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Revision as of 01:43, 9 December 2009
Dragon Age: Origins (formerly Dragon Age) is a computer role-playing game developed by BioWare's Edmonton studio and described by them as an "epic tale of violence, lust, and betrayal."[5] The game was released for Microsoft Windows, PlayStation 3 and Xbox 360 in November 2009.
Dragon Age: Origins uses a new game engine named Eclipse,[6] for which a toolset for creation of fan-made content is available to owners of the PC version. The game is single-player only and does not provide LAN support.[7] BioWare co-CEO Ray Muzyka described Dragon Age: Origins as a "spiritual successor" to the Baldur's Gate series,[8] though it is not based on Dungeons & Dragons.[9]
Gameplay
The game incorporates "origins" for each race and some classes. For example, a Dwarf Noble begins the game as part of the royal family in one of the dwarven cities, whereas the Dwarf Commoner origin story begins on the streets of the city. Origin stories determine the background of the player's character prior to the main events of the game's story, forming an introduction to the world while also comprising hours of play. Characters that the player meets during the origin story may reappear throughout the game, some of whom may be adversaries.[10]
There is no tracking of alignment as in previous BioWare games,[11] but the moral choices of the player will still affect the story throughout the game. The player will save the world regardless of choosing to be good or evil, but the decisions that the player makes in the process will change the game world accordingly – deciding who will become king, for example, and affecting nations and races and their places in the world. These decisions will also influence the companion NPCs, possibly causing an NPC to leave the party[12] or even attack the player if they disagree strongly with his or her actions.[13]
As with the Baldur's Gate series, players are able to issue orders to NPCs in real time, but pause the game to queue up actions such as spells and special attacks.[14]
There are three base classes to choose from: warrior, mage, and rogue.[15] These classes can be upgraded later into a specialized class, such as the Berserker or Templar for the warrior class,[16] Shapeshifter or Spirit Healer for the mage class,[17] or Assassin or Ranger for the rogue. The game uses a party system similar to that of the Star Wars: Knights of the Old Republic, in that it features the main character with up to three active party members, chosen from a large pool of NPCs in the game. The camera is in an over-the-shoulder third person view when zoomed in, and an isometric-style view when zoomed out, though the console versions cannot zoom out to the extent of the PC version. The spells in the game interact with the effects of others, such as a fire spell alighting a grease slick before being put out by a blizzard.
Synopsis
This article may contain an excessive amount of intricate detail that may interest only a particular audience.(December 2009) |
Characters
- Duncan – (voiced by Peter Renaday)[18] Duncan was born to a father from Ferelden and a mother from Anderfelds, and he spent his childhood in the Free Marches and Orlais. He serves as a mentor of sorts to the player character. He is the leader of the Grey Wardens in Ferelden. This is considered a difficult task because the Grey Wardens were exiled from Ferelden 200 years prior.[19][20]
- King Cailan Theirin – Son of King Maric Theirin, who drove the Orlesian Empire from Ferelden. Theirin is the first king in three generations who was born while Ferelden was freed of foreign occupation.
- Keeper Zathrian – (voiced by Tim Russ) Leader of the Dalish Elves. He is an old, severe elf who dislikes outsiders.
- Arl Eamon Guerrein - Arl of Redcliffe, Husband of Lady Isolde, and father of Connor.
Characters who can join the player's party are:
- Alistair – (voiced by Steve Valentine)[18] This young warrior was recruited by Duncan from his ill-suited placement into training to become a templar for the Chantry (the dominant religion of Ferelden). Alistair has seen a hard childhood since his mother died in childbirth. He was raised in service of the lord at the castle in Redcliffe and is the illegitimate son of King Maric. His experiences have hardened him and created a wry and irreverent sense of humor. Alistair is a romance option for female characters.[21][22] He later finds out that he has a sister and asks the player character to help him make contact with her.
- Leliana - (voiced by Corinne Kempa)[18] Leliana is a bard from the Orlesian Empire. She is a member of the Chantry who joins the player's party due to what she believes was a vision. She is a romance option for both male and female characters.[21][23] Before joining the Chantry, she was an Orlaisian spy who was betrayed by her master and forced into exile. Her personal quest involves taking care of her troublesome past and confronting her former master.
- Morrigan – (voiced by Claudia Black)[24] Morrigan is a shapechanging mage, taught by her mother, Flemeth (voiced by Kate Mulgrew) in the wilds of Ferelden. Morrigan is a romance option for male characters.[21][23] The player can assist her by finding her mother's grimoire.
