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Original system is amiga, year is 1987, see discussion
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| image = [[File:Emerald Mine Cover.jpg|250px]]
| image = [[File:Emerald Mine Cover.jpg|250px]]
| caption =
| caption =
| platform of origin = [[Commodore 64]]
| platform of origin = [[Amiga]]
| developer = [[Kingsoft]]
| developer = [[Kingsoft]]
| publisher = Kingsoft
| publisher = Kingsoft
| first release version = Emerald Mine
| first release version = Emerald Mine
| first release date = 1988
| first release date = 1987
| latest release version = Emerald Mines CD
| latest release version = Emerald Mines CD
| latest release date = 1994
| latest release date = 1994
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== Emerald Mine ==
== Emerald Mine ==
In Emerald Mine, the player must collect a minimum count of gems in a labyrinth and reach the then-opened gate. Gems, stones, bombs and drips are subject to a vertical gravitation. Furthermore, elements exist which guide the movement of the player like different wall types, and a number of enemies, among them also player-hunting ones. There are also still other elements, like the dynamite which may be exploded at a chosen place, and the doors, for whose passing the matching key must be collected. Hence, it is an extended [[Boulder Dash]]-Clone. Solving a level grants access to the next one, and there is a separate highscore list for each level. In the two player game, both players play in the same labyrinth screen, and every four levels there is a level especially designed for player cooperation. The game consists of 80 one player levels, of which 60 are also used in the two player mode, and of 20 extra levels for the two player mode.
In Emerald Mine, the player must collect a minimum count of gems in a labyrinth and reach the then-opened gate. Gems, stones, bombs and drips are subject to a vertical gravitation. Furthermore, elements exist which guide the movement of the player like different wall types, and a number of enemies, among them also player-hunting ones. There are also still other elements, like the dynamite which may be exploded at a chosen place, and the doors, for whose passing the matching key must be collected. Hence, it is an extended [[Boulder Dash]]-Clone. Solving a level grants access to the next one, and there is a separate highscore list for each level. In the two player game, both players play in the same labyrinth screen, and every four levels there is a level especially designed for player cooperation. The game consists of 80 one player levels, of which 60 are also used in the two player mode, and of 20 extra levels for the two player mode. Emerald Mine was released in 1987 for the Amiga and converted in 1988 for the [[Commodore 64]].


== Emerald Mine 2 ==
== Emerald Mine 2 ==
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== Miscellaneous ==
== Miscellaneous ==
Emerald Mine became known on the Amiga, because it was the first versatile labyrinth collection game, and due its at that time excellent graphics. The dutch [http://emc.a-biz.nl Emerald-Mine-Club](which meanwhile ceased to exist) had been founded, which also carried out extensions of the Emerald Mine program. An open source game [http://www.emeraldmines.net/?emeraldx11 Emerald Mine for X11] is a port of this extended Emerald Mine to Unix, Windows, and DOS. Over 50,000 levels are available for it. The freeware game [[Rocks'n'Diamonds]] integrates the Emerald Mine levels in its collection and also supplies an extra engine for the accurate emulation of them, which is itself based on an obsolete version of Emerald Mine for X11. There are no plans to upgrade it [http://www.artsoft.org/forum/viewtopic.php?p=12500#12500 any time soon]
Emerald Mine became known on the Amiga, because it was the first versatile labyrinth collection game, and due its at that time excellent graphics. The dutch [http://emc.a-biz.nl Emerald-Mine-Club] (which meanwhile ceased to exist) had been founded, which also carried out extensions of the Emerald Mine program. An open source game [http://www.emeraldmines.net/?emeraldx11 Emerald Mine for X11] is a port of this extended Emerald Mine to Unix, Windows, and DOS. Over 50,000 levels are available for it. The freeware game [[Rocks'n'Diamonds]] integrates the Emerald Mine levels in its collection and also supplies an extra engine for the accurate emulation of them, which is itself based on an obsolete version of Emerald Mine for X11. There are no plans to upgrade it [http://www.artsoft.org/forum/viewtopic.php?p=12500#12500 any time soon].


== External links ==
== External links ==

Revision as of 12:52, 3 February 2010

File:Emerald Mine Cover.jpg
Genre(s)Scrolling tile-based puzzle game
Developer(s)Kingsoft
Publisher(s)Kingsoft
First releaseEmerald Mine
1987
Latest releaseEmerald Mines CD
1994

Emerald Mine is a computer game series by Kingsoft.

Emerald Mine

In Emerald Mine, the player must collect a minimum count of gems in a labyrinth and reach the then-opened gate. Gems, stones, bombs and drips are subject to a vertical gravitation. Furthermore, elements exist which guide the movement of the player like different wall types, and a number of enemies, among them also player-hunting ones. There are also still other elements, like the dynamite which may be exploded at a chosen place, and the doors, for whose passing the matching key must be collected. Hence, it is an extended Boulder Dash-Clone. Solving a level grants access to the next one, and there is a separate highscore list for each level. In the two player game, both players play in the same labyrinth screen, and every four levels there is a level especially designed for player cooperation. The game consists of 80 one player levels, of which 60 are also used in the two player mode, and of 20 extra levels for the two player mode. Emerald Mine was released in 1987 for the Amiga and converted in 1988 for the Commodore 64.

Emerald Mine 2

In 1988, Kingsoft published Emerald Mine 2 with 100 new levels. A leveleditor was included which triggered the creation of several thousand levels by players.

Emerald Mine 3 Professional

In 1990, Kingsoft published a selection of levels created by players.

Emerald Mines CD

In 1994, Almathera published a collection of 14160 levels (177 series of 80) on CD. Since there was hardly any nonvolatile memory in the basic configuration of the Amiga CD32 and thus the game progress could not be saved, the game mode had be changed for every eighth level of a series to be selectable.

Miscellaneous

Emerald Mine became known on the Amiga, because it was the first versatile labyrinth collection game, and due its at that time excellent graphics. The dutch Emerald-Mine-Club (which meanwhile ceased to exist) had been founded, which also carried out extensions of the Emerald Mine program. An open source game Emerald Mine for X11 is a port of this extended Emerald Mine to Unix, Windows, and DOS. Over 50,000 levels are available for it. The freeware game Rocks'n'Diamonds integrates the Emerald Mine levels in its collection and also supplies an extra engine for the accurate emulation of them, which is itself based on an obsolete version of Emerald Mine for X11. There are no plans to upgrade it any time soon.