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The create-a-wrestler feature has also been improved from ''WWE SmackDown vs. Raw 2009''. The game will now feature three-dimensional apparel, unlike in previous games where it appeared as "painted on". The apparel will also move realistically, for example, a robe will move with each of the superstar's movements. Another improvement to the create-a-wrestler mode is the loading time of the menus, which in the past presented lengthy waiting time for each menu to appear; however, developers at Yuke's have improved the loading time of each menu.<ref name="Create mode"/> The layer system for the create-a-wrestler mode has been replace with a point system. In this system, each item is given a point value and the player is able to attach up to 48 points of items.<ref name="IGN-First">{{cite web|url=http://ps3.ign.com/articles/101/1017296p1.html|title=WWE SmackDown vs. Raw 2010 Explosion|first=Greg|last=Miller|publisher=[[IGN]]|accessdate=2009-08-22|accessdate=2009-08-23}}</ref> The mode will also feature an additional Paint Tool in which the player can create their own design that they can use as to use as a logo or a tattoo for their created wrestler.<ref>{{cite web|url=http://uk.thq.com/uk/game/detail/5534|title=WWE SmackDown vs. Raw 2010: Game details|publisher=[[THQ]]|accessdate=2009-08-21}}</ref> In addition to create-a-wrestler, ''WWE SmackDown vs. Raw 2010'' will introduce a new mode called Superstar Threads, in which the player can create three alternate attires for existing wrestlers in the game by customizing the colors of their attire.<ref name="GamesMaster" /><ref name="Create mode"/>
The create-a-wrestler feature has also been improved from ''WWE SmackDown vs. Raw 2009''. The game will now feature three-dimensional apparel, unlike in previous games where it appeared as "painted on". The apparel will also move realistically, for example, a robe will move with each of the superstar's movements. Another improvement to the create-a-wrestler mode is the loading time of the menus, which in the past presented lengthy waiting time for each menu to appear; however, developers at Yuke's have improved the loading time of each menu.<ref name="Create mode"/> The layer system for the create-a-wrestler mode has been replace with a point system. In this system, each item is given a point value and the player is able to attach up to 48 points of items.<ref name="IGN-First">{{cite web|url=http://ps3.ign.com/articles/101/1017296p1.html|title=WWE SmackDown vs. Raw 2010 Explosion|first=Greg|last=Miller|publisher=[[IGN]]|accessdate=2009-08-22|accessdate=2009-08-23}}</ref> The mode will also feature an additional Paint Tool in which the player can create their own design that they can use as to use as a logo or a tattoo for their created wrestler.<ref>{{cite web|url=http://uk.thq.com/uk/game/detail/5534|title=WWE SmackDown vs. Raw 2010: Game details|publisher=[[THQ]]|accessdate=2009-08-21}}</ref> In addition to create-a-wrestler, ''WWE SmackDown vs. Raw 2010'' will introduce a new mode called Superstar Threads, in which the player can create three alternate attires for existing wrestlers in the game by customizing the colors of their attire.<ref name="GamesMaster" /><ref name="Create mode"/>


THQ also confirmed that the create-a-finisher option has also been improved, with the addition of 30 percent more content. Introduced in the previous game, the player was able to create a finisher in the front grapple position. In ''WWE SmackDown vs. Raw 2010'', the mode has been expanded to include [[Professional wrestling aerial techniques|aerial techniques]]. The player will also be able to adjust the jumping trajectory and speed of the maneuver.<ref name="Create mode"/>
THQ also confirmed that the create-a-finisher option has also been improved, with the addition of 30 percent more content. Introduced in the previous game, the player was able to create a finisher in the front grapple position. In ''WWE SmackDown vs. Raw 2010'', the mode has been expanded to include [[Professional wrestling aerial techniques|aerial techniques]]. The player will also be able to adjust the jumping trajectory and speed of the maneuver.<ref name="Create mode"/> It has also been confirmed by a THQ insider that players will be able to create finishers from behind the opponant and from the turnbuckle position.<ref name="Caws.ws Q&A">{{cite web|url=http://caws.ws/forum/index.php?showtopic=331630|title=WWE 2010 @ SummerSlam|first=THQ|last=Insider|publisher=Caws.ws|accessdate=2009-08-25}}</ref>