- Oghren – (voiced by Steve Blum)[18] A Dwarf from the House of Kondrat who was once a promising member of the Warrior Caste.[21] He is the husband of the Paragon Branka and joins the player's party while the player is in Orzammar.
- Shale - (voiced by Geraldine Blecker)[25] Shale is a mighty stone golem that comes from The Stone Prisoner downloadable content.[26]
- Sten – (voiced by Mark Hildreth)[18] A bronze-skinned qunari giant who is wary of revealing his true name to members of the race his people twice attempted to conquer. Four centuries ago the qunari reached the shores of Thedas, possessed of an alien philosophy and an iron determination to force lesser cultures into enlightenment. They conquered only a small area which in turn only allowed them to study their human foes more carefully, sending missionaries and explorers into the southern lands after the last truce. This could explain Sten’s presence as he was left to rot in a cage and refuses to clarify how he failed his mission. The infidel ways are not his; if he needs forgiveness for his crimes, it is a matter of qunari honor, not of human law.[21] He asks you to find his lost sword as his personal quest.
- War Dog - Mabari War Dogs are a prized and essential part of the Fereldan military. These trained hounds easily break the lines of pikeman, pull knights from horseback and with a pack of Marbari dogs, they can cause panic to even the most hardened infantry soldiers.[21]
- Wynne – (voiced by Susan Boyd Joyce)[27][28] One of the most prominent mages of the Circle of Magi and a powerful spirit healer. She believes wholeheartedly in what the Circle stands for and has been a vocal advocate that, through discipline and education, mages can learn to control their gifts and use them to serve mankind. The fear of magic often brings forth misunderstanding, Wynne always cautions mages of the innate dangers of calling forth magic as it continually attracts demons looking for hosts to possess. “Earn your place,” she has said, “and you shall not be reviled.” Her peers thought so highly of her that she was asked to become Ferelden’s new first enchanter which she refuses, saying she has no desire to work in the upper ranks. When word has reached her in the tower of King Cailan’s call to arms against the Blight, Wynne readily volunteered to go to Ostagar. She is the vessel for the spirit of Faith.[21]
- Zevran - (voiced by Jon Curry)[18] A male elf who excels in the ranks in one of the most infamous guild of thieves and assassins in all of Thedas, the Antivan Crows. He has accepted a commission for a target in Ferelden.[21] He is a romance option for male and female characters.
- Teyrn Loghain – (voiced by Simon Templeman)[18] Loghain served as the right hand of King Maric in the war against the Orlesians and now hopes to help guide Maric's son Cailan in defense of the realm from the Blight.
Plot
BioWare has described Dragon Age: Origins as being a "dark heroic fantasy" story told on an epic scale with mature themes.[29]
The player begins the game in one of the six origin stories which serve as an introductory point for the players and present the world from their personal point of view. The origin story chosen (the choices being Human Noble, Human/Elf Mage (dwarves having an immunity to magic), Dalish Elf, City Elf, Dwarf Commoner and Dwarf Noble) determines who the character is and how NPCs react to the player. For example, Elves are often viewed as second class citizens.[29]
After completing their character's respective origin story, the player encounters Duncan, leader of an elite group known as the Grey Wardens. Duncan guides the player to their destiny of becoming a Grey Warden, a group who dedicate their lives to the destruction of the Darkspawn, a force of demonic creatures that live underground and have at various points in history swarmed the surface of Thedas in movements known as Blights.
The player and Duncan journey to a fortress called Ostagar in southern Ferelden, to join the King of Ferelden, Cailan. There they plan to make a stand against the encroaching Darkspawn, who Duncan believes have gathered for the first true Blight in 400 years. Duncan has sensed the influence of an Archdemon, a great being hosted in the body of a powerful dragon, in the Darkspawn's actions, making a Blight possible. King Cailan gathers his army, with his father-in-law and revered hero of the nation, Loghain Mac Tir, as his commander.
Duncan ordains the player into the Grey Wardens in a dangerous ritual called the Joining. The player is sponsored during the rite by the then-junior member of the Grey Wardens, Alistair, who is secretly the illegitimate half-brother of the King of Ferelden.
