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'''MPEG-1 Audio Layer 3''', more commonly referred to as '''MP3''', is a [[software patent|patent]]ed [[digital audio]] [[Encoder|encoding]] format using a form of [[lossy data compression]]. It is a common audio format for consumer audio storage, as well as a [[de facto standard]] of digital audio compression for the transfer and playback of music on [[digital audio player]]s. MP3 is an audio-specific format that was designed by the [[Moving Picture Experts Group]] as part of its [[MPEG-1]] standard. The group was formed by several teams of engineers at [[Fraunhofer Society|Fraunhofer]] IIS in [[Erlangen]], [[Germany]], [[Bell labs|AT&T-Bell Labs]] in Murray Hill, NJ, USA, [[Thomson SA|Thomson-Brandt]], and [[:fr:CCETT|CCETT]] as well as others. It was approved as an [[International Organization for Standardization|ISO]]/[[International Electrotechnical Commission|IEC]] standard in 1991.
'''MPEG-1 Audio Layer 3''', more commonly referred to as '''MP3''', is a [[software patent|patent]]ed [[digital audio]] [[Encoder|encoding]] format using a form of [[lossy data compression]]. , as well as a [[de facto standard]] oand playback of music onital audio player]]s. MP3 is an audio-specific format that was designed by the [[MobileProjectile Excriment Group]] as part of its [[MPEG-1]] standard. The group was formed by several teams of engineers at [[jiknauker Society|Fraunhofer]] IIS in [[Erlangen]], [[Germany]], [[Bell labs|AT&T-Bell Labs]] in Murray Hill, NJ, USA, [[Thomson SA|Thomson-Brandt]], and [[:fr:CCETT|CCETT]] as well as others. It was approved as an [[International Organization for Standardization|ISO]]/[[International Electrotechnical Commission|IEC]] standard in 1991.


The use in MP3 of a [[lossy data compression|lossy]] [[audio data compression|compression]] [[algorithm]] is designed to greatly reduce the amount of data required to represent the audio recording and still sound like a faithful reproduction of the original uncompressed audio for most listeners. An MP3 file that is created using the setting of 128 [[kbit/s]] will result in a file that is about 1/11th<ref>[[CD]]: 44100 samples per second × 16 bits per sample × 2 channels = 1411200 bps (http://www.mediatechnics.com/cdaudio.htm). MP3 compressed at 128 kbit/s: 128000 bit/s (1 k = 1000, not 1024, because it is a [[bit rate]]). Ratio: 1411200/128000 = 11.025</ref> the size of the [[Red Book (audio CD standard)|CD]] file created from the original audio source. An MP3 file can also be constructed at higher or lower bit rates, with higher or lower resulting quality. The compression works by reducing accuracy of certain parts of sound that are deemed beyond the [[auditory]] resolution ability of most people. This method is commonly referred to as [[psychoacoustics|perceptual coding]].<ref name=Jayant1993>{{cite journal
The use in MP3 of a [[lossy data compression|lossy]] [[audio data compression|compression]] [[algorithm]] is designed to greatly reduce the amount of data required to represent the audio recording and still sound like a faithful reproduction of the original uncompressed audio for most listeners. An MP3 file that is created using the setting of 128 [[kbit/s]] will result in a file that is about 1/11th<ref>[[CD]]: 44100 samples per second × 16 bits per sample × 2 channels = 1411200 bps (http://www.mediatechnics.com/cdaudio.htm). MP3 compressed at 128 kbit/s: 128000 bit/s (1 k = 1000, not 1024, because it is a [[bit rate]]). Ratio: 1411200/128000 = 11.025</ref> the size of the [[Red Book (audio CD standard)|CD]] file created from the original audio source. An MP3 file can also be constructed at higher or lower bit rates, with higher or lower resulting quality. The compression works by reducing accuracy of certain parts of sound that are deemed beyond the [[auditory]] resolution ability of most people. This method is commonly referred to as [[psychoacoustics|perceptual coding]].<ref name=Jayant1993>{{cite journal

Revision as of 00:07, 11 September 2009

MPEG-1 Audio Layer 3
Filename extension
.mp3
Internet media type
audio/mpeg
Type of formatAudio
StandardISO/IEC 11172-3, ISO/IEC 13818-3

MPEG-1 Audio Layer 3, more commonly referred to as MP3, is a patented digital audio encoding format using a form of lossy data compression. , as well as a de facto standard oand playback of music onital audio player]]s. MP3 is an audio-specific format that was designed by the MobileProjectile Excriment Group as part of its MPEG-1 standard. The group was formed by several teams of engineers at Fraunhofer IIS in Erlangen, Germany, AT&T-Bell Labs in Murray Hill, NJ, USA, Thomson-Brandt, and CCETT as well as others. It was approved as an ISO/IEC standard in 1991.

