Jump to content

How I Won My Bat: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
ClueBot (talk | contribs)
m Reverting possible vandalism by 67.160.11.241 to older version. False positive? Report it. Thanks, ClueBot. (563967) (Bot)
Tag: possible vandalism
Line 7: Line 7:


==Synopsis==
==Synopsis==
In the story, a young boy named Michael 'Mike' Burns who is useless at baseball is approached by a man named Mr. Smith who offers to lend him a magical bat that will enable him to win a forthcoming game. There is one condition: as soon as the game is finished, he must go straight back and return the bat to the sports museum of which Mr. Smith is in charge.
In the story, a young boy named Michael 'Mike' Burns who is useless at baseball is approached by a man named Mr. Smith who offers to lend him a magical bat that will enable him to win a forthcoming game. There is one condition: as soon as the game is finished, he can't go home, he must go straight back and return the bat to the sports museum of which Mr. Smith is in charge.


Sure enough, Mike hits every home run and his team win the game easily. Mike wants to go home now but remembers he must go to the museum. There, Mike finds many realistic - looking statues posing with sports equipment, and is awed. When Mr. Smith asks him about the bat, Mike becomes desperate, and begs to be allowed to keep it.
Sure enough, Mike hits every home run and his team wins the game easily. Mike wants to go home now but remembers he must go to the museum. There, Mike finds many realistic - looking statues posing with sports equipment, and is awed. When Mr. Smith asks him about the bat, Mike becomes desperate, and begs to be allowed to keep it.


Mr. Smith agrees, and asks him to stand in a spot for a couple of seconds with the bat. Mike obliges, and takes a swing with the bat. Immediately, there is a bright flash of light and Mike is frozen to the spot as a life-size model.
Mr. Smith agrees, and asks him to stand in a spot for a while and pose with the bat. Mike tells him that he really wants to go home and be with his mom. Mr. Smith chuckles and tells him it will only take two seconds. Mike obliges and takes a swing with the bat. Immediately, there is a bright flash of light and Mike is frozen to the spot as a life-size model.


He remains in the museum for months or even years, as he's lost all sense of time. People who come to the museum often pass by the exhibit and admire his swing, which he's pleased about. The story ends on a "happy" note as Mikes realizes another benefit to the situation: now, he really will be able to keep the bat forever.
He remains in the museum, stuck in mid-swing forever, and it sucks because he realizes that time is passing. People who come to the museum often pass by the exhibit and admire his swing, which he's pleased about. The story ends on a somewhat "happy" note as Mikes realizes another benefit to the situation: now, he really will be able to keep the bat forever.


[[Category:Goosebumps]]
[[Category:Goosebumps]]

Revision as of 02:07, 16 March 2010



How I Won My Bat is a short story by R. L. Stine from the Tales To Give You Goosebumps series.

Synopsis

In the story, a young boy named Michael 'Mike' Burns who is useless at baseball is approached by a man named Mr. Smith who offers to lend him a magical bat that will enable him to win a forthcoming game. There is one condition: as soon as the game is finished, he can't go home, he must go straight back and return the bat to the sports museum of which Mr. Smith is in charge.

Sure enough, Mike hits every home run and his team wins the game easily. Mike wants to go home now but remembers he must go to the museum. There, Mike finds many realistic - looking statues posing with sports equipment, and is awed. When Mr. Smith asks him about the bat, Mike becomes desperate, and begs to be allowed to keep it.

Mr. Smith agrees, and asks him to stand in a spot for a while and pose with the bat. Mike tells him that he really wants to go home and be with his mom. Mr. Smith chuckles and tells him it will only take two seconds. Mike obliges and takes a swing with the bat. Immediately, there is a bright flash of light and Mike is frozen to the spot as a life-size model.

He remains in the museum, stuck in mid-swing forever, and it sucks because he realizes that time is passing. People who come to the museum often pass by the exhibit and admire his swing, which he's pleased about. The story ends on a somewhat "happy" note as Mikes realizes another benefit to the situation: now, he really will be able to keep the bat forever.


Template:Goosebumps-stub