Along with these new customization features, the player will be able to share their created wrestlers, moves and shows online with other players. The player can also rate other creations online in terms of quality.<ref name="Create mode"/> Evolving from the previous year's Highlight Reel mode, a compilation of the match's highlights will be listed after each match. The player can subsequently choose to watch or save any of these highlights.<ref name="Create mode"/>
Along with these new customization features, the player will be able to share their created wrestlers, moves and shows online with other players. The player can also rate other creations online in terms of quality.<ref name="Create mode"/> Evolving from the previous year's Highlight Reel mode, a compilation of the match's highlights will be listed after each match. The player can subsequently choose to watch or save any of these highlights.<ref name="Create mode"/>

Revision as of 18:44, 25 August 2009

Template:Future game

WWE SmackDown vs Raw 2010
Box art cover for WWE SmackDown vs. Raw 2010, featuring (left to right) Edge, The Undertaker, John Cena, Randy Orton, and Rey Mysterio
Developer(s)Yuke's
TOSE (Nintendo DS)
Publisher(s)THQ
SeriesWWE SmackDown
Platform(s)PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Nintendo DS, Xbox 360
Genre(s)Professional wrestling, Fighting

WWE SmackDown vs. Raw 2010 is a scheduled professional wrestling video game currently under development by Yuke's, which will be published by THQ for the PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Nintendo DS, and Xbox 360. The game is due to be released on October 20, 2009 in North America and October 23, 2009 in Europe.[1][2][3] TOSE will oversee development for the Nintendo DS version.[4]

It will be the eleventh video game in the WWE SmackDown series, and is the sequel to its predecessor WWE SmackDown vs. Raw 2009. The video game will be based on the professional wrestling promotion World Wrestling Entertainment (WWE), and is named after two of the promotion's three brands: Raw and SmackDown, and also features the promotion's third brand ECW.

Gameplay

Create modes

A screenshot of the game's new WWE Story Designer mode, here demonstrating the mode's scenario design function.

WWE SmackDown vs. Raw 2010 will feature a new and improved create mode. In addition to the original create-a-wrestler and create-an-entrance modes, the game will introduce the WWE Story Designer mode, an extension to the General Manager mode last seen in WWE SmackDown vs. Raw 2008. The player will now be able to design the script to one of the weekly shows (Raw, SmackDown, or ECW) with storylines, scenarios, and matches of their creations using a variety of preset options. Included in the designing options for scenarios are the words the superstars speak from the player's created script, the text that appears as the subtitles, and the actions the superstar performs; however, there is a limit to the number of characters that can appear in a scenario. Similar to previous editions in the series, the player can create storylines; however, the player can now control how long the storylines goes on, how many superstars or divas are involved, and what takes place in the storylines. The match-making feature allows the player to set a match type, set a stipulation, and set any winning conditions. In addition to using created superstars, the player may also integrate actual WWE superstars and Divas into their created storylines, scenarios, or matches.[5]

The create-a-wrestler feature has also been improved from WWE SmackDown vs. Raw 2009. The game will now feature three-dimensional apparel, unlike in previous games where it appeared as "painted on". The apparel will also move realistically, for example, a robe will move with each of the superstar's movements. Another improvement to the create-a-wrestler mode is the loading time of the menus, which in the past presented lengthy waiting time for each menu to appear; however, developers at Yuke's have improved the loading time of each menu.[5] The layer system for the create-a-wrestler mode has been replace with a point system. In this system, each item is given a point value and the player is able to attach up to 48 points of items.[6] The mode will also feature an additional Paint Tool in which the player can create their own design that they can use as to use as a logo or a tattoo for their created wrestler.[7] In addition to create-a-wrestler, WWE SmackDown vs. Raw 2010 will introduce a new mode called Superstar Threads, in which the player can create three alternate attires for existing wrestlers in the game by customizing the colors of their attire.[4][5]