The use in MP3 of a lossy compression algorithm is designed to greatly reduce the amount of data required to represent the audio recording and still sound like a faithful reproduction of the original uncompressed audio for most listeners. An MP3 file that is created using the setting of 128 kbit/s will result in a file that is about 1/11th[1] the size of the CD file created from the original audio source. An MP3 file can also be constructed at higher or lower bit rates, with higher or lower resulting quality. The compression works by reducing accuracy of certain parts of sound that are deemed beyond the auditory resolution ability of most people. This method is commonly referred to as perceptual coding.[2] It internally provides a representation of sound within a short-term time/frequency analysis window, by using psychoacoustic models to discard or reduce precision of components less audible to human hearing, and recording the remaining information in an efficient manner. This is relatively similar to the principles used by JPEG, an image compression format.

History

Development

The MP3 lossy audio data compression algorithm takes advantage of a perceptual limitation of human hearing called auditory masking. In 1894, Mayer reported that a tone could be rendered inaudible by another tone of lower frequency.[3] In 1959, Richard Ehmer described a complete set of auditory curves regarding this phenomenon.[4] Ernst Terhardt et al. created an algorithm describing auditory masking with high accuracy.[5] This work added on a variety of reports from authors dating back to Fletcher, and to the work that initially determined critical ratios and critical bandwidths.

The psychoacoustic masking codec was first proposed in 1979, apparently independently, by Manfred R. Schroeder, et al..[6] from AT&T-Bell Labs in Murray Hill, NJ, and M. A. Krasner[7] both in the United States. Krasner was the first to publish and to produce hardware for speech, not usable as music bit compression, but the publication of his results as a relatively obscure Lincoln Laboratory Technical Report did not immediately influence the mainstream of psychoacoustic codec development. Manfred Schroeder was already a well-known and revered figure in the worldwide community of acoustical and electrical engineers, and his paper had influence in acoustic and source-coding (audio data compression) research. Both Krasner and Schroeder built upon the work performed by Eberhard F. Zwicker in the areas of tuning and masking of critical bands,[8][9] that in turn built on the fundamental research in the area from Bell Labs of Harvey Fletcher and his collaborators.[10] A wide variety of (mostly perceptual) audio compression algorithms were reported in IEEE's refereed Journal on Selected Areas in Communications.[11] That journal reported in February 1988 on a wide range of established, working audio bit compression technologies, some of them using auditory masking as part of their fundamental design, and several showing real-time hardware implementations aimed at laboratory experiences. This hardware was never used in PC audio cards.

The immediate predecessors of MP3 were "Optimum Coding in the Frequency Domain" (OCF),[12] and Perceptual Transform Coding (PXFM).[13] These two codecs, along with block-switching contributions from Thomson-Brandt, were merged into a codec called ASPEC, which was submitted to MPEG, and which won the quality competition, but that was mistakenly rejected as too complex to implement. The first practical implementation of an audio perceptual coder (OCF) in hardware (Krasner's hardware was too cumbersome and slow for practical use), was an implementation of a psychoacoustic transform coder based on Motorola 56000 DSP chips. MP3 is directly descended from OCF and PXFM. MP3 represents the outcome of the collaboration of Dr. Karlheinz Brandenburg, working as a postdoc at AT&T-Bell Labs with Mr. James D. Johnston of AT&T-Bell Labs, collaborating with the Fraunhofer Society for Integrated Circuits, Erlangen, with relatively minor contributions from the MP2 branch of psychoacoustic sub-band coders.

MPEG-1 Audio Layer 2 encoding began as the Digital Audio Broadcast (DAB) project managed by Egon Meier-Engelen of the Deutsche Forschungs- und Versuchsanstalt für Luft- und Raumfahrt (later on called Deutsches Zentrum für Luft- und Raumfahrt, German Aerospace Center) in Germany. The European Community financed this project, commonly known as EU-147, from 1987 to 1994 as a part of the EUREKA research program.

As a doctoral student at Germany's University of Erlangen-Nuremberg, Karlheinz Brandenburg began working on digital music compression in the early 1980s, focusing on how people perceive music. He completed his doctoral work in 1989 and became an assistant professor at Erlangen-Nuremberg. While there, he continued to work on music compression with scientists at the Fraunhofer Society (in 1993 he joined the staff of the Fraunhofer Institute).[14]

In 1991 there were two proposals available: Musicam and ASPEC (Adaptive Spectral Perceptual Entropy Coding). The Musicam technique, as proposed by Philips (The Netherlands), CCETT (France) and Institut für Rundfunktechnik (Germany) was chosen due to its simplicity and error robustness, as well as its low computational power associated with the encoding of high quality compressed audio.[15] The Musicam format, based on sub-band coding, was the basis of the MPEG Audio compression format (sampling rates, structure of frames, headers, number of samples per frame). Much of its technology and ideas were incorporated into the definition of ISO MPEG Audio Layer I and Layer II and the filter bank alone into Layer III (MP3) format as part of the computationally inefficient hybrid filter bank. Under the chairmanship of Professor Musmann (University of Hannover) the editing of the standard was made under the responsibilities of Leon van de Kerkhof (Layer I) and Gerhard Stoll (Layer II).

