Marathon (video game): Difference between revisions
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In the first part of the game, the player follows orders from the ship's AI known as Leela. After minor battles, contact between the ''Marathon'' and the colony is lost. Durandal reveals his rampancy, and his behavior on the ship begins causing danger to the crew members. Shutting down Leela, Durandal ''steals'' the Security Officer and uses him to free a race of enslaved, cybernetic organisms called the S'pht from their Pfhor masters. With the S'pht in revolt and allied with Durandal, the Pfhor lose control of their ship, and are defeated. At the end of the game, this player is teleported to parts unknown. |
In the first part of the game, the player follows orders from the ship's AI known as Leela. After minor battles, contact between the ''Marathon'' and the colony is lost. Durandal reveals his rampancy, and his behavior on the ship begins causing danger to the crew members. Shutting down Leela, Durandal ''steals'' the Security Officer and uses him to free a race of enslaved, cybernetic organisms called the S'pht from their Pfhor masters. With the S'pht in revolt and allied with Durandal, the Pfhor lose control of their ship, and are defeated. At the end of the game, this player is teleported to parts unknown. |
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=Omitted content== |
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[[Image:houndscreenshot.gif|thumb|right|The Hound can be seen in the upper-left corner of this beta screenshot]] |
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[[Image:marathonbetawater.png|thumb|right|The unused water terminal texture]] |
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Before the release of the first game, three hostile characters were removed. |
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One of them, the Armageddon Beast, was apparently an unstoppable, powerful creature that emitted hard and damaging pellets. Another, the Hound, was intended to guard low spots on a level. Though quick, it was unable to climb stairs and could not attack a player from a distance. As beta screenshots and concept drawings reveal, it is possible that the Hound was meant to be a companion to the Hunter. Despite the fact that this alien creature itself did not appear in the game, it is seen on a texture used on levels during the section of the game where the player explores the Pfhor ship. Like the Armageddon Beast, it did not make the final release because Bungie felt that there were no levels suitable on which to do combat with it. Finally, there was a harmless alien civilian meant to be the Pfhor equivalent of the defenseless human crew of the ''UESC Marathon''. Due to technical limits, it was not possible to include them, as they, like their human counterparts, would always be present in large numbers and therefore would exceed the engine's memory limits. |
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There were weapons removed from the game as well. In a demo version of ''Marathon'', the player was able to obtain a weapon that appeared in the player's inventory as "Pirated [[Copland]] Beta", which used ammunition called "Copy of [[Windows NT]]". However, the player was unable to use or even see it. According to Jason Jones, this was a weapon that was removed from the final product late in development. Upon examining the game's code, it appears that there is another omitted weapon, the "Wave Motion Cannon". Like the Copland beta, it is unusable. However, it does not appear in the demo version. Very little is known about it, or why it did not make the final cut. (It later appeared in Bungie's game [[Oni game|Oni]] as huge, ponderously slow but very powerful weapon.) |
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If one watches the Forge tutorial videos which were provided as a guide to Bungie's mapmaking tool carefully, an omitted terminal texture can be seen being placed onto a water-set level. A snapshot of this texture can be seen to the right. Very little is known about texture set modifications in the game, and this is a rare gem of information. |
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{{Bungie Studios}} |
{{Bungie Studios}} |
Revision as of 08:40, 28 January 2006
- This article is about the video game called Marathon, the first game in Marathon series.
'Marathon' | |
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Developer(s) | Bungie Software |
Publisher(s) | Bungie Software |
Platform(s) | Mac OS |
Release | December 21, 1994 |
Genre(s) | First-person shooter |
Mode(s) | Single player Multiplayer (cooperative) Multiplayer (deathmatch) |
Marathon is a science fiction first-person shooter computer game from Bungie Software. It was released for the Apple Macintosh on December 21, 1994 and was the first game in the Marathon trilogy.
Set in the year 2794 A.D. the game places the player as a security officer; in actuality, he is most likely a Mjolnir Mark IV Cyborg, dispatched to respond to a distress signal sent from the enormous human starship called the U.E.S.C. Marathon, orbiting a colony on the planet Tau Ceti IV. Throughout the game, the player attempts to defend the ship (and its crew and colonists) from a race of alien slavers called the Pfhor. As he fights against the invaders, he witnesses interactions between the three shipboard AIs (Leela, Durandal and Tycho), and discovers that all is not as it seems aboard the Marathon. Among other problems, Durandal has gone rampant and appears to be playing the humans against the Pfhor to further his own mysterious agenda.
In the first part of the game, the player follows orders from the ship's AI known as Leela. After minor battles, contact between the Marathon and the colony is lost. Durandal reveals his rampancy, and his behavior on the ship begins causing danger to the crew members. Shutting down Leela, Durandal steals the Security Officer and uses him to free a race of enslaved, cybernetic organisms called the S'pht from their Pfhor masters. With the S'pht in revolt and allied with Durandal, the Pfhor lose control of their ship, and are defeated. At the end of the game, this player is teleported to parts unknown.