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{{nihongo|'''Koji Igarashi'''|五十嵐 孝司|Igarashi Kōji}}, also known simply by the nickname '''IGA''', is a [[Konami]] employee and one of the producers of the ''[[Castlevania]]'' video game series. He is best known as the assistant director of ''[[Castlevania: Symphony of the Night]]'', his first major involvement in the ''Castlevania'' series (he was partially involved in ''[[Akumajō Dracula X Chi no Rondo]]'' and is listed under "Special Thanks" in the ending credits). He served as producer in every ''Castlevania'' game since ''[[Castlevania: Harmony of Dissonance]]'', although he's been involved in other titles such as the Japan-only RPG ''Elder Gate'' and ''[[Nano Breaker]]''.
{{nihongo|'''Koji Igarashi'''|五十嵐 孝司|Igarashi Kōji}}, also known simply by the nickname '''IGA''', is a [[Konami]] employee and one of the producers of the ''[[Castlevania]]'' video game series. He is best known as the assistant director of ''[[Castlevania: Symphony of the Night]]'', his first major involvement in the ''Castlevania'' series (he was partially involved in ''[[Akumajō Dracula X Chi no Rondo]]'' and is listed under "Special Thanks" in the ending credits). He served as producer in every ''Castlevania'' game since ''[[Castlevania: Symphony of the Night]]'', although he's been involved in other titles such as the Japan-only RPG ''Elder Gate'' and ''[[Nano Breaker]]''.


== Career ==
== Career ==

Revision as of 03:35, 6 August 2010

Koji Igarashi
Koji Igarashi at the Game Developers Conference in 2007.
OccupationKonami veteran employee

Koji Igarashi (五十嵐 孝司, Igarashi Kōji), also known simply by the nickname IGA, is a Konami employee and one of the producers of the Castlevania video game series. He is best known as the assistant director of Castlevania: Symphony of the Night, his first major involvement in the Castlevania series (he was partially involved in Akumajō Dracula X Chi no Rondo and is listed under "Special Thanks" in the ending credits). He served as producer in every Castlevania game since Castlevania: Symphony of the Night, although he's been involved in other titles such as the Japan-only RPG Elder Gate and Nano Breaker.

Career

After graduating from college, Igarashi sought employment in the video game industry. He interviewed at a company, but an argument with its Human Resources department prevented him securing a job. A mentor of Igarashi then suggested he work at Konami, where the mentor worked. Igarashi passed the application exam, but lacked the university credits to work full-time. He worked part-time at Konami for a year while he attending school. In 1990, Igarashi switched to a full-time capacity. His first project was a simulation game for the Educational Software department. The title, however, was never released. Igarashi's first game to be released was Detana! Twinbee.[1] Igarashi informed his boss that he had no desire to work on a sequel to Tokimeki Memorial, and requested a departmental transfer. The strong sales of the game prompted his boss to agree, and Igarashi asked to work join the Castlevania development team.[2]

Works

He is credited as IGA, except where noted.

References

  1. ^ Sheffield, Brandon (2005-08-15). "Whip Smart: Konami's Koji Igarashi On Mastering Castlevania". Gamasutra. Retrieved 2010-02-10.
  2. ^ Szczepaniak, John. "Before They Were Famouos". Retro Gamer (35). Imagine Publishing: 75.
  3. ^ VGMuseum.com: Ending for Detana!! TwinBee. Retrieved on 16 July 2007.
  4. ^ VGMuseum.com: Ending for Gradius II. Retrieved on 16 July 2007.
  5. ^ Tokimeki Memorial credits. Retrieved on 16 July 2007.
  6. ^ Mr. P's Castlevania Realm: Credit list. Retrieved on 18 May 2009.
  7. ^ VGMuseum.com: Ending for Castlevania Chronicles. Retrieved on 28 March 2008.