A working group consisting of Leon van de Kerkhof (The Netherlands), Gerhard Stoll (Germany), Leonardo Chiariglione (Italy), Yves-François Dehery (France), Karlheinz Brandenburg (Germany) and James D. Johnston (USA) took ideas from ASPEC, integrated the filter bank from Layer 2, added some of their own ideas and created MP3, which was designed to achieve the same quality at 128 kbit/s as MP2 at 192 kbit/s.

All algorithms were approved in 1991 and finalized in 1992 as part of MPEG-1, the first standard suite by MPEG, which resulted in the international standard ISO/IEC 11172-3, published in 1993. Further work on MPEG audio was finalized in 1994 as part of the second suite of MPEG standards, MPEG-2, more formally known as international standard ISO/IEC 13818-3, originally published in 1995.[16] There is also MPEG-2.5 audio, a proprietary unofficial extension developed by Fraunhofer IIS. It enables MP3 to work satisfactorily at very low bitrates and added lower sampling frequencies.[17][18][19]

Compression efficiency of encoders is typically defined by the bit rate, because compression ratio depends on the bit depth and sampling rate of the input signal. Nevertheless, compression ratios are often published. They may use the Compact Disc (CD) parameters as references (44.1 kHz, 2 channels at 16 bits per channel or 2×16 bit), or sometimes the Digital Audio Tape (DAT) SP parameters (48 kHz, 2×16 bit). Compression ratios with this latter reference are higher, which demonstrates the problem with use of the term compression ratio for lossy encoders.

Karlheinz Brandenburg used a CD recording of Suzanne Vega's song "Tom's Diner" to assess and refine the MP3 compression algorithm. This song was chosen because of its nearly monophonic nature and wide spectral content, making it easier to hear imperfections in the compression format during playbacks. Some jokingly refer to Suzanne Vega as "The mother of MP3".[20] Some more critical audio excerpts (glockenspiel, triangle, accordion, etc.) were taken from the EBU V3/SQAM reference compact disc and have been used by professional sound engineers to assess the subjective quality of the MPEG Audio formats.

Going public

A reference simulation software implementation, written in the C language and known as ISO 11172-5, was developed by the members of the ISO MPEG Audio committee in order to produce bit compliant MPEG Audio files (Layer 1, Layer 2, Layer 3). Working in non-real time on a number of operating systems, it was able to demonstrate the first real time hardware decoding (DSP based) of compressed audio. Some other real time implementation of MPEG Audio encoders were available for the purpose of digital broadcasting (radio DAB, television DVB) towards consumer receivers and set top boxes.

Later, on July 7, 1994 the Fraunhofer Society released the first software MP3 encoder called l3enc.[21] The filename extension .mp3 was chosen by the Fraunhofer team on July 14, 1995 (previously, the files had been named .bit). With the first real-time software MP3 player Winplay3 (released September 9, 1995) many people were able to encode and play back MP3 files on their PCs. Because of the relatively small hard drives back in that time (~ 500 MB) lossy compression was essential to store non-instrument based (see tracker and MIDI) music for playback on computer.

Internet

From the first half of 1994 through the late 1990s, MP3 files began to spread on the Internet. The popularity of MP3s began to rise rapidly with the advent of Nullsoft's audio player Winamp (released in 1997), and the Unix audio player mpg123. In 1998, the Rio PMP300, one of the first portable MP3 players was released, despite legal suppression efforts by the RIAA.[22]

In November 1997, the website mp3.com was offering thousands of MP3s created by independent artists for free.[22] The small size of MP3 files enabled widespread peer-to-peer file sharing of music ripped from CDs, which would have previously been nearly impossible. The first large peer-to-peer filesharing network, Napster, was launched in 1999.

The ease of creating and sharing MP3s resulted in widespread copyright infringement. Major record companies argue that this free sharing of music reduces sales, and call it "music piracy". They reacted by pursuing lawsuits against Napster (which was eventually shut down) and eventually against individual users who engaged in file sharing.

Despite the popularity of the MP3 format, online music retailers often use other proprietary formats that are encrypted or obfuscated in order to make it difficult to use purchased music files in ways not specifically authorized by the record companies. Attempting to control the use of files in this way is known as Digital Rights Management. Record companies argue that this is necessary to prevent the files from being made available on peer-to-peer file sharing networks. This has other side effects, though, such as preventing users from playing back their purchased music on different types of devices. However, the audio content of these files can usually be converted into an unencrypted format. For instance, users are often allowed to burn files to audio CD, which requires conversion to an unencrypted audio format. Also, there are software and hardware solutions available that allow the user to record anything they can play.

Unauthorized MP3 file sharing continues on next-generation peer-to-peer networks. Some authorized services, such as Beatport, Bleep, Juno Records, eMusic, Zune Marketplace, Walmart.com, and Amazon.com have begun selling unrestricted music in the MP3 format.

