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{{nihongo title|Super Mario Galaxy 2|スーパーマリオギャラクシー2}} is a [[platform game|platforming]] [[video game]] developed by [[Nintendo]] for the [[Wii]]. It was first announced at [[Electronic Entertainment Expo 2009|E3 2009]] and is the sequel to ''[[Super Mario Galaxy]]''. It was released in [[North America]] on May 23, 2010,<ref name="joystiq"/> and will be released in [[Japan]] on May 27, 2010, [[Europe]] on June 11, 2010, and [[Australia]] on July 1, 2010.<ref>{{cite web | title=Mario Galaxy 2 gets European date|url=http://www.eurogamer.net/articles/mario-galaxy-2-gets-european-date|publisher=Eurogamer|date=February 25, 2010|accessdate=February 25, 2010}}</ref> The game's levels are [[galaxy|galaxies]] filled with [[minor planet]]s and worlds. While its gameplay is based on that of its predecessor, the game was updated with gravity effects and new power-ups. It is the fifth original 3D platformer in the [[Mario (series)|''Mario'' series]], after ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', [[''Super Mario 64 DS'']] and ''[[Super Mario Galaxy]]''.
{{nihongo title|Super Mario Galaxy 2|スーパーマリオギャラクシー2}} is a [[platform game|platforming]] [[video game]] developed by [[Nintendo]] for the [[Wii]]. It was first announced at [[Electronic Entertainment Expo 2009|E3 2009]] and is the sequel to ''[[Super Mario Galaxy]]''. It was released in [[North America]] on May 23, 2010,<ref name="joystiq"/> and will be released in [[Japan]] on May 27, 2010, [[Europe]] on June 11, 2010, and [[Australia]] on July 1, 2010.<ref>{{cite web | title=Mario Galaxy 2 gets European date|url=http://www.eurogamer.net/articles/mario-galaxy-2-gets-european-date|publisher=Eurogamer|date=February 25, 2010|accessdate=February 25, 2010}}</ref> The game's levels are [[galaxy|galaxies]] filled with [[minor planet]]s and worlds. While its gameplay is based on that of its predecessor, the game was updated with gravity effects and new power-ups. It is the fifth original 3D platformer in the [[Mario (series)|''Mario'' series]], after ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', ''[[Super Mario 64 DS]]'' and ''[[Super Mario Galaxy]]''.


==Plot==
==Plot==

Revision as of 00:29, 27 May 2010

Super Mario Galaxy 2
Cover art for English language regions
Developer(s)Nintendo EAD Tokyo
Publisher(s)Nintendo
Designer(s)Yoshiaki Koizumi (producer)[5] Shigeru Miyamoto
Composer(s)Mahito Yokota
Ryo Nagamatsu
Koji Kondo
SeriesMario
EngineModified Super Mario Galaxy engine
Platform(s)Wii
Genre(s)Platformer
Mode(s)Single-player, two player co-op

Template:Nihongo title is a platforming video game developed by Nintendo for the Wii. It was first announced at E3 2009 and is the sequel to Super Mario Galaxy. It was released in North America on May 23, 2010,[3] and will be released in Japan on May 27, 2010, Europe on June 11, 2010, and Australia on July 1, 2010.[6] The game's levels are galaxies filled with minor planets and worlds. While its gameplay is based on that of its predecessor, the game was updated with gravity effects and new power-ups. It is the fifth original 3D platformer in the Mario series, after Super Mario 64, Super Mario Sunshine, Super Mario 64 DS and Super Mario Galaxy.

