Zombie process: Difference between revisions
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Revision as of 08:48, 21 September 2010
This article has an unclear citation style. (December 2009) |
On Unix and Unix-like computer operating systems, a zombie process or defunct process is a process that has completed execution but still has an entry in the process table. This entry is still needed to allow the process that started the (now zombie) process to read its exit status. The term zombie process derives from the common definition of zombie—an undead person. In the term's colorful metaphor, the child process has died but has not yet been reaped. Also, unlike normal processes, the kill command has no effect on a zombie process.
When a process ends, all of the memory and resources associated with it are deallocated so they can be used by other processes. However, the process's entry in the process table remains. The parent can read the child's exit status by executing the wait
system call, at which stage the zombie is removed. The wait
call may be executed in sequential code, but it is commonly executed in a handler for the SIGCHLD signal, which the parent receives whenever a child has died.
After the zombie is removed, its process ID and entry in the process table can then be reused. However, if a parent fails to call wait
, the zombie will be left in the process table. In some situations this may be desirable, for example if the parent creates another child process it ensures that it will not be allocated the same process ID. On modern UNIX-like systems (that comply with SUSv3 specification in this respect), the following special case applies: if the parent explicitly ignores SIGCHLD by setting its handler to SIG_IGN
(rather than simply ignoring the signal by default) or has the SA_NOCLDWAIT
flag set, all child exit status information will be discarded and no zombie processes will be left.
A zombie process is not the same as an orphan process. An orphan process is a process that is still executing, but whose child has died. They do not become zombie processes; instead, they are adopted by init
(process ID 1), which wait
s on its children.
Zombies can be identified in the output from the Unix ps
command by the presence of a “Z
” in the “STAT” column. Zombies that exist for more than a short period of time typically indicate a bug in the parent program, or just an uncommon decision to reap children (see example). If the parent program is no longer running, zombie processes typically indicate a bug in the operating system. As with other leaks, the presence of a few zombies is not worrisome in itself, but may indicate a problem that would grow serious under heavier loads. Since there is no memory allocated to zombie processes except for the process table entry itself, the primary concern with many zombies is not running out of memory, but rather running out of process ID numbers.
To remove zombies from a system, the SIGCHLD signal can be sent to the parent manually, using the kill command. If the parent process still refuses to reap the zombie, the next step would be to remove the parent process. When a process loses its parent, init becomes its new parent. Init periodically executes the wait
system call to reap any zombies with init as parent.
Examples
Synchronously waiting for specific child processes in a (specific) order may leave zombies present longer than the above-mentioned “short period of time”. It is not necessarily a program bug, but rather a programming paradigm that is not seen very often in the wild.
#include <sys/wait.h>
#include <stdlib.h>
#include <unistd.h>
int main(void)
{
pid_t pids[10];
int i;
for (i = 9; i >= 0; --i) {
pids[i] = fork();
if (pids[i] == 0) {
sleep(i+1);
_exit(0);
}
}
for (i = 9; i >= 0; --i)
waitpid(pids[i], NULL, 0);
}