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Mechanics = Rhystic spells |
Mechanics = Rhystic spells |
Keywords = |
Keywords = |
Size = 143 cards|
Size = 143 cards (55 commons, 44 uncommons, 44 rares)|
Expansion Code = PCY|
Expansion Code = PCY|
Development Code = Dionysus|
Development Code = Dionysus|

Revision as of 17:39, 24 June 2010

Prophecy
ReleasedJune 5, 2000
Size143 cards (55 commons, 44 uncommons, 44 rares)
MechanicsRhystic spells
Development codeDionysus
Expansion codePCY
Third set in the Masques block block
Mercadian Masques Nemesis Prophecy
Starter 2000 Invasion

Prophecy is a Magic: The Gathering expansion set. It was the third set of the Masques block, and when released, was one of the least popular sets ever among tournament players. Though many casual players liked it because of the enormous Avatar and Winds cycle, both of which had a big effect at a big cost, it had relatively little impact on Type 2 (standard). As of the October 2009 release of Zendikar, only 18 cards from the Prophecy expansion have been reprinted.

Mechanics

The main theme and mechanic of the set was lands; specifically, whether lands were untapped or not. Similarly, the Rhystic cards gave the player an advantage if no other players paid a certain amount of mana. Prophecy introduced no keyword mechanics.

Storyline

Keld has declared war on Jamuraa in order to reclaim 'hero's blood', known also as tufa, which is a type of fossil fuel to run great machines. The city-states of Jamuraa form the Kipamu League and then repulse the invaders.

It should be noted the war bears a striking similarity to the Peloponnesian War between the Athenian Empire and the Peloponnesian League.