Talk:Video game crash of 1983: Difference between revisions
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==Accolade Case== |
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"Although Accolade achieved a technical victory in one court case against Sega, challenging this control, even it ultimately yielded and signed the Sega licensing agreement." |
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I don't think this is an accurate description of Sega Enterprises v. Accolade. The case is a significant precedent, holding that disassembly of computer code can be fair use, if it meets the test established in the opinion. The case is still read in law schools for this purpose, although the DMCA anti-circumvention provision might alter the analysis under current law. Accolade's victory was neither insignificant nor merely "technical." |
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==Talk Page Archived== |
==Talk Page Archived== |
Revision as of 08:37, 16 December 2009
Video game crash of 1983 was a good article, but it was removed from the list as it no longer met the good article criteria at the time. There are suggestions below for improving the article. If you can improve it, please do; it may then be renominated. Review: July 3, 2006. |
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Accolade Case
"Although Accolade achieved a technical victory in one court case against Sega, challenging this control, even it ultimately yielded and signed the Sega licensing agreement."
I don't think this is an accurate description of Sega Enterprises v. Accolade. The case is a significant precedent, holding that disassembly of computer code can be fair use, if it meets the test established in the opinion. The case is still read in law schools for this purpose, although the DMCA anti-circumvention provision might alter the analysis under current law. Accolade's victory was neither insignificant nor merely "technical."
Talk Page Archived
The page was growing too big, so I archived it. Continue old discussions below, all that. Thanks! Dylanlip (talk) 13:37, 6 April 2009 (UTC)
Video game versus PCs
the PC 'market' was also flooded with crap, why did it not have a crash similar o videogames? lots of markets are flooded with crap, but it doesnt take down the whole industry, or does it? i dont really understand this princple..... would appreciate some explanation....
There was a crash in the PC market, for a time, many companies were putting out computers, but that crashed, with a few hanging on for a while. Companies failed because this was a bubble, they were just throwing stuff onto the market whether or not it was any good. Computers had the advantage of being more flexible then video game systems. You could write your own games, or type some in from a listing in a book or magazine. Computers also had the capacity for doing productive work like speadsheets or word processing.--RLent (talk) 17:03, 25 September 2009 (UTC)
There absolutely was a crash in the PC market; the Mattel Aquariuses and TI 99-4/As and Coleco Adamses that were made by toy companies being the most direct examples. These were pre-crash home computers. After the crash, the home computer industry shook out to just commodore, atari and apple if you were rich.
Modern Day Security Features
The concepts of such a control system remain in use on every major video game console produced today, even with fewer “cartridge-based” consoles on the market than in the 8/16-bit era. Replacing the security chips in most modern consoles are specially-encoded optical discs that cannot be copied by most users and can only be read by a particular console under normal circumstances.
Wouldn't that explain the reasons behind mod chips and bioses in today's console systems? Just my opinion, but I think it does. LReyome254 (talk) 17:50, 21 October 2009 (UTC)
Did this begin the paradigm of "Parental cynicism of video games"
Is this a possible cause for parents to think video games were "time wasters" for kids, and that the games lacked the ability to teach kids "good skills and lessons"? —Preceding unsigned comment added by 58.110.102.215 (talk) 11:48, 3 November 2009 (UTC) no, they thought that in the 1st place. —Preceding unsigned comment added by 68.193.197.88 (talk) 19:33, 14 November 2009 (UTC)