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[[File:SuperActionHero StarHunt.JPEG|thumb|150px|An image of the Star Hunt mission.]]
[[File:SuperActionHero StarHunt.JPEG|thumb|150px|An image of the Star Hunt mission.]]
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===Missions<ref>http://www2.com2us.com/local/game/gameInfo.asp?genre=4&game=33&subMenu=1</ref>===
===Missions<ref>http://www2.com2us.com/local/game/gameInfo.asp?genre=4&game=33&subMenu=1</ref>===



Revision as of 00:47, 5 February 2010

Cover for the game
Developer(s)Com2uS
Publisher(s)Com2uS
SeriesAction Hero
Platform(s)Mobile phone
ReleaseDecember 31, 2007
Genre(s)Fighting/Platform

Super Action Hero (슈퍼 액션 히어로 Syupeo Aegsyeon Hieolo) is a fighting game in platform style developed, published, and distributed(in most parts of the world) by the korean Com2uS. In Brazil, however, it was distributed by Tectoy's mobile division.

The game has no plot, in order to proceed throughout the game, the player must complete missions instead of following a story.

Gameplay

General

The game has a visual considered unusual, the characters are stickman-like with animations and effects similar to drawings in notebooks.[1]

The game also has a so-called "hero bar", which will be reduced every second and when it ends, the mission also ends. It can be reduced more quickly when the player gets hurt, but in some missions there are items (such as stars) or conditions to be met to restore the bar.

After fulfilling certain requirements, players will unlock a mask. There are 32 masks in all, each one with appearances and status different from each other.

Some raise the hero bar, increase strength, and have a median agility and low defense, for example.

You can also increase or decrease the speed of the game according to the player's will.

File:SuperActionHero StarHunt.JPEG
An image of the Star Hunt mission.

Missions[2]

The game is to complete missions, a total of eleven, of which one is exclusive of mobiles with support for online matches.

Number Name Objective
01 Training It serves as a tutorial, to learn how to play and learn about the mechanics of the game.

This mission is complete after making all sequences of moves proposed by the game.

Once complete, when played again, your goal will be to achieve the greatest number of sequences of moves possible.

02 Survival Surviving a certain time to attack his opponents.

Once complete, when played again, your goal will be survive as long as possible.

03 Descent The objective is to go down a certain distance (measured in km or mi) and go through all the enemies and dodge any obstacles.

Once complete, the goal will be to go down as much as possible.

04 Hostage Attack only the individuals wearing a ninja mask.

Attacking any other character present in the mission(these are wearing Uncle Sam masks), will fail the mission.

05 Run The character will run automatically to the right, the goal is to cover a given distance (measured in km or mi) and go through all the enemies and dodge all the obstacles.

After you complete the goal is to run as much as possible.

06 Star Hunt Avoid the enemies and collect a certain number of stars. The stars restore the hero bar, and can be collected by the enemy, forcing the player to have to beat them to get their stars.

After being successful, the objective of this mission will be to collect as many stars as possible

07 Fight Enemies will appear from every corner and your goal is to defeat as many as possible.
08 Climb The same as mission 3, but the player has to go up instead of down.
09 Smash Destroy walls to mark a certain number of "points of destruction", which are given for each wall destroyed.

Once complete, your goal is to score as many points of destruction as possible.

10 Defuse Avoid and defuse falling bombs, to do so, the player must hit them.

To defuse all bombs in a row, the player must catch the falling stars.

11 Compete This mission is unique to mobile phones with online support.

The goal is to compete with players around the world.

File:Super Action Hero Hostage Mission.JPEG
An image of the Hostage mission.

Closet

That's where the player can see and use the masks already acquired.

Reception

The game was received in a very positive way, being praised for its visual said as simple, but striking[4], and that the commands are considered easy to learn.

However, it was criticized slow command response in some other cell types (such as N73)[5].

References