders.com. no date. Retrieved 2007-06-03. {{cite web}}: Check date values in: |date= (help)
  10. ^ "Silent Hill Origins Impressions and Interview" at IGN.com
  11. ^ Book of Lost Memories (per Translated Memories translation.) Konami, 2003. 28-29, "Silent Hill Ending Analysis" with translator's notes.
  12. ^ Book of Lost Memories (per Translated Memories translation.) Konami, 2003. 50-51, "Silent Hill 2 Ending Analysis" with translator's notes.
  13. ^ In the North American localization only, she is known as Heather Morris, in both press releases [6] and the game packaging.
  14. ^ Silent Hills Origins bound for PS2 at SPOnG
  15. ^ Kristan Reed (2007-04-30). "Interview - Silent Hill Origins". EuroGamer. {{cite web}}: External link in |publisher= (help); Text "accessdate#2007-10-23" ignored (help)
  16. ^ "Konami's 15-minute press event raises eyebrows". GameSpot. July 12, 2007. Retrieved 2007-11-10.
  17. ^ Silent Hill V First Screens, Developer Named
  18. ^ http://gonintendo.com/?p=77596
  19. ^ "Silent Hill: Shattered Memories Q&A". GameInformer. June 25, 2009.
  20. ^ "Next Silent Hill Coming To... Arcades?". Kotaku. February 16, 2007. Retrieved 2007-11-10.
  21. ^ Konami Expo 2007 February 16, 2007
  22. ^ Siliconera More on the Silent Hill Arcade game February 16 2007
  23. ^ Silent Hill Origins. [7] 6 July 2007 12:07
  24. ^ [8]
  25. ^ Silent Hill. Box Office Mojo. Retrieved on 2007-06-04.
  26. ^ "Silent Hill 2 movie confirmed". Emma Boyes, GameSpot UK. December 29, 2006. Retrieved 2007-11-10.
  27. ^ "Silent Hill 2 (2008)". IMDb. July 16, 2007. Retrieved 2007-11-10.
  28. ^ "About." Translated Memories. Retrieved on 2007-07-01.
  29. ^ "Links." Translated Memories. Retrieved on 2007-07-01.
  30. ^ Interview with Christophe Gans
  31. ^ IGN PS2 Interviews Silent Hill 2 Producer Akihiro Imamura. IGN, 2001-03-28. Retrieved on 2007-07-08.

http://kotaku.com/tag/silent-hill%7C-the-escape/

Complete List

Main series

  • Silent Hill (1999) Sony PlayStation
  • Silent Hill 2 (2001) Sony PlayStation 2
  • Silent Hill 2 Restless Dreams (2001) Xbox & PC
  • Silent Hill 2 (Greatest Hits) (2001) Sony PlayStation 2
  • Silent Hill 3 (2003) Sony PlayStation 2 & PC
  • Silent Hill 4 The Room (aka "Room 302") (2004) Sony PlayStation 2, Xbox & PC
  • Silent Hill Origins (2007) PSP & PlayStation 2 in (2008)
  • Silent Hill Homecoming (2008) Sony PlayStation 3, Xbox 360 and PC
  • Silent Hill Shattered Memories (?) WII, PlayStation 2 and PSP

Spin-off titles and promotional discs

  • Silent Hill Play Novel (2001) Game Boy Advance "Japan only"
  • Art of Silent Hill (2002) DVD
  • Lost Memories The Art and Music of Silent Hill (2003) DVD "Japan only"
  • Inescapable rain in Yoshiwara (2004) Audio "Japan only"
  • The Silent Hill Experience (2006) PSP UMD
  • The Silent Hill Cage of Cradle (2006) comic book "Japan cell phones only"
  • Silent Hill The Arcade (2007) arcade
  • Silent Hill Double Under Dusk (2007) comic book "Japan cell phones only"
  • Silent Hill The Escape (2007) mobile phones & Itunes in (2008)
  • Silent Hill Mobile/Orphan (2007) cell phone
  • Silent Hill Mobile 2/Orphan 2 (2008) cell phone

Template:Franchises by Konami