Electron engine: Difference between revisions
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Revision as of 02:38, 2 September 2009
This article needs additional citations for verification. (January 2009) |
Developer(s) | Obsidian Entertainment |
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Stable release | 1.03
/ October 2006 |
Operating system | Microsoft Windows, MAC OS X |
Type | game engine |
The Electron engine, developed by Obsidian Entertainment, is a 3D video game engine, based on BioWare's Aurora Engine. It is used in Obsidian's Neverwinter Nights 2. It features faster graphics and pixel-based shading technology, and was rumored to be very efficient. However, once Neverwinter Nights 2 was released, the engine was criticized by many for its lack of optimization, running sluggishly on many machines. This engine, unlike its predecessor, has no support for platforms other than Windows and MAC OS X.
Games using the Electron engine
- Neverwinter Nights 2 (2006)
- Neverwinter Nights 2: Mask of the Betrayer (2007)
- Neverwinter Nights 2: Storm of Zehir (2008)