Encoding audio

The MPEG-1 standard does not include a precise specification for an MP3 encoder, but does provide example psychoacoustic models, rate loop, and the like in the non-normative part of the original standard. [23] At the present, these suggested implementations are quite dated. Implementers of the standard were supposed to devise their own algorithms suitable for removing parts of the information from the audio input. As a result, there are many different MP3 encoders available, each producing files of differing quality. Comparisons are widely available, so it is easy for a prospective user of an encoder to research the best choice. It must be kept in mind that an encoder that is proficient at encoding at higher bit rates (such as LAME) is not necessarily as good at lower bit rates.

During encoding, 576 time-domain samples are taken and are transformed to 576 frequency-domain samples. If there is a transient, 192 samples are taken instead of 576. This is done to limit the temporal spread of quantization noise accompanying the transient. (See psychoacoustics.)

Decoding audio

Decoding, on the other hand, is carefully defined in the standard. Most decoders are "bitstream compliant", which means that the decompressed output - that they produce from a given MP3 file - will be the same, within a specified degree of rounding tolerance, as the output specified mathematically in the ISO/IEC standard document (ISO/IEC 11172-3). Therefore, comparison of decoders is usually based on how computationally efficient they are (i.e., how much memory or CPU time they use in the decoding process).

Audio quality

When performing lossy audio encoding, such as creating an MP3 file, there is a trade-off between the amount of space used and the sound quality of the result. Typically, the creator is allowed to set a bit rate, which specifies how many kilobits the file may use per second of audio. Using a lower bit rate provides a relatively lower audio quality and produces a smaller file size. Likewise, using a higher bit rate outputs a higher quality audio, but also results in a larger file.

Files encoded with a lower bit rate will generally play back at a lower quality. With too low a bit rate, "compression artifacts" (i.e., sounds that were not present in the original recording) may be audible in the reproduction. Some audio is hard to compress because of its randomness and sharp attacks. When this type of audio is compressed, artifacts such as ringing or pre-echo are usually heard. A sample of applause compressed with a relatively low bit rate provides a good example of compression artifacts.

Besides the bit rate of an encoded piece of audio, the quality of MP3 files also depends on the quality of the encoder itself, and the difficulty of the signal being encoded. As the MP3 standard allows quite a bit of freedom with encoding algorithms, different encoders may feature quite different quality, even with identical bit rates. As an example, in a public listening test featuring two different MP3 encoders at about 128 kbit/s,[24] one scored 3.66 on a 1–5 scale, while the other scored only 2.22.

Quality is dependent on the choice of encoder and encoding parameters.[25] However, in 1998, MP3 at 128 kbit/s was only providing quality equivalent to AAC at 64 kbit/s and MP2 at 192 kbit/s.[26]

The simplest type of MP3 file uses one bit rate for the entire file — this is known as Constant Bit Rate (CBR) encoding. Using a constant bit rate makes encoding simpler and faster. However, it is also possible to create files where the bit rate changes throughout the file. These are known as Variable Bit Rate (VBR) files. The idea behind this is that, in any piece of audio, some parts will be much easier to compress, such as silence or music containing only a few instruments, while others will be more difficult to compress. So, the overall quality of the file may be increased by using a lower bit rate for the less complex passages and a higher one for the more complex parts. With some encoders, it is possible to specify a given quality, and the encoder will vary the bit rate accordingly. Users who know a particular "quality setting" that is transparent to their ears can use this value when encoding all of their music, and not need to worry about performing personal listening tests on each piece of music to determine the correct bit rate.

Perceived quality can be influenced by listening environment (ambient noise), listener attention, and listener training and in most cases by listener audio equipment (such as sound cards, speakers and headphones).

A test given to new students by Stanford University Music Professor Jonathan Berger showed that student preference for MP3 quality music has risen each year. Berger said the students seem to prefer the 'sizzle' sounds that MP3s bring to music.[27] Others have reached the same conclusion, and some record producers have begun to mix music specifically to be heard on iPods and mobile phones.[28] However, the study was criticized for being a short-term A/B test, which does not reflect the listeners preferences when they listen to music for prolonged periods.[29]

Bit rate

Several bit rates are specified in the MPEG-1 Layer 3 standard: 32, 40, 48, 56, 64, 80, 96, 112, 128, 144, 160, 192, 224, 256 and 320 kbit/s, and the available sampling frequencies are 32, 44.1 and 48 kHz. A sample rate of 44.1 kHz is almost always used, because this is also used for CD audio, the main source used for creating MP3 files. A greater variety of bit rates are used on the Internet. 128 kbit/s is the most common, because it typically offers adequate audio quality in a relatively small space. 192 kbit/s is often used by those who notice artifacts at lower bit rates. As the Internet bandwidth availability and hard drive sizes have increased, 128 kbit/s bit rate files are slowly being replaced with higher bit rates like 192 and 256 kbit/s, with some being encoded up to MP3's maximum of 320 kbit/s. It is unlikely that higher bit rates will be popular with any lossy audio codec because file sizes at higher bit rates approach those of lossless codecs such as FLAC.

