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== regarding the Role Playing Game segment ==
== regarding the Role Playing Game segment ==


Is it really needed to have this part in the article? Defeat in detail is a often used tactic in all sorts of games, be it board games, first person shooters, combat flight sims and, of course, strategy games. And having an elaborate explanation on how it is used in RPGs seems rather odd.
Is it really needed to have this part in the article? Defeat in detail is a often used tactic in all sorts of games, be it board games, first person shooters, combat flight sims and, of course, strategy games. And having an elaborate explanation on how it is used in RPGs seems rather odd. <span style="font-size: smaller;" class="autosigned">—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[Special:Contributions/217.68.101.68|217.68.101.68]] ([[User talk:217.68.101.68|talk]]) 01:52, 1 October 2010 (UTC)</span><!-- Template:UnsignedIP --> <!--Autosigned by SineBot-->

Revision as of 01:54, 1 October 2010

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Examples

Can anyone provide some tactical examples that worked? For the descriptions as a useful tactic, having two losing sides as the only tactical users seems odd. —Preceding unsigned comment added by 67.246.116.3 (talk) 23:12, 22 April 2009 (UTC)[reply]

I think this would qualify, from the Battle of Kursk article: "A great deal of the Soviet defensive success was down to its method of fire control, known to the Germans as Pakfront. This relied upon a group of 10 or more anti-tank guns under a single commander, which would fire at a single target at a time. These positions were protected with heavy concentrations of mortar and machine-gun nests, which were ordered to fire on German infantry only.[53]" Fuzzy901 (talk) 21:18, 28 November 2009 (UTC)[reply]

I don't think that fits. It's basically just concentration of fire. In theory, one might use the Brecourt Manor Assault as an example of it in smal-unit tactics, since the small American command attacked each German gun position separately. The idea being that despite having a smaller force, in each encounter, by meeting only a portion of the enemy force, you outnumber them in each encounter. --Habap (talk) 22:05, 19 August 2010 (UTC)[reply]

regarding the Role Playing Game segment

Is it really needed to have this part in the article? Defeat in detail is a often used tactic in all sorts of games, be it board games, first person shooters, combat flight sims and, of course, strategy games. And having an elaborate explanation on how it is used in RPGs seems rather odd. —Preceding unsigned comment added by 217.68.101.68 (talk) 01:52, 1 October 2010 (UTC)[reply]