Ah Diddums: Difference between revisions
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==Gameplay== |
==Gameplay== |
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AH DIDDUMS is possibly better than any halo or call of duty game created today. The general graphics and the theme and game-play are just fantastic as Billy Mays would say. |
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The player controls a [[Teddy Bear]] who is trying to escape the toy box in order to comfort his crying baby owner. Teddy's job is to arrange building blocks in a certain order in the shelf at the top of the screen<ref>[http://www.crashonline.org.uk/03/lguide13.htm CRASH - The Online Edition - Issue 3 Contents]</ref>, allowing him to escape the Toy box. On escaping a box Teddy finds himself in another harder toy box. |
The player controls a [[Teddy Bear]] who is trying to escape the toy box in order to comfort his crying baby owner. Teddy's job is to arrange building blocks in a certain order in the shelf at the top of the screen<ref>[http://www.crashonline.org.uk/03/lguide13.htm CRASH - The Online Edition - Issue 3 Contents]</ref>, allowing him to escape the Toy box. On escaping a box Teddy finds himself in another harder toy box. |
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Revision as of 18:15, 2 March 2010
Publisher(s) | Imagine Software |
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Designer(s) | David H Lawson |
Platform(s) | Commodore 64, ZX Spectrum |
Release | 1983 |
Mode(s) | Single-player |
Ah Diddums is a computer game for the ZX Spectrum and Commodore 64 home computers released by Imagine in the (UK) in 1983.[1]
Gameplay
The player controls a Teddy Bear who is trying to escape the toy box in order to comfort his crying baby owner. Teddy's job is to arrange building blocks in a certain order in the shelf at the top of the screen[2], allowing him to escape the Toy box. On escaping a box Teddy finds himself in another harder toy box.
References
- ^ Ah Diddums at SpectrumComputing.co.uk
- ^ CRASH - The Online Edition - Issue 3 Contents