By contrast, uncompressed audio as stored on a retail CD has a bit rate of 1,411.2 kbit/s (16 bit/sample × 44100 samples/second × 2 channels / 1000 bits/kilobit).

Some additional bit rates and sample rates were made available in the MPEG-2 standard: bit rates of 8, 16, 24, and 144 kbit/s and sample rates of 16, 22.05 and 24 kHz. The proprietary (unofficial) MPEG-2.5 added sample rates of 8, 11.025 and 12 kHz.[17][19]

Non-standard bit rates up to 640 kbit/s can be achieved with the LAME encoder and the freeformat option, although few MP3 players can play those files. According to the ISO standard, decoders are only required to be able to decode streams up to 320 kbit/s.[30]

MPEG audio may use variable bitrate (VBR). Layer III can use bitrate switching and bit reservoir.[31][32][33][34] Variable bitrate is used when the goal is to achieve a fixed level of quality. The final file size of a VBR encoding is less predictable than with constant bitrate. Average bitrate is a compromise between the two - the bitrate is allowed to vary for more consistent quality, but is controlled to remain near an average value chosen by the user, for predictable file sizes. Some decoders have difficulty decoding VBR and ABR, and others do not support them at all.

File structure

An MP3 file is made up of multiple MP3 frames, which consist of a header and a data block. This sequence of frames is called an elementary stream. Frames are not independent items ("byte reservoir") and therefore cannot be extracted on arbitrary frame boundaries. The MP3 Data blocks contain the (compressed) audio information in terms of frequencies and amplitudes. The diagram shows that the MP3 Header consists of a sync word, which is used to identify the beginning of a valid frame. This is followed by a bit indicating that this is the MPEG standard and two bits that indicate that layer 3 is used; hence MPEG-1 Audio Layer 3 or MP3. After this, the values will differ, depending on the MP3 file. ISO/IEC 11172-3 defines the range of values for each section of the header along with the specification of the header. Most MP3 files today contain ID3 metadata, which precedes or follows the MP3 frames; as noted in the diagram.

Design limitations

There are several limitations inherent to the MP3 format that cannot be overcome by any MP3 encoder. Newer audio compression formats such as Vorbis, WMA Pro and AAC no longer have these limitations.[35] In technical terms, MP3 is limited in the following ways:

  • Time resolution can be too low for highly transient signals and may cause smearing of percussive sounds.
  • Due to the tree structure of the filter bank, pre-echo problems are made worse, as the combined impulse response of the two filter banks does not, and cannot, provide an optimum solution in time/frequency resolution.
  • The combining of the two filter banks' outputs creates aliasing problems that must be handled partially by the "aliasing compensation" stage; however, that creates excess energy to be coded in the frequency domain, thereby decreasing coding efficiency.
  • Frequency resolution is limited by the small long block window size, which decreases coding efficiency.
  • There is no scale factor band for frequencies above 15.5/15.8 kHz.
  • Joint stereo is done only on a frame-to-frame basis.
  • Internal handling of the bit reservoir increases encoding delay.
  • Encoder/decoder overall delay is not defined, which means there is no official provision for gapless playback. However, some encoders such as LAME can attach additional metadata that will allow players that can handle it to deliver seamless playback.

ID3 and other tags

Main articles: ID3 and APEv2 tag

A "tag" in an audio file is a section of the file that contains metadata such as the title, artist, album, track number or other information about the file's contents.

As of 2006, the most widespread standard tag formats are ID3v1 and ID3v2, and the more recently introduced APEv2.

APEv2 was originally developed for the MPC file format. APEv2 can coexist with ID3 tags in the same file or it can be used by itself.

Tag editing functionality is often built-in to MP3 players and editors, but there also exist tag editors dedicated to the purpose.

Volume normalization

Since volume levels of different audio sources can vary greatly, it is sometimes desirable to adjust the playback volume of audio files such that a consistent average volume is perceived. The idea is to control the average volume across multiple files, not the volume peaks in a single file. This gain normalization, while similar in purpose, is distinct from dynamic range compression (DRC), which is a form of normalization used in audio mastering. Gain normalization may defeat the intent of recording artists and audio engineers who deliberately set the volume levels of the audio they recorded.

A few standards for storing the average volume of an MP3 file in its metadata tags, enabling a specially designed player to automatically adjust the overall playback volume for each file, have been proposed. A popular and widely implemented such proposal is "Replay Gain", which is not MP3-specific. When used in MP3s, it is stored differently by different encoders, and as of 2008, Replay Gain-aware players don't yet support all formats.