The player, as the new Grey Warden, is given the task of lighting a beacon at the top of the fortress in order to signal Loghain to charge. After fighting through many Darkspawn that have infiltrated the fortress, the player does this, but Loghain, upon seeing the signal, quits the field with all of his men. King Cailan and Duncan die along with most of the army at the hands of the Darkspawn, who take control of the fortress and southern Ferelden. Loghain goes to Ferelden's capitol city, Denerim, and proclaims himself regent for his daughter, Queen Anora.
The player and his party are nearly killed by the Darkspawn as well, but they are saved by Flemeth, a powerful witch who lives in a secluded hermitage. Flemeth presents the player with the involuntary assistance of her daughter and apprentice, Morrigan, who reluctantly agrees to accompany the player. The player, along with Alistair and Morrigan, decides that in order to slay the Archdemon believed responsible for the Darkspawn uprising and put an end to the Blight, a new army must be gathered from a myriad of factions located in the Ferelden area, which the Grey Wardens have treaties with.
After the player successfully encounters and obtains the assistance of the Dalish elves of the Brecilian Forest, the Dwarves of the Kingdom of Orzammar, the Circle of Magi, and most importantly the uncle of King Cailan, Arl Eamon of Redcliffe, a meeting known as the Landsmeet is called between all the nobles of Ferelden at Denerim. Depending on choices made by the player, either Queen Anora is reaffirmed as the ruler of Ferelden, or is deposed along with Loghain, and Alistair is crowned King.
Regardless of this choice, Ferelden's political unrest is settled and the kingdom is ready to face the Darkspawn at Denerim. At this point, the player learns that a Grey Warden must personally slay the Archdemon, giving his or her life in the process; the player chooses between self-sacrifice, sacrificing Alistair or Loghain, or impregnating Morrigan with a child that would capture the Archdemon's essence. Regardless of the choice, the player's party reaches Denerim and forces a final confrontation with the Archdemon atop the largest tower in the city. The Archdemon is slain, causing all of the other Darkspawn to flee.
Development
Minimum | Recommended | |
---|---|---|
Microsoft Windows[30][31] | ||
Operating system | Windows XP with Service Pack 3, Windows Vista Service Pack 1 or Windows 7 | |
CPU | Intel Core 2 Single 1.6 GHz, (XP) or 1.8GHz (Vista/Win 7), AMD X2 (or equivalent) running at 1.8Ghz, (XP) or 2.2ghz, (Vista/Win 7) processor | Intel Core 2 Duo 2.4 GHz processor or equivalent, AMD Phenom II X2 Dual-Core 2.7 GHz or greater |
Memory | 1 GB (XP), 1.5 GB (Vista/Win 7) | 2 GB (XP), 3 GB (Vista) |
Free space | 20 GB | |
Graphics hardware | ATI Radeon X850 128MB or greater, NVIDIA GeForce 6600 GT 128MB or greater (XP), ATI Radeon X1550 256MB or greater, NVIDIA GeForce 7600 GT 256MB or greater (Vista/Win 7) | ATI 3850 512 MB or greater, NVIDIA 8800GTS 512 MB or greater. |
Dragon Age: Origins was first announced during E3 2004 as Dragon Age.[32] On July 10, 2008, the title was changed to Dragon Age: Origins.[33]
The PlayStation 3 version of the game was originally delayed. However, BioWare later retracted that statement and announced that, in North America, it would be released on the same day as the other versions.[34]
The Dragon Age Character Creator was released on October 13, 2009, allowing players to create a character in advance and to import it into the full game.[35]
BioWare has released a "developer-grade" toolset (the same one that they used to make Dragon Age: Origins) to allow extensive modification and customization of the game. This is only available for the PC version of the game.[36]
The retail PC version of Dragon Age: Origins does not use the SecuROM copy protection software used by other EA games, opting instead for a standard disc check.[37]
The developers have cited "realistic" fantasy fiction such as George R.R. Martin's A Song of Ice and Fire and fantasy paintings by artists such as Frank Frazetta as inspiration for the game.[38] The soundtrack for the video game contains the song "This Is War" by 30 Seconds to Mars[39], while the original score itself was composed by Inon Zur.