THQ also confirmed that the create-a-finisher option has also been improved, with the addition of 30 percent more content. Introduced in the previous game, the player was able to create a finisher in the front grapple position. In WWE SmackDown vs. Raw 2010, the mode has been expanded to include aerial techniques. The player will also be able to adjust the jumping trajectory and speed of the maneuver.[5] It has also been confirmed by a THQ insider that players will be able to create finishers from behind the opponant and from the turnbuckle position.[8]

Along with these new customization features, the player will be able to share their created wrestlers, moves and shows online with other players. The player can also rate other creations online in terms of quality.[5] Evolving from the previous year's Highlight Reel mode, a compilation of the match's highlights will be listed after each match. The player can subsequently choose to watch or save any of these highlights.[5]

Match gameplay

WWE SmackDown vs. Raw 2010 will feature improved match gameplay. A new feature that has been added is the THQ Training Facility, a tutorial option for players who may be unaware of the gameplay of the SmackDown series. The player will be able to choose a superstar, their non-player character opponent (or they may choose to play with another player), the match type, and the game or match settings. During the match, various pop-ups will appear with different instructions on how to perform actions, such as the grapples or maneuvers available to be performed. There are over 100 training tips available to the player. New moves in the game include moves involving superstars standing on the ring's apron. For the first time since WWE SmackDown vs. Raw 2007, the game will feature four strong grapples, with players now also able to switch between each grapples.[5]

WWE SmackDown vs. Raw 2010 will feature a revamped HUD, cutting down on the on-screen information seen in the previous year. The momentum meter will now appear as a small halo underneath each superstar, while HUD icons and information relevant to the match will be displayed around the superstar.[5][6] On-screen body damage meters are now replaced by visual cues from superstars indicating where they are damaged. The game will also adopt the "pinfall kickout mechanism" used in the THQ video game WWE Legends of WrestleMania, in which the player can either hold a face button or button mash to fill up a meter for kicking out of a pinfall attempt.[5] A new reversal system will replace the old two-button system from previous games. The new single-button reversal system will based around timing, with the player given only one chance to press the reversal key when the icon appears.[5][6]

Game modes

The Road to WrestleMania mode returns from WWE SmackDown vs. Raw 2009 with six new stories based on various WWE wrestlers. Unlike the previous year, WWE SmackDown vs. Raw 2010 will feature a Diva-based story involving Mickie James and a story specifically for the player's created wrestler.[5][9] This year's Road to WrestleMania mode will also include storylines that branch out through interactive cutscenes.[10]

Roster

WWE SmackDown vs. Raw 2010 will feature more than 60 in-game superstars.[6]

Development

The game's development was officially announced at E3 on June 1, 2009 by WWE, Yuke's, and THQ.[2][11] The game was mainly promoted under the tagline "It's Your World Now", referring to the new customization features available to the player that the game will have.[12] The first video of gameplay footage was revealed on the August 11 edition of Late Night with Jimmy Fallon during an interview with wrestler Triple H, showing a match between Triple H and a created Jimmy Fallon.[13] A trailer announcing and promoting the game's new customization features was released on August 20 at GameSpot.[12] This was a change from the previous years of the WWE SmackDown series in which features were announced earlier in a month like April. According to the game's senior creative manager, Cory Ledesma, the reasoning for this was to build up anticipation and excitement in a shorter period with more information about the game.[9] A playable demo for the game was first released to the public at WWE's SummerSlam Axxess fan convention on August 22 and August 23.[3]

Originally, the game was announced in June 2009 to have an American release date of November 10, 2009.[14] However, the release date was subsequently moved forward to October 20, 2009.[12]

The game will feature songs from Adelitas Way, Lynyrd Skynyrd, Sick Puppies, Skillet and Trivium as licensed songs for the game's soundtrack.[15]

