Planet's Edge: Difference between revisions
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'''''Planet's Edge''''' is a {{vgy|1991}} space [[science fiction]] [[computer role-playing game]] developed by [[New World Computing]] with [[Neal Hallford]] as the lead designer. The game's plot centers on investigating the sudden disappearance of planet Earth, by venturing out into the universe from a moon base. There are two main play modes: real-time exploration and combat using various spacecraft, and turn-based exploration, problem solving, and combat on the surface of hundreds of planets. Like most CRPGs, the game features a variety of objects, weapons, and quests/missions, but unlike most CRPGs, it lacks any detailed experience or stats system for the four characters the player controls. |
'''''Planet's Edge''''' is a {{vgy|1991}} space [[science fiction]] [[computer role-playing game]] developed by [[Jon Van Caneghem]] through [[New World Computing]] with [[Neal Hallford]] as the lead designer. The game's plot centers on investigating the sudden disappearance of planet Earth, by venturing out into the universe from a moon base. There are two main play modes: real-time exploration and combat using various spacecraft, and turn-based exploration, problem solving, and combat on the surface of hundreds of planets. Like most CRPGs, the game features a variety of objects, weapons, and quests/missions, but unlike most CRPGs, it lacks any detailed experience or stats system for the four characters the player controls. |
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==Reception== |
==Reception== |
Revision as of 23:02, 5 August 2010
Planet's Edge | |
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Developer(s) | New World Computing |
Publisher(s) | New World Computing |
Platform(s) | DOS and FM Towns |
Release | 1992 |
Genre(s) | Computer role-playing game |
Mode(s) | Single player |
Planet's Edge is a Template:Vgy space science fiction computer role-playing game developed by Jon Van Caneghem through New World Computing with Neal Hallford as the lead designer. The game's plot centers on investigating the sudden disappearance of planet Earth, by venturing out into the universe from a moon base. There are two main play modes: real-time exploration and combat using various spacecraft, and turn-based exploration, problem solving, and combat on the surface of hundreds of planets. Like most CRPGs, the game features a variety of objects, weapons, and quests/missions, but unlike most CRPGs, it lacks any detailed experience or stats system for the four characters the player controls.
Reception
The game was reviewed in 1992 in Dragon #182 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[1]
References
- ^ Lesser, Hartley, Patricia, and Kirk (June 1992). "The Role of Computers". Dragon (182): 55–60.
{{cite journal}}
: CS1 maint: multiple names: authors list (link)