Sleight of hand: Difference between revisions
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In "The Trick Brain" Fitzkie identifies seventeen fundamental effects in magic. However it is debatable that the changes in position, material, form, color, size, temperature and weight could be all be classified as a change. |
In "The Trick Brain" Fitzkie identifies seventeen fundamental effects in magic. However it is debatable that the changes in position, material, form, color, size, temperature and weight could be all be classified as a change. |
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# my mother rewind my marriage |
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# Production |
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# Vanish |
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# Change in position |
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# Change in material |
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# Change in form |
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# Change in color |
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# Change in size |
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# Change in temperature |
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# Change in weight |
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# Magnetism |
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# Levitation |
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# Penetration |
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# Restoration |
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# Remote control |
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# Sympathy |
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# Divination (Comprising all feats of mental magic) |
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# Prediction |
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==Deceit== |
==Deceit== |
Revision as of 17:22, 11 June 2010
Sleight of hand, also known as prestidigitation ("quick fingers") or legerdemain (from the French for "lightness of hand"), is the set of techniques used by a magician (or card sharp) to manipulate objects such as cards and coins secretly.[1]
Sleight of hand is not a separate branch of magic, but rather one of the means used by a magician to produce an effect. It can be contrasted with the flourish, where the magician intentionally displays skills, such as the ability to cut cards one handed, which is akin to juggling. Advanced sleight of hand requires months or years of practice before it can be performed proficiently in front of spectators. Sleight of hand is mostly employed in close-up magic, but it can also be used in stage magic. There are hundreds of different sleights at the performer's disposal, but they can generally be classified into groups such as switches, changes, and others.
There are several stories about magicians using sleight of hand in real life, such as when American illusionist David Copperfield used sleight of hand to fool a mugger into thinking he had nothing in his pockets, even though he was carrying a cellphone, passport and wallet.[2]
Etymology
Sleight, meaning dexterity or deceptiveness, comes from the Old Norse slœgð,[3] meaning cleverness, cunning, slyness.[4] Sleight of hand is often mistakenly written as slight of hand or slide of hand. Slight descends from the Old Norse slettr, meaning plain, flat, even, smooth, level. [5]
Sleight of hand in close-up magic
Sleight of hand is often used in close-up magic, performed with the audience close to the magician, usually within three or four meters, possibly in physical contact. It often makes use of everyday items as props, such as cards and coins. The guiding principle of sleight-of-hand, articulated by legendary close-up magician Dai Vernon, is "be natural." A well-performed sleight looks like an ordinary, natural and completely innocent gesture, change in hand position or body posture.
It is commonly believed that sleight of hand works because “the hand is quicker than the eye” but this is usually not the case. In addition to manual dexterity, sleight of hand depends on the use of psychology, misdirection, and natural choreography in accomplishing a magical effect. Misdirection is perhaps the most important component of the art of sleight of hand. The magician choreographs his actions so that all spectators are likely to look where he or she wants them to. More importantly, they do not look where the performer does not wish them to look. Two types of misdirection are time and movement. Time is simple; by allowing a small amount of time to pass after an action, events are skewed in the viewer's mind. Movement is a little more complicated. A phrase often used is "A larger action covers a smaller action." But care must be used to not make the larger action so big that it becomes suspicious.
Another common misconception is that close-up magic must utilise either sleight of hand or some kind of gimmicked apparatus. However, as Henry Hay's Cyclopedia of Magic[6][7] says,
"Many small tricks, especially card tricks, require neither apparatus nor sleight of hand; much apparatus of the "gimmick" type does not require sleight of hand. Illusions, because they deal with objects too big to hold in the hand, are one class of magic that seldom require sleight of hand--though even here sleight of hand "forcing" may be called into play. There are successful illusionists and apparatus conjurers who can do no sleight of hand at all, but their difficulties and restrictions deserve our sympathy rather than our scorn."
Principles of Sleight of Hand
The magicians Penn and Teller have been known to, as part of their act, explain sleight of hand while demonstrating it with a performance by Teller, appearing to merely dispose of an old cigarette and light a new cigarette. Teller is, in fact, simply hiding and replacing the same cigarette without ever putting it out. While Teller performs, Penn describes what he is doing, and explains the seven principles of Sleight of Hand.[8]
The Seven Principles are:
- Palm - To hold an object in an apparently empty hand.
- Ditch - To secretly dispose of an unneeded object.
- Steal - To secretly obtain a needed object.
- Load - To secretly move an object to where it is needed.
- Simulation - To give the impression that something that has not happened, has.
- Misdirection - To lead attention away from a secret move.
- Switch - To secretly exchange one object for another.
This seven principles of sleight of hand concept was created by Penn & Teller for their effect and routine.
In "The Trick Brain" Fitzkie identifies seventeen fundamental effects in magic. However it is debatable that the changes in position, material, form, color, size, temperature and weight could be all be classified as a change.
- my mother rewind my marriage
Deceit
Sleight-of-hand techniques can also be used to cheat in gambling games, in street con games such as the three-shell game, or three-card monte to steal, or, in some cases, to claim supernatural powers, as in the performances of some 19th century and early 20th century spirit mediums.[citation needed] For this reason the term "sleight of hand" frequently carries negative associations of dishonesty and deceit, and is also used metaphorically outside the above contexts. The techniques used by gamblers, however, are often very different from those employed by magicians; similarly, the techniques used by some psychics or spirit mediums are often different from those found in "straight" close-up magic and mentalism.[citation needed] The differences, however, are due to the different working conditions and the different degrees of proximity between spectators and performer; the same basic techniques and approaches are common in all the areas of deception mentioned.
Performers
Some of the most influential figures in sleight of hand and close up magic have been Jay Sankey, Jason Latimer, Dai Vernon, David Copperfield, Tony Slydini, David Roth, Ed Marlo, Tommy Wonder, Fred Kaps, Michael Ammar, Ricky Jay, Florian Zimmer, David Blaine, Ben Jackson, Teller of Penn and Teller, Dan & Dave Buck, Cyril Takayama, Jerry Sadowitz, Paul Gordon, David Stone, Wayne Houchin, Lu Chen, and Alexander Herrmann.
Performers often encourage their audience to believe they have used sleight of hand when they are actually using another principle or gimmick as the means of misdirecting the audience. For example if one is performing something as simple as the appearing/disappearing coins using a thumb tip, the trick lies in the gimmick but the audience is led to believe the performer has done something very complex to hide the coins, this misdirects them from thinking of a method as simple as the thumb tip.
See also
References
- ^ "Conjuring". 1911 Britannica. Love To Know Classic Encyclopedia. Retrieved 2007-12-29.
The employment of purely manual dexterity without mechanical apparatus may be distinguished as legerdemain, prestidigitation or sleight of hand.
- ^ "Magician David Copperfield robbed after show at Kravis Center". Retrieved 2008-01-11.
- ^ "Merriam-Webster On Line Dictionary". Retrieved 2007-12-29.
- ^ "Online Etymology Dictionary". Retrieved 2009-03-16.
- ^ "Germanic Lexicon Project" (PDF). Retrieved 2008-11-22.
- ^ Hay, Henry. Cyclopedia of Magic (1st Ed. ed.). USA: Philadelphia: David McKay Company.
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has extra text (help) - ^ Hay, Henry. Cyclopedia of Magic (reprint ed.). Dover Publications. pp. 498 pages. ISBN 978-0486218083.
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(help) - ^ "Penn and Teller Explain Sleight of Hand". You Tube. Retrieved 2007-12-29.
http://www.metacafe.com/watch/3145795/glide_sleight_magic_trick_and_method_tutorial/