Wii

The Wii version of the game has also been improved, primarily the motion gameplay and control scheme having been improved similar to that of the PlayStation 3 and Xbox 360 versions. With these improvements, the player will have more control options, including the use of the GameCube controller, Wii Remote, and the Wii Classic Controller. It was confirmed by the game's producers that the Wii version will feature many of the features found on the PlayStation 3 and Xbox 360 versions, in this way the Wii version could be comparable to the other versions. [5] While the Wii version will feature the create-a-finisher mode for the first time, it will not feature online support like the previous year's edition.[4]

Nintendo DS

TOSE, the developers of the Nintendo DS version of WWE SmackDown vs. Raw 2009, will be developing the Nintendo DS version of WWE SmackDown vs. Raw 2010.[4] THQ confirmed that they were seeking an improvement to the Nintendo DS versions of the WWE SmackDown series, and that WWE SmackDown vs. Raw 2010 would feature that improvement. Unlike past games, the DS version of this game will feature an increase in speed. The gameplay will now be seen from an elevated camera, in addition, the maneuvers will now also be controlled by using the device's buttons instead of touch screen. A new feature to the DS version will be a collectible card system. The player will be able to collect cards that feature power-ups that may be activated in the ring—such as calling in a wrestler to interfere in the match—or that feature unlockables—such as create-a-wrestler parts, match types, etc. The DS version will also feature an improved story mode in which the player will participate in various storylines. Along the way, the player will have to compete in matches, in addition to being able to improve a created wrestler's statistics, nursing the wounds suffered by the player's wrestler, or visiting WWE Chairman Vince McMahon's office.[5] The DS version will also include for the first time an Ambulance match and Backstage Brawls with 14 different backstage areas.[16]

See also

References

  1. ^ Cite error: The named reference UK-Minisite was invoked but never defined (see the help page).
  2. ^ a b ""SmackDown vs. Raw 2010" prepares to enter the virtual ring". World Wrestling Entertainment. 2009-06-01. Retrieved 2009-06-02.
  3. ^ a b "SummerSlam Axxess Attractions". World Wrestling Entertainment. Retrieved 2009-08-20.
  4. ^ a b c d "Summer of Slam". GamesMaster: p. 54-59. 2009. {{cite journal}}: |pages= has extra text (help); Unknown parameter |month= ignored (help)
  5. ^ a b c d e f g h i j k l m Ekberg, Brian (2009-08-20). "WWE SmackDown vs. Raw 2010: Creation is King". GameSpot. Retrieved 2009-08-20.
  6. ^ a b c d Miller, Greg. "WWE SmackDown vs. Raw 2010 Explosion". IGN. Retrieved 2009-08-23.
  7. ^ "WWE SmackDown vs. Raw 2010: Game details". THQ. Retrieved 2009-08-21.
  8. ^ Insider, THQ. "WWE 2010 @ SummerSlam". Caws.ws. Retrieved 2009-08-25.
  9. ^ a b Eddy, Andy (2009-08-24). "TXB Interview: THQ's Cory Ledesma". Team Xbox. Retrieved 2009-08-25.
  10. ^ "Preview: WWE Smackdown Vs. Raw 2010 Leaps Into Ring". Game Informer. 2009-08-22. Retrieved 2009-08-24.
  11. ^ "WWE SmackDown vs. Raw 2010 Announced!". THQ. Retrieved 2009-06-02.
  12. ^ a b c "WWE Smackdown vs. Raw 2010 Summer Slam Announce Trailer". GameSpot. 2009-08-20. Retrieved 2009-08-20.
  13. ^ "Triple H appears as a guest on "Late Night with Jimmy Fallon"". World Wrestling Entertainment. 2009-08-12. Retrieved 2009-08-12.
  14. ^ Black, Matt (2009-07-24). "THQ Street Dates Smackdown vs RAW 2010". Gaming Ring. Retrieved 2009-08-20.
  15. ^ "WWE SmackDown vs. Raw 2010 Enters the Virtual Ring with Announcement of Key Features and Franchise Updates". Business Wire. 2009-08-24. Retrieved 2009-08-24.
  16. ^ Cite error: The named reference DS-UK was invoked but never defined (see the help page).