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Things I'd like to see mentioned:
Things I'd like to see mentioned:
Weekend Warrior
Weekend Warrior,
Minotaur (First Online only rpg???) (MAC)
Minotaur (First Online only rpg???),
Oni
Oni,
The Black Eye of Myth III
The Black Eye of Myth III...


Also I'd like to see credit for current 3rd party sites and developers
Also I'd like to see credit for current 3rd party sites and developers
Also link the games that have articles into their page.
Also link the games that have articles into their page.

-B2A
-B2A



Revision as of 19:25, 15 December 2005

Putting Bungie Mythos into own article?

Just thinking aloud, really. There's lots of information that I could add, but would prolly be off topic for an article about Bungie itself. What say The Wiki? Scumbag 03:06, Apr 24, 2005 (UTC)

I made some changes as far as where I'd like to see the article go.

Things I'd like to see mentioned: Weekend Warrior, Minotaur (First Online only rpg???), Oni, The Black Eye of Myth III...

Also I'd like to see credit for current 3rd party sites and developers Also link the games that have articles into their page. -B2A

Loaded language

The paragraph beginning "Due to this, it's speculated by some..." really ought to be rewritten. It is nowhere near impartial and gets key facts wrong.

There was no "original source code for the Macintosh version." The build of Halo that Bungie debuted at the MacWorld Expo was a port of the Windows version. Halo's development began on Windows and stayed there until roughly two weeks before the MacWorld Expo in question because Apple's OpenGL was not up to snuff until then. Mac zealots don't like to hear this, but it's true: Halo was PC-only for the first year of its existence.

You can hear the sneer in the author's voice when he writes about "when it suited MS to 'allow' a Mac version...." Rather un-encyclopedic if you ask me. Apart from that, his implicit complaint doesn't make much sense. Why would Bungie NOT port the final Xbox version to Mac and PC?

Claiming Halo was "fairly easy" to port from Xbox to PC is a bold assertion indeed. Whoever said it was probably not involved in the porting process.

The line "The adverse effects of this entire episode was felt somewhat in the Bungie Studios however, when many of the key employees walked," apart from being poorly written, is basically fiction. A quick check of the credits between Halo and Halo 2 will show that many of the key employees did not flee en masse but in fact stuck around to work on the sequel. Only seven ex-Bungie people ended up at Wideload. I'm one of them, so I can hardly claim impartiality, but I can say with some authority that none of us left because we were upset about Mac Halo.

Certain people want to see Bungie get their comeuppance for the perceived transgression of being bought by Microsoft. I think it's possible to acknowledge that in the article without actually making that the viewpoint from which the article is written.

Nightstick 18:16, 21 November 2005 (UTC)[reply]