Plot

Princess Peach invites Mario to the Star Festival, a time when Star Bits rain down from the skies over the Mushroom Kingdom. On his way, Mario finds a Luma, who immediately befriends him and grants him the ability to Spin. Shortly thereafter, Mario's archnemesis Bowser, who has grown to an immense size, invades and attacks the Mushroom Kingdom. Kidnapping the princess, Bowser escapes into outer space to create his empire at the center of the universe again. After launching into outer space, Mario is given control of Starship Mario, a mobile planetoid in the shape of his head, made by a crafty Luma mechanic called Lubba, powered by Power Stars and piloted by other Lumas; his mission is to fly across the universe in pursuit of Bowser and the Princess and to help Lubba find the lost Lumas that were part of Bowser's plot. Along the way Mario meets new Lumas and joins up with his companion Yoshi.[7] Upon collecting enough Power Stars, Starship Mario reaches Bowser's main fortification, draining energy from what appears to be a comet. Mario infiltrates the castle and defeats Bowser, but is forced to retreat when Bowser reappears; Mario then ultimately defeats him and lands on a small flower-covered planetoid before Princess Peach, riding the Grand Star, comes down and thanks him. Together, they return to Starship Mario, where everyone is looking at the comet that Bowser was siphoning energy from. Suddenly, it transforms into the Comet Observatory from the first Super Mario Galaxy, and Rosalina is heard, thanking Mario for watching over the Luma that he had found. The Luma returns to the Comet Observatory, taking Mario's cap with him, before the Comet Observatory transforms into a comet and leaves. Eventually, they make it back to the Mushroom Kingdom, where a large cake stands in front of Peach's Castle and Starship Mario sits in the sky above.

Gameplay

File:Galaxy-2-hub.jpg
Super Mario Galaxy 2 features a unique hub world, known as Starship Mario.

The gameplay of Super Mario Galaxy 2 is similar to that of the first Super Mario Galaxy, with a focus on platforming based on and around 3D planets (referred to collectively as galaxies)[8] with varying sizes and landscapes. The planets are smaller, allowing the player to jump from planet to planet more often. Mario is able to ride the dinosaur Yoshi, who can use his tongue to swing across gaps, as well as eat fruits that give him various powers, such as speed boosts, the ability to inflate like a balloon, or the power to reveal secret paths.[9] While the player retains the ability to collect Star Bits with the blue Star Pointer from the first game, the Star Pointer is replaced by a red dot when riding Yoshi, which allows the player to aim and control his tongue.[10] This can be used for swinging off objects, pulling levers or, as in previous games, swallowing enemies and spitting them out.[11]

Some of the mechanics introduced in Super Mario Galaxy return, such as blue Pull Stars, sections restricting movement to a 2D plane, balance ball levels, and gravity-reversing background arrows.[11] Power-ups such as the Bee, Boo, and Spring Mushrooms also return, along with the Launch Stars[11] and Sling Stars[11] for interplanetary navigation. Also, new items and gameplay mechanics have been showcased since the game's unveiling at E3 2009. These include a drill that allows the player to drill through planets;[11] the Rock Mushroom, which allows the player to smash through barriers;[12] and the Cloud Flower, which allows the player to create new platforms in midair.[13] The game also allows a second player to control an orange Luma to assist Mario. As well as collecting Star Bits for the player, the orange Luma can attack enemies and collect items such as coins and bubbles, holding on to them until Mario needs them.[14]

Instead of the hub world of the last game, Galaxy 2 includes a map system similar to those in Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. Wii.[15][16] This is navigated via a mobile planet called Starship Mario (so named because it's shaped like Mario's head[11]), which can be visited anytime and is expanded upon when new abilities are unlocked.[17] Completing levels unlocks new stages, but certain areas cannot be accessed until the player has collected a certain number of Power Stars. The game is separated into 6 worlds, with a special Secret World, each world harder than the previous one. Each world (except the secret world) is ended by a battle with Bowser or Bowser Jr. Players can also collect Comet Medals hidden in the stages to unlock harder levels with tougher challenges.[18] Similar to New Super Mario Bros. Wii's 'Super Guide' feature, Galaxy 2 has a 'Cosmic Guide' feature that lets the computer play through a section of a level if players are having difficulty. However, if players use this, they will only receive a Bronze Star upon completion, requiring them to complete it themselves in order to earn a Power Star.[14] There are also monitors that show hints to the player.[19] As in Super Mario Galaxy, Mario's brother Luigi is also a playable character, unlocked whenever Mario can locate him at the start of a level.[20][21] Clearing levels with Luigi unlocks a Ghost Luigi representing a developer speed run that players can race against for completion time.[22] The game also features 242 stars,[23] 120 normal stars and 120 green stars, the latter being unlocked after all of the former are collected, which then leaves 1 final prankster star.[24]

