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==Gameplay==
==Gameplay==
Like ''Riot City'', ''Riot Zone'' resembles [[Capcom]]'s [[1989]] arcade hit, ''[[Final Fight]]'', which is an archetypal side scrolling beat-em-up game. Players choose between two characters: Hawk, the blond-haired vigilante who has average statistics, and Tony, who is strong, but slow and has a [[B-boying|break-dancing]] move. Player controls the chosen character from left to right through each level (most of which are split into 3 or more scenes), fighting with the enemy characters who appear, until they reach a confrontation with a stronger boss character at the end of the level. Once that boss is beaten, the player automatically moves on to the next stage. Enemies appear from both sides of the screen and from out of doorways or entrances set into the background, and the player must defeat all of them to progress. If the player tries to simply travel through the levels without fighting, the screen will stop scrolling until all current enemies have been defeated, before allowing the player to continue progress. Enemies may move outside the confines of the screen, but players may not. Unlike ''Final Fight'', there are no weapons to pick up along the way, but the player will only pick up items for points.
Like ''Riot City'', ''Riot Zone'' resembles [[Capcom]]'s [[1989]] arcade hit, ''[[Final Fight]]'', which is an archetypal side scrolling beat-em-up game. Players choose between two characters: Hawk, the blond-haired vigilante who has average statistics, and Tony, who is strong, but slow and has a [[B-boying|break-dancing]] move. Player controls the chosen character from left to right through each level (most of which are split into 3 or more scenes), fighting with the enemy characters who appear, until they reach a confrontation with a stronger boss character at the end of the level. Once that boss is beaten, the player automatically moves on to the next stage. Enemies appear from both sides of the screen, and the player must defeat all of them to progress. If the player tries to simply travel through the levels without fighting, the screen will stop scrolling until all current enemies have been defeated, before allowing the player to continue progress. Enemies may move outside the confines of the screen, but players may not. Unlike ''Final Fight'', there are no weapons to pick up along the way, but the player will only pick up items for points.


==References==
==References==

Revision as of 05:11, 5 January 2010

Riot Zone
Front cover of Riot Zone.
Front cover of Riot Zone.
Developer(s)WestOne
Publisher(s)Hudson Soft
Platform(s)TurboGrafx-CD, Virtual Console
Release1992
Genre(s)Beat 'em up

Riot Zone, known in Japan as Crest of Wolf (クレスト オブ ウルフ or 狼的紋章), is a Template:Vgy, beat 'em up video game developed by WestOne Bit Entertainment and published by Hudson Soft for the TurboGrafx-CD console. It was re-released on the Virtual Console for North America on January 14, 2008,[1] in the PAL regions on January 18, 2008, and in Japan on April 1, 2008.

History

Escape/WestOne had a licensing arrangement whereby they owned the rights to the Japan-exclusive Template:Vgy beat 'em up arcade game, Riot City, but Sega retained rights to the main characters, bosses, and names. Because of this they teamed up with Hudson Soft to produce a recycled version of the game for the TurboGrafx-CD, under a new license.

To get around the licensing issue, Hudson Soft simply had the graphics of the main characters and the title changed. The result was Riot Zone, which instead of featuring Paul and Bobby, featured characters known as Hawk and Tony, who bore a striking resemblance to Paul and Bobby, albeit with outfits. The game was, however, Riot City in gameplay, but with few differences. In this arrangement, once again, Hudson Soft retained the rights to the characters and name, allowing them to continue to produce future games using the Riot Zone name and characters, or plan re-releases.

Plot

The setting takes place in New York City, two men known as Hawk and Tony met up with their chief and told him that they finally forced a villain known as Bossman to stay in a place called the DragonZone. The chief advised Hawk not to enter the DragonZone and head back home, but Hawk refused to do so. Before he immediately began traveling toward DragonZone and try to demolish it, in order to save a girl name Candy, Tony told Hawk that he will follow him.

Gameplay

Like Riot City, Riot Zone resembles Capcom's 1989 arcade hit, Final Fight, which is an archetypal side scrolling beat-em-up game. Players choose between two characters: Hawk, the blond-haired vigilante who has average statistics, and Tony, who is strong, but slow and has a break-dancing move. Player controls the chosen character from left to right through each level (most of which are split into 3 or more scenes), fighting with the enemy characters who appear, until they reach a confrontation with a stronger boss character at the end of the level. Once that boss is beaten, the player automatically moves on to the next stage. Enemies appear from both sides of the screen, and the player must defeat all of them to progress. If the player tries to simply travel through the levels without fighting, the screen will stop scrolling until all current enemies have been defeated, before allowing the player to continue progress. Enemies may move outside the confines of the screen, but players may not. Unlike Final Fight, there are no weapons to pick up along the way, but the player will only pick up items for points.

References