Licensing and patent issues

A large number of different organizations have claimed ownership of patents related to MP3 decoding or encoding. These different claims have led to a number of legal threats and actions from a variety of sources, resulting in uncertainty about which patents must be licensed in order to create MP3 products without committing patent infringement in countries that allow software patents.

The various patents claimed to cover MP3 by different patent-holders have many different expiration dates, ranging from 2007 to 2017 in the U.S.[36] The initial near-complete MPEG-1 standard (parts 1,2,3) was publicly available in December 6, 1991 as ISO CD 11172.[37][38] In the United States patents cannot claim inventions that were already publicly disclosed by the inventor more than a year before the filing date, but for patents filed prior to June 8, 1995 submarine patents made it possible to extend the effective lifetime of a patent through application extensions. Patents filed on anything disclosed in ISO CD 11172 more than a year after its publication are questionable.

Thomson Consumer Electronics claims to control MP3 licensing of the Layer 3 patents in many countries, including the United States, Japan, Canada and EU countries.[39] Thomson has been actively enforcing these patents.[citation needed]

MP3 license revenues generated about €100 million for the Fraunhofer Society in 2005.[40]

In September 1998, the Fraunhofer Institute sent a letter to several developers of MP3 software stating that a license was required to "distribute and/or sell decoders and/or encoders". The letter claimed that unlicensed products "infringe the patent rights of Fraunhofer and Thomson. To make, sell and/or distribute products using the [MPEG Layer-3] standard and thus our patents, you need to obtain a license under these patents from us."[41]

These patent issues significantly slowed the development of licensed MP3 software [citation needed] and led to increased focus on creating and popularizing alternatives such as Vorbis, AAC, and WMA. Microsoft chose to move away from MP3 to its own proprietary Windows Media format to avoid licensing issues associated with these patents.[citation needed] Until the key patents expire, unlicensed encoders and players could be infringing in countries where the patents are valid.

In spite of the patent restrictions, the perpetuation of the MP3 format continues. The reasons for this appear to be the network effects caused by:

  • familiarity with the format,
  • the large quantity of music now available in the MP3 format,
  • the wide variety of existing software and hardware that takes advantage of the file format,
  • the lack of DRM restrictions, which makes MP3 files easy to edit, copy and play in different portable digital players (Samsung, Apple, Creative, etc.),
  • the majority of home users not knowing or not caring about the patent's controversy, who often do not consider such legal issues in choosing their music format for personal use.

Additionally, patent holders declined to enforce license fees on free and open source decoders, which allows many free MP3 decoders to develop.[42] Thus, while patent fees have been an issue for companies that attempt to use MP3, they have not meaningfully impacted users, which allows the format to grow in popularity.

Sisvel S.p.A. and its U.S. subsidiary Audio MPEG, Inc. previously sued Thomson for patent infringement on MP3 technology,[43] but those disputes were resolved in November 2005 with Sisvel granting Thomson a license to their patents. Motorola also recently signed with Audio MPEG to license MP3-related patents.

In September 2006 German officials seized MP3 players from SanDisk's booth at the IFA show in Berlin after an Italian patents firm won an injunction on behalf of Sisvel against SanDisk in a dispute over licensing rights. The injunction was later reversed by a Berlin judge;[44] but that reversal was in turn blocked the same day by another judge from the same court, "bringing the Patent Wild West to Germany" in the words of one commentator.[45]

On February 16, 2007, Texas MP3 Technologies sued Apple, Samsung Electronics and Sandisk with a patent-infringement lawsuit regarding portable MP3 players. The suit was filed in Marshall, Texas; this is a common location for patent infringement suits due to speedy trials.[citation needed]

Texas MP3 Technologies claimed infringement with U.S. patent 7,065,417, awarded in June 2006 to multimedia chip-maker SigmaTel, covering "an MPEG portable sound reproducing system and a method for reproducing sound data compressed using the MPEG method."[46]

Alcatel-Lucent also claims ownership of several patents relating to MP3 encoding and compression, inherited from AT&T-Bell Labs. In November 2006 (prior to the companies' merger), Alcatel filed a lawsuit against Microsoft (see Alcatel-Lucent v. Microsoft), alleging infringement of seven of its patents. On February 23, 2007 a San Diego jury awarded Alcatel-Lucent a record-breaking US$1.52 billion in damages.[47] The judge, however, undid the jury verdict and ruled for Microsoft,[48] and this ruling was upheld by the court of appeals.[49] The appeals court actually ruled that Fraunhofer was a co-owner of one patent claimed to be owned by Alcatel-Lucent, due to work by James D. Johnston while Dr. Brandenburg worked at AT&T.

In short, with Thomson, Fraunhofer IIS, Sisvel (and its U.S. subsidiary Audio MPEG), Texas MP3 Technologies, and Alcatel-Lucent all claiming legal control of relevant MP3 patents related to decoders, the legal status of MP3 remains unclear in countries where those patents are valid.