Development

Shortly after Super Mario Galaxy was completed, Shigeru Miyamoto approached the development team and suggested that a follow-up be produced. The game was originally planned just to do variations on the original game's planets and call the game "More Super Mario Galaxy", (it was dubbed "Super Mario Galaxy 1.5" during early development), with a projected development time of approximately a year. Over time, more and more new elements and ideas were brought into the game, and it was decided that the game would be a fleshed-out sequel rather than a slightly modified follow-up. Thus, development took two and a half years. Takeshi Hayakawa, the lead programmer for Super Mario Galaxy 2, created a development tool that allowed different staff members, including visual and sound designers, to easily design and create stages without waiting for programmers, many of which were incorporated into the final game.[25] Miyamoto compared Super Mario Galaxy 2 to The Legend of Zelda: Majora's Mask, in that both games use the same engines as their predecessors, yet build upon their foundations.[26]

Super Mario Galaxy 2 was revealed at the Electronic Entertainment Expo 2009 on June 2. In Miyamoto's private conference, it was stated that the game was very far along in development, but its release was held back to mid-2010 due to New Super Mario Bros. Wii's release in late 2009. Miyamoto also stated that the game has 95–99% new features, with the rest being previous features introduced in Super Mario Galaxy.[27] With regard to the original game, Nintendo of America President and CEO Reggie Fils-Aime stated in an interview that the sequel would be more challenging,[28] and Miyamoto said in a Wired interview that the game would have less focus on plot.[29] Miyamoto initially hinted that the game might utilize the "Super Guide" feature, introduced in New Super Mario Bros. Wii, into the game,[30] and this was confirmed by Nintendo's Senior Manager of Product Managing, Bill Trinen, who claimed that the feature is implemented differently compared to what New Super Mario Bros. Wii offered. The feature is called Cosmic Guide, where the Cosmic Spirit (possibly "Rosalina") takes control of Mario. [31]

The game made its playable debut at the Nintendo Media Summit 2010 on February 24, 2010, when a second trailer for the game was released, and its North American release date on May 23, 2010 was finally announced.[32][33] The Japanese, European and Australian versions of the game will come packaged with an instructional DVD manual, explaining the basic controls, as well as showing advanced play.[34]

Reception

Super Mario Galaxy 2 received universally positive reviews from major video game critics, with an average critic score of 97.67% at GameRankings, and 98/100 at Metacritic. Numerous reviews praised the game for its creativity and technical improvements over the original.

GameSpot called it a "new standard for platformers", giving it a perfect 10, making it the seventh game in the site's history to earn that score.[40] Other rare perfect scores came from Edge who stated "this isn't a game that redefines the genre: this is one that rolls it up and locks it away",[36] and IGN who felt that the game "perfectly captures that classic videogame charm, the reason why most of us got into gaming from the start."[41] The Escapist echoed this view by stating it "doesn't tinker with the established formula very much, but we didn't really want it to",[46] while GameTrailers commented that "there's something tremendous for just about everyone and games that we can truly recommend to almost everyone are rare."[11]

Giant Bomb particularly praised the improved level designs, commenting that the designers were "bolder" and "more willing to take some weird risks with the planetoids and abstract platforming that set the tone in the original Galaxy",[47] while Wired commented that the level concepts alone "could be made into full games on their own."[48] Additionally 1UP.com noted the expanded soundtrack as "sweeping".[44] GamesRadar praised the graphics, saying that despite the Wii's technical limitations, Galaxy 2 "understands how to get the most out of aging technology that nearly all graphical flaws are smoothed over or covered up, leaving you with Wii's best-looking title to date".[39] X-Play awarded Super Mario Galaxy 2 a 5/5, calling it "the culmination of 20 years of Mario gaming into one fantastically-designed and creative platformer".[49]

Despite this praise, however, some critics raised minor complaints, especially that the game was too similar to the original Super Mario Galaxy. For instance, although Official Nintendo Magazine called the game "the new best game on Wii", it did note that the first title had a greater impact.[42] Game Informer was also concerned with some of the challenges being potentially "frustrating", particularly towards the end of the game;[38] similarly, GamePro remarked that the "increased difficulty and high proficiency requirement may turn new fans off."[45] However, Worthplaying said "perhaps most positively of all, there are very few sequences where death will feel like a result of bad design instead of player error, which helps keep the frustration down."[50]

Template:Wikipedia-Books

References

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