Umbra (3D technology company): Difference between revisions
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==Products== |
==Products== |
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Umbra Software developed two known products: '''sPVS'''<ref>http://www.umbrasoftware.com/index.php?products&spvs</ref> and '''Umbra'''<ref>http://www.umbrasoftware.com/index.php? |
Umbra Software developed two known products: '''sPVS'''<ref>http://www.umbrasoftware.com/index.php?products&spvs</ref> and '''Umbra Occlusion Booster'''<ref>http://www.umbrasoftware.com/index.php?page=umbra-occlusion-booster</ref>. |
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[[sPVS]] is software [[occlusion culling]] preprocessing middleware for PC, [[GameCube]], [[Xbox]] and [[PlayStation 2]]. |
[[sPVS]] is software [[occlusion culling]] preprocessing middleware for PC, [[GameCube]], [[Xbox]] and [[PlayStation 2]]. |
Revision as of 13:43, 23 December 2009
Company type | Private |
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Industry | Computer and video game middleware |
Founded | Helsinki, Finland (2005) |
Headquarters | Helsinki, Finland |
Website | Umbra Software |
Umbra Software Ltd. is a graphics software technology company founded 2005 in Helsinki, Finland. Umbra Software specializes in visibility optimization. Umbra provides visibility optimization middleware for games on PC and console platforms.
History
Umbra Software was spun off from Hybrid Graphics in 2005. Umbra Software acquired Hybrid Graphics' dPVS and continued its development. Umbra Software's most recent product Umbra, hardware accelerated occlusion culling middleware, was released in September 2007.
Products
Umbra Software developed two known products: sPVS[1] and Umbra Occlusion Booster[2].
sPVS is software occlusion culling preprocessing middleware for PC, GameCube, Xbox and PlayStation 2.
Umbra is GPU accelerated occlusion culling middleware for PC, Xbox 360 and PlayStation 3.