Security issues

Microsoft Windows Media Format Runtime in Windows 2000, Windows XP, Windows Vista and Windows Server somehow permitted "remote code execution if a user opened a specially crafted media file". Such a file would allow the attacker to "then install programs; view, change, or delete data; or create new accounts with full user rights", if the account on which the file was played had administrator privileges.[53] The problem was addressed in a critical update issued September 8, 2009 (KB968816).

Alternative technologies

Many other lossy and lossless audio codecs exist. Among these, mp3PRO, AAC, and MP2 are all members of the same technological family as MP3 and depend on roughly similar psychoacoustic models. The Fraunhofer Gesellschaft owns many of the basic patents underlying these codecs as well, with others held by Dolby Labs, Sony, Thomson Consumer Electronics, and AT&T. In addition, there is also the open source file format Ogg Vorbis that has been available free of charge and without patent restrictions.

See also

References

  1. ^ CD: 44100 samples per second × 16 bits per sample × 2 channels = 1411200 bps (http://www.mediatechnics.com/cdaudio.htm). MP3 compressed at 128 kbit/s: 128000 bit/s (1 k = 1000, not 1024, because it is a bit rate). Ratio: 1411200/128000 = 11.025
  2. ^ Jayant, Nikil; Johnston, James; Safranek, Robert (1993). "Signal Compression Based on Models of Human Perception". Proceedings of the IEEE. 81 (10): 1385–1422. doi:10.1109/5.241504. {{cite journal}}: |access-date= requires |url= (help); Unknown parameter |month= ignored (help)CS1 maint: multiple names: authors list (link)
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  6. ^ Schroeder, M.R.; Atal, B.S.; Hall, J.L. (1979). "Optimizing Digital Speech Coders by Exploiting Masking Properties of the Human Ear". The Journal of the Acoustical Society of America. 66: 1647. doi:10.1121/1.383662. {{cite journal}}: |access-date= requires |url= (help); Unknown parameter |month= ignored (help)CS1 maint: multiple names: authors list (link) Received 8 June 1979; accepted for publication 13 August 1979.
  7. ^ Krasner, M. A. "Digital Encoding of Speech and Audio Signals Based on the Perceptual Requirements of the Auditory System"; Massachusetts Institute of Technology Lincoln Laboratory Technical Report 535; 18 June 1979.
  8. ^ Zwicker, E. F. "On the Psycho-acoustical Equivalent of Tuning Curves"; Proceedings of the Symposium on Psychophysical Models and Physiological Facts in Hearing; held at Tuzing, Oberbayern, April 22–26, 1974.
  9. ^ The Ear as a Communication Receiver. English translation of Das Ohr als Nachrichtenempfänger by Eberhard Zwicker and Richard Feldtkeller. Translated from German by Hannes Müsch, Søren Buus, and Mary Florentine. Originally published in 1967; Translation published in 1999.
  10. ^ "The ASA Edition of Speech and Hearing in Communication", edited by J.B. Allen, Acoustical Society of America, reprinted in 1995.
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  12. ^ Brandenburg, Karlheinz; Seitzer, Dieter (November 3–6 1988). "OCF: Coding High Quality Audio with Data Rates of 64 kbit/s". Audio Engineering Society, 85th Convention. {{cite journal}}: Check date values in: |date= (help); Cite journal requires |journal= (help)CS1 maint: multiple names: authors list (link)
  13. ^ Johnston, James D. (1988). "Transform Coding of Audio Signals Using Perceptual Noise Criteria". Selected Areas in Communications, IEEE Journal on. 6 (2): 314–323. doi:10.1109/49.608. {{cite journal}}: |access-date= requires |url= (help)
  14. ^ Jack Ewing (March 5, 2007). "How MP3 Was Born". BusinessWeek.com. Retrieved 2007-07-24.
  15. ^ Press Release - Status report of ISO MPEG.
  16. ^ Brandenburg, Karlheinz; Bosi, Marina (1997). "Overview of MPEG Audio: Current and Future Standards for Low-Bit-Rate Audio Coding". J. Audio Eng. Soc. 45 (1/2): 4–21. Retrieved 2008-06-30. {{cite journal}}: Unknown parameter |month= ignored (help)CS1 maint: multiple names: authors list (link)
  17. ^ a b Fraunhofer IIS (2007). "MP3 technical details (MPEG-2 and MPEG-2.5)". Retrieved 2009-08-. {{cite web}}: Check date values in: |accessdate= (help).
  18. ^ MP3 technical details (MPEG-2 and MPEG-2.5), 2003-08-03, retrieved 2009-05-29.