BioWare has stated that the game runs "very well" on Windows 7.[40]
Downloadable content
BioWare announced on October 8, 2009 that two pieces of downloadable content will be available on the game's launch: The Stone Prisoner and Warden's Keep. By November 12, 2009, BioWare announced that sales of downloadable content had generated over one million dollars of sales revenue.[41]
The Stone Prisoner
The Stone Prisoner adds Shale to the game, a stone golem and a party member. Shale is a powerful character and has a backstory, voice acting, and a unique quest. The Stone Prisoner also adds new locations and items. New copies contain a promotional code to receive The Stone Prisoner for free.[26][42]
Warden's Keep
Warden's Keep adds the fortress of Soldier's Peak to Dragon Age: Origins, granting the player the opportunity to understand why the Grey Wardens were exiled from Ferelden. The player can set up a base of operations with an area to store party members' surplus equipment. The download also adds new talents, spells, achievements, and items.[42]
Blood Dragon Armor
Blood Dragon Armor adds a set of armor that will be accessible in both Dragon Age: Origins and Mass Effect 2. New copies contain a code to receive Blood Dragon Armor for free.[42]
Return to Ostagar
Return to Ostagar, was announced on November 19, 2009 and is scheduled to be released in the 2009 holiday season. The player is tasked with returning to the ruins of Ostagar after the battle and retrieving the dead King's enchanted armor, and can additionally pick up a large side quest in order to find out more about Duncan.[43]
Soundtrack
The game's soundtrack comprised of orchestrated melodies, used both in-game and during cutscenes. The pieces were performed by the Northwest Sinfonia Orchestra, composed by Inon Zur.[44][45] Excerpts from the soundtrack were included with the collector's edition of the game,[46] and will be released as an MP3 download on the 7th of December 2009.[47]
Other Media
The Dragon Age setting is also used in several other media.
Novels
There are currently two novels set in the Dragon Age universe. The first, Dragon Age: The Stolen Throne, was released March 3, 2009.[48] The second Dragon Age novel is titled Dragon Age: The Calling and was released on 13 October 2009.[49][50]
Flash game
A three-episode Flash game spin-off by EA 2D is under development, entitled Dragon Age Journeys. The first chapter of the game, The Deep Roads was released for free. Players can unlock achievements in the game, which will unlock unique items in Dragon Age: Origins. The second and third chapters will be purchase-only.[51]
Tabletop role-playing game
A tabletop role-playing game set in the Dragon Age universe is set to be released in Fall 2009 by Green Ronin.[52] Green Ronin has stated that the game will use "an all-new game system"[52] and that the game set will feature three six-sided dice.
Reception
Reviews
Aggregator | Score |
---|---|
GameRankings | 90.17% (PC)[53] 85.96% (PS3)[54] 87.55% (X360)[55] |
Metacritic | 91% (PC)[56] 87% (PS3)[57] 86% (X360)[58] |
Publication | Score |
---|---|
Eurogamer | 6/10 (X360)[59] 8/10 (PC)[60] |
Game Informer | 9/10[62] |
GameSpot | 9.5/10[61] |
Official Xbox Magazine (UK) | 8/10[64] |
PC Gamer (UK) | 94%[63] |
The PC version of Dragon Age: Origins has received significant praise from critics. PC Gamer UK, which awarded Dragon Age: Origins a 94%, called it the "RPG of the decade".[63] The PlayStation 3 and Xbox 360 versions of the game received an 8.4 from IGN AU[65] and the PC version received a 9.2 from IGN UK.[66]
Michael Lafferty of GameZone rated Dragon Age: Origins at 9.9/10 for the PC stating, "The development team has done a sterling job of creating emotional content within the game’s atmosphere." The 360 version on the other hand received a 9.0/10.
GameSpot included Dragon Age: Origins in its list of the top games for the Christmas season of 2009.[67]
In the opinion of GameSpot, the PlayStation 3 version features higher-quality textures than those on the Xbox 360, better color saturation, smoother facial animations, and shorter load times. On the Xbox 360, textures are highly compressed and colors are washed out, though the upside is that this version maintains a smoother frame rate than on the PlayStation 3. Minor visual glitches, such as corpses that disappear and reappear, are more common on the PlayStation 3.[68]
References
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From the makers of Mass Effect™, Star Wars®: Knights of the Old Republic™, and Baldur's Gate™ comes an epic tale of violence, lust, and betrayal.
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(help) - ^ "BioWare's Dragon Age: Origins Soundtrack Composed by Award-Winning Inon Zur". IGN. September 24, 2009. Retrieved 02 December 2009.
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(help) - ^ By Kevin VanOrd, GameSpotPosted Nov 3, 2009 8:00 am GMT (2009-11-06). "Dragon Age: Origins Review for PlayStation 3 - Page 2 - GameSpot". Uk.gamespot.com. Retrieved 2009-11-16.
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