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|image = [[Image:Alligata-Blagger-elk.jpg]]
|image = [[Image:Alligata-Blagger-elk.jpg]]
|developer = [[Antony Crowther]], R.S. Goodley
|developer = [[Antony Crowther]], R.S. Goodley
|publisher = [[Alligata]]
|publisher = [[Alligata]], [[Amsoft]]
|distributor =
|distributor =
|designer = [[Antony Crowther]]
|designer = [[Antony Crowther]]
|engine =
|engine =
|version =
|version =
|released = 1983
|released = [[1983 in video gaming|1983]]
|genre = Platform
|genre = [[Platform game]]
|modes = One player
|modes = [[Single-player video game|Single-player]]
|ratings =
|ratings =
|platforms = [[Acorn Electron]], [[Amstrad CPC]], [[BBC Micro]], [[Commodore 64]], [[MSX]]
|platforms = [[Acorn Electron]], [[Amstrad CPC]], [[BBC Micro]], [[Commodore 64]], [[MSX]]
|media = Cassette tape
|media = [[Compact Cassette|Cassette]]
|requirements =
|requirements =
|input = Keyboard, Joystick
|input = [[Keyboard (computing)|Keyboard]], [[Joystick]]
}}
}}


'''Blagger''' is a platform game created by [[Antony Crowther]] and released by [[Alligata]] for the [[Commodore 64]] and [[BBC Micro]] computers in 1983 and [[Acorn Electron]], [[Amstrad CPC]] (through ''[[Amsoft]]'') and [[MSX]] in 1984. In some countries this game was released under the name ''Gangster''. The gameplay is similar to that of [[Manic Miner]], also released in 1983. The sequel [[Son of Blagger]] was released in 1984 with a third title, ''Blagger Goes to Hollywood'' released in 1985.
'''Blagger''' is a platform game created by [[Antony Crowther]] and released by [[Alligata]] for the [[Commodore 64]] and [[BBC Micro]] computers in 1983 and [[Acorn Electron]], [[Amstrad CPC]] (through ''[[Amsoft]]'') and [[MSX]] in 1984. In some countries this game was released under the name ''Gangster''. The gameplay is similar to that of [[Manic Miner]], also released in 1983. A sequel, [[Son of Blagger]], was released in 1984 with a third and final title ''Blagger Goes to Hollywood'' released in 1985.


==Overview==
==Overview==


The game is divided into a series of single screen levels. The goal of the player on each screen is manipulate Blagger, a burglar, to collect the scattered keys and then reach the safe. The keys must be collected and the safe opened in a set amount of time. Blagger can walk either left or right, or jump left or right. The jumping action is in a fixed pattern and cannot be altered once initiated. Gameplay reduces to learning the best order in which to collect the keys, and correct timing of movements and jumping.
The game is divided into a series of single-screen levels. The goal of the player on each screen is manipulate Blagger, a burglar, to collect the scattered keys and then reach the safe. The keys must be collected and the safe opened in a set amount of time. Blagger can walk either left or right, or jump left or right. The jumping action is in a fixed pattern and cannot be altered once initiated. Gameplay reduces to learning the best order in which to collect the keys, and correct timing of movements and jumping.


===Hazards===
===Hazards===

Revision as of 13:03, 1 December 2010

Blagger
Developer(s)Antony Crowther, R.S. Goodley
Publisher(s)Alligata, Amsoft
Designer(s)Antony Crowther
Platform(s)Acorn Electron, Amstrad CPC, BBC Micro, Commodore 64, MSX
Release1983
Genre(s)Platform game
Mode(s)Single-player

Blagger is a platform game created by Antony Crowther and released by Alligata for the Commodore 64 and BBC Micro computers in 1983 and Acorn Electron, Amstrad CPC (through Amsoft) and MSX in 1984. In some countries this game was released under the name Gangster. The gameplay is similar to that of Manic Miner, also released in 1983. A sequel, Son of Blagger, was released in 1984 with a third and final title Blagger Goes to Hollywood released in 1985.

Overview

The game is divided into a series of single-screen levels. The goal of the player on each screen is manipulate Blagger, a burglar, to collect the scattered keys and then reach the safe. The keys must be collected and the safe opened in a set amount of time. Blagger can walk either left or right, or jump left or right. The jumping action is in a fixed pattern and cannot be altered once initiated. Gameplay reduces to learning the best order in which to collect the keys, and correct timing of movements and jumping.

Hazards

Not all platforms are solid, some decay once Blagger has walked on them. Other platforms serve to move Blagger in a particular direction. Blagger will die if he touches cacti, one of the moving enemy obstacles of the level or if he falls a certain distance. The moving enemies vary from level to level, and include cars, aliens, mad hatters, and giant mouths. The movement of the enemies is of a fixed pattern, repeatedly travelling from one point to another and back again. The BBC and Electron versions feature floating 'RG's as hazards (R.G. being the initials of the programmer of those versions, R.S. Goodley).