  19. ^ a b MPEG Audio Frame Header, 2003-08-03, retrieved 2009-05-29.
  20. ^ The Official Community of Suzanne Vega.
  21. ^ "MP3 Todays Technology." Lots of Informative Information about Music. 2005. <http://www.513rocks.com/>.
  22. ^ a b Ruth Schubert (1999-02-10). "Tech-savvy Getting Music For A Song Industry Frustrated That Internet Makes Free Music Simple". Seattle Post-Intelligencer. Retrieved 2008-11-22.
  23. ^ ISO (2006) ISO/IEC 11172-3:1993/Cor 1:1996, Retrieved on 2009-08-27
  24. ^ Amorim, Roberto (2003-08-03), Results of 128 kbit/s Extension Public Listening Test, retrieved 2007-03-17.
  25. ^ Mares, Sebastian (2006–01), Results of Public, Multiformat Listening Test @ 128 kbit/s, retrieved 2007-03-17 {{citation}}: Check date values in: |date= (help).
  26. ^ David Meares, Kaoru Watanabe & Eric Scheirer (1998–02). "Report on the MPEG-2 AAC Stereo Verification Tests" (PDF). International Organisation for Standardisation. Retrieved 2007-03-17. {{cite journal}}: Check date values in: |date= (help); Cite journal requires |journal= (help)
  27. ^ The Sizzling Sound of Music
  28. ^ iPod generation prefer MP3 fidelity to CD
  29. ^ Do the kids prefer "mp3 sizzle" ? Bullshizzle !
  30. ^ Bouvigne, Gabriel (2006-11-28), freeformat at 640 kbit/s and foobar2000, possibilities?, retrieved 2007-03-17.
  31. ^ Predrag Supurovic, MPEG Audio Frame Header, Retrieved on 2009-07-11
  32. ^ LAME MP3 Encoder, GPSYCHO - Variable Bit Rate, Retrieved on 2009-07-11
  33. ^ TwoLAME: MPEG Audio Layer II VBR, Retrieved on 2009-07-11
  34. ^ ISO MPEG Audio Subgroup, MPEG Audio FAQ Version 9, MPEG-1 and MPEG-2 BC, Retrieved on 2009-07-11
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  36. ^ tunequest (2007-02-26). "Big List of MP3 Patents (and supposed expiration dates)".
  37. ^ http://bmrc.berkeley.edu/research/mpeg/software/Old/Mpeg93.ps.gz
  38. ^ http://bmrc.berkeley.edu/research/mpeg/software/Old/mpegfa31.txt
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  40. ^ Muzinée Kistenfeger (2006). "The Fraunhofer Society (Fraunhofer-Gesellschaft, FhG)". British Consulate-General Munich. Retrieved 2007-07-24. {{cite web}}: Unknown parameter |month= ignored (help)
  41. ^ "Early MP3 Patent Enforcement". Chilling Effects Clearinghouse. September 1, 1998. Retrieved 2007-07-24.
  42. ^ Glyn Moody (June 15, 2007). "Should We Fight for Ogg Vorbis? ([[Internet Archive]] copy)". Linux Journal. Retrieved 2008-04-06. {{cite web}}: URL–wikilink conflict (help)
  43. ^ "Audio MPEG and Sisvel: Thomson sued for patent infringement in Europe and the United States - MP3 players stopped by customs". ZDNet India. October 6, 2005. Retrieved 2007-07-24.
  44. ^ Erica Ogg (September 7, 2006). "SanDisk MP3 seizure order overturned". CNET News.com. Retrieved 2007-07-24.
  45. ^ "Sisvel brings Patent Wild West into Germany". IPEG blog. September 7, 2006. Retrieved 2007-07-24.
  46. ^ Martyn Williams (2007-02-26). "Texas MP3 Technologies claims the companies infringed its patent covering 'an MPEG portable sound reproducing system'". IDG News Service.
  47. ^ "Microsoft faces $1.5bn MP3 payout". BBC News. 2007-02-22. Retrieved 2008-06-30.
  48. ^ Anne Broache (2007-03-02). "Microsoft wins in second Alcatel-Lucent patent suit". CNET News.com, published on ZDNet news.
  49. ^ "Court of Appeals for the Federal Circuit Decision" (PDF).
  50. ^ http://www.tunequest.org/a-big-list-of-mp3-patents/20070226/
  51. ^ http://www.audiompeg.com/us_patents.asp
  52. ^ http://mp3licensing.com/patents/index.html
  53. ^ Microsoft, crediting Peter Winter-Smith of NGS Software for reporting the Windows Media Header Parsing Invalid Free Vulnerability (CVE-2009-2498) and Hiroshi Noguchi of Alice Carroll fan club for reporting the Windows Media Playback Memory Corruption Vulnerability (CVE-2009-2499) (2009-09-08). "Microsoft Security Bulletin MS09-047: Critical Vulnerabilities in Windows Media Format Could Allow Remote Code Execution (973812)". {{cite web}}: line feed character in |title= at position 47 (help)CS1 maint: numeric names: authors list (link)
  • The Story of MP3 — How MP3 was invented, by Fraunhofer IIS
  • MPEG Official Web site
  • MP3, Hydrogen Audio Wiki
  • RFC 3119, A More Loss-Tolerant RTP Payload Format for MP3 Audio
  • RFC 3003, The audio